// ignore_for_file: cascade_invocations import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/game.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final flameTester = FlameTester(EmptyPinballGameTest.new); group('SparkyFireZone', () { group('bumpers', () { late ControlledSparkyBumper controlledSparkyBumper; flameTester.testGameWidget( 'activate when deactivated bumper is hit', setUp: (game, tester) async { controlledSparkyBumper = ControlledSparkyBumper(); await game.ensureAdd(controlledSparkyBumper); controlledSparkyBumper.controller.hit(); }, verify: (game, tester) async { expect(controlledSparkyBumper.controller.isActivated, isTrue); }, ); flameTester.testGameWidget( 'deactivate when activated bumper is hit', setUp: (game, tester) async { controlledSparkyBumper = ControlledSparkyBumper(); await game.ensureAdd(controlledSparkyBumper); controlledSparkyBumper.controller.hit(); controlledSparkyBumper.controller.hit(); }, verify: (game, tester) async { expect(controlledSparkyBumper.controller.isActivated, isFalse); }, ); }); }); }