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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballTestGame.new);
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group('FlutterForest', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(game.contains(flutterForest), isTrue);
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},
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);
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group('loads', () {
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flameTester.test(
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'a FlutterSignPost',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<FlutterSignPost>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'a DashAnimatronic',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.firstChild<DashAnimatronic>(),
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isNotNull,
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);
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},
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);
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flameTester.test(
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'a BigDashNestBumper',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<BigDashNestBumper>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'two SmallDashNestBumper',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<SmallDashNestBumper>().length,
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equals(2),
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);
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},
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);
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});
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group('bumpers', () {
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late Ball ball;
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late GameBloc gameBloc;
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setUp(() {
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ball = Ball(baseColor: const Color(0xFF00FFFF));
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});
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: EmptyPinballTestGame.new,
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blocBuilder: () {
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gameBloc = MockGameBloc();
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const state = GameState.initial();
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whenListen(gameBloc, Stream.value(state), initialState: state);
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return gameBloc;
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},
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);
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flameBlocTester.testGameWidget(
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'add Scored event',
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setUp: (game, tester) async {
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final flutterForest = FlutterForest();
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await game.ensureAddAll([
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flutterForest,
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ball,
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]);
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game.addContactCallback(BallScorePointsCallback(game));
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final bumpers = flutterForest.descendants().whereType<ScorePoints>();
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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verify(
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() => gameBloc.add(
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Scored(points: bumper.points),
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),
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).called(1);
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}
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},
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);
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flameBlocTester.testGameWidget(
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'adds GameBonus.dashNest to the game when 3 bumpers are activated',
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setUp: (game, _) async {
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final ball = Ball(baseColor: const Color(0xFFFF0000));
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final flutterForest = FlutterForest();
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await game.ensureAddAll([flutterForest, ball]);
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final bumpers = flutterForest.children.whereType<DashNestBumper>();
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expect(bumpers.length, equals(3));
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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await game.ready();
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if (bumper == bumpers.last) {
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verify(
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() => gameBloc.add(const BonusActivated(GameBonus.dashNest)),
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).called(1);
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} else {
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verifyNever(
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() => gameBloc.add(const BonusActivated(GameBonus.dashNest)),
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);
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}
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}
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},
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);
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flameBlocTester.testGameWidget(
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'deactivates bumpers when 3 are active',
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setUp: (game, _) async {
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final ball = Ball(baseColor: const Color(0xFFFF0000));
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final flutterForest = FlutterForest();
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await game.ensureAddAll([flutterForest, ball]);
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final bumpers = [
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MockDashNestBumper(),
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MockDashNestBumper(),
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MockDashNestBumper(),
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];
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for (final bumper in bumpers) {
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flutterForest.controller.activateBumper(bumper);
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await game.ready();
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if (bumper == bumpers.last) {
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for (final bumper in bumpers) {
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verify(bumper.deactivate).called(1);
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}
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}
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}
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},
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);
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});
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});
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}
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