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pinball/test/game/components/scoring_behavior_test.dart

112 lines
3.1 KiB

feat: migration to new `ContactCallbacks` (#234) * feat: migrated to new ContactCallbacks * refactor: moved renderBody to super call * feat: defined AlienBumper behaviours * feat: included ParentIsA mixin * refactor: modified ContactCallbacksGroup * feat: resolved missing ContactCallbacks with Behaviors * refactor: removed unused ParentIsA * refactor: moved tests * fix: invalid export * refactor: renamed behaviours * test: tested pinball_components * refactor: removed "Behaviour" typo * docs: included TODO comment for generics * docs: included flame_bloc TODO comments * refactor: renamed ContacCallbacksGroup variable * docs: included doc comments where possible * docs: rephrased ContactBehaviour doc comment * test: included ContactBehavior tests * feat: implemented FlutterForestBonusBehavior * refactor: fixed analyser warnings * test: tested DashNestBumper * refactor: moved children to last arguement * test: included closing test * refactor: used barrel files as imports * docs: included flutter_bloc TODO * test: correctly tested GoogleWordBonusBehavior * refactor: moved flutter_forest_test.dart * test: fixed AlienZone typo * feat: removed FlutterForestCubit * test: closed streams * refactor: removed optional bloc parameter * refactor: added flame_bloc TODO comment * docs: included .test constructor docs * feat: included GoogleLetter.test * test: made blink test pass * fix: renamed theme to CharacterTheme * refactor: moved timer.stop(); * refactor: renamed hasBonus to achievedBonus * refactor: ignore public_member_api_docs for cubits * test: removed beginContact group * refactor: typos correction * docs: used correct AlienBumper reference * docs: removed TODO comment from ContactBehavior subclasses * docs: includes ScoringBehavior doc * feat: adjusted FlutterForest priorities Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
class _TestBodyComponent extends BodyComponent {
@override
Body createBody() => world.createBody(BodyDef());
}
void main() {
group('ScoringBehavior', () {
group('beginContact', () {
late GameBloc bloc;
late PinballAudio audio;
late Ball ball;
late BodyComponent parent;
setUp(() {
audio = MockPinballAudio();
ball = MockBall();
final ballBody = MockBody();
when(() => ball.body).thenReturn(ballBody);
when(() => ballBody.position).thenReturn(Vector2.all(4));
parent = _TestBodyComponent();
});
final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: () => EmptyPinballTestGame(
audio: audio,
),
blocBuilder: () {
bloc = MockGameBloc();
const state = GameState(
score: 0,
balls: 0,
bonusHistory: [],
);
whenListen(bloc, Stream.value(state), initialState: state);
return bloc;
},
);
flameBlocTester.testGameWidget(
'emits Scored event with points',
setUp: (game, tester) async {
const points = 20;
final scoringBehavior = ScoringBehavior(points: points);
await parent.add(scoringBehavior);
await game.ensureAdd(parent);
scoringBehavior.beginContact(ball, MockContact());
verify(
() => bloc.add(
const Scored(points: points),
),
).called(1);
},
);
flameBlocTester.testGameWidget(
'plays score sound',
setUp: (game, tester) async {
const points = 20;
final scoringBehavior = ScoringBehavior(points: points);
await parent.add(scoringBehavior);
await game.ensureAdd(parent);
scoringBehavior.beginContact(ball, MockContact());
verify(audio.score).called(1);
},
);
flameBlocTester.testGameWidget(
"adds a ScoreText component at Ball's position with points",
setUp: (game, tester) async {
const points = 20;
final scoringBehavior = ScoringBehavior(points: points);
await parent.add(scoringBehavior);
await game.ensureAdd(parent);
scoringBehavior.beginContact(ball, MockContact());
await game.ready();
final scoreText = game.descendants().whereType<ScoreText>();
expect(scoreText.length, equals(1));
expect(
scoreText.first.text,
equals(points.toString()),
);
expect(
scoreText.first.position,
equals(ball.body.position),
);
},
);
});
});
}