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46 lines
1.4 KiB
46 lines
1.4 KiB
3 years ago
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// ignore_for_file: cascade_invocations
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballGameTest.new);
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group('SparkyFireZone', () {
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group('bumpers', () {
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late ControlledSparkyBumper controlledSparkyBumper;
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flameTester.testGameWidget(
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'activate when deactivated bumper is hit',
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setUp: (game, tester) async {
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controlledSparkyBumper = ControlledSparkyBumper();
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await game.ensureAdd(controlledSparkyBumper);
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controlledSparkyBumper.controller.hit();
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},
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verify: (game, tester) async {
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expect(controlledSparkyBumper.controller.isActivated, isTrue);
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},
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);
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flameTester.testGameWidget(
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'deactivate when activated bumper is hit',
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setUp: (game, tester) async {
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controlledSparkyBumper = ControlledSparkyBumper();
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await game.ensureAdd(controlledSparkyBumper);
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controlledSparkyBumper.controller.hit();
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controlledSparkyBumper.controller.hit();
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},
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verify: (game, tester) async {
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expect(controlledSparkyBumper.controller.isActivated, isFalse);
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},
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);
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});
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});
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}
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