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@ -36,48 +36,50 @@ import javax.inject.Inject
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class ConnectivityManagerNetworkMonitor @Inject constructor(
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@ApplicationContext private val context: Context,
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) : NetworkMonitor {
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override val isOnline: Flow<Boolean> {
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override val isOnline: Flow<Boolean> = callbackFlow {
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val connectivityManager = context.getSystemService<ConnectivityManager>()
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?: return flowOf(false)
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return callbackFlow {
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?: run {
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channel.trySend(false)
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channel.close()
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return@callbackFlow
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}
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/**
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* The callback's methods are invoked on changes to *any* network, not just the active
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* network. So to check for network connectivity, one must query the active network of the
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* ConnectivityManager.
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*/
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val callback = object : NetworkCallback() {
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override fun onAvailable(network: Network) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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/**
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* The callback's methods are invoked on changes to *any* network, not just the active
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* network. So to check for network connectivity, one must query the active network of the
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* ConnectivityManager.
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*/
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val callback = object : NetworkCallback() {
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override fun onAvailable(network: Network) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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override fun onLost(network: Network) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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override fun onLost(network: Network) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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override fun onCapabilitiesChanged(
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network: Network,
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networkCapabilities: NetworkCapabilities,
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) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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override fun onCapabilitiesChanged(
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network: Network,
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networkCapabilities: NetworkCapabilities,
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) {
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channel.trySend(connectivityManager.isCurrentlyConnected())
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}
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}
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connectivityManager.registerNetworkCallback(
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Builder()
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.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
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.build(),
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callback,
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)
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connectivityManager.registerNetworkCallback(
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Builder()
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.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
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.build(),
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callback,
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)
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channel.trySend(connectivityManager.isCurrentlyConnected())
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channel.trySend(connectivityManager.isCurrentlyConnected())
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awaitClose {
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connectivityManager.unregisterNetworkCallback(callback)
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}
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awaitClose {
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connectivityManager.unregisterNetworkCallback(callback)
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}
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.conflate()
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}
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.conflate()
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@Suppress("DEPRECATION")
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private fun ConnectivityManager.isCurrentlyConnected() = when {
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