|
|
|
import 'package:flame/components.dart';
|
|
|
|
import 'package:flame_bloc/flame_bloc.dart';
|
|
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
|
|
import 'package:pinball/game/game.dart';
|
|
|
|
|
|
|
|
class Ball extends PositionBodyComponent<PinballGame, SpriteComponent>
|
|
|
|
with BlocComponent<GameBloc, GameState> {
|
|
|
|
Ball({
|
|
|
|
required Vector2 position,
|
|
|
|
}) : _position = position,
|
|
|
|
super(size: ballSize);
|
|
|
|
|
|
|
|
static final ballSize = Vector2.all(2);
|
|
|
|
|
|
|
|
final Vector2 _position;
|
|
|
|
|
|
|
|
static const spritePath = 'components/ball.png';
|
|
|
|
|
|
|
|
@override
|
|
|
|
Future<void> onLoad() async {
|
|
|
|
await super.onLoad();
|
|
|
|
final sprite = await gameRef.loadSprite(spritePath);
|
|
|
|
positionComponent = SpriteComponent(sprite: sprite, size: ballSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
@override
|
|
|
|
Body createBody() {
|
|
|
|
final shape = CircleShape()..radius = ballSize.x / 2;
|
|
|
|
|
|
|
|
final fixtureDef = FixtureDef(shape)..density = 1;
|
|
|
|
|
|
|
|
final bodyDef = BodyDef()
|
|
|
|
..userData = this
|
|
|
|
..position = _position
|
|
|
|
..type = BodyType.dynamic;
|
|
|
|
|
|
|
|
return world.createBody(bodyDef)..createFixture(fixtureDef);
|
|
|
|
}
|
|
|
|
|
|
|
|
void lost() {
|
|
|
|
shouldRemove = true;
|
|
|
|
|
|
|
|
final bloc = gameRef.read<GameBloc>()..add(const BallLost());
|
|
|
|
|
|
|
|
final shouldBallRespwan = !bloc.state.isLastBall;
|
|
|
|
if (shouldBallRespwan) {
|
|
|
|
gameRef.spawnBall();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|