Simplify handling of nullability in `ConnectivityManagerNetworkMonitor`

pull/716/head
Simon Marquis 2 years ago committed by GitHub
parent 553f55f978
commit de6545f5d7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -30,61 +30,61 @@ import kotlinx.coroutines.channels.awaitClose
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.callbackFlow
import kotlinx.coroutines.flow.conflate
import Kotlinx.coroutines.flow.flowOf
import javax.inject.Inject
class ConnectivityManagerNetworkMonitor @Inject constructor(
@ApplicationContext private val context: Context,
) : NetworkMonitor {
override val isOnline: Flow<Boolean> = callbackFlow {
override val isOnline: Flow<Boolean> {
val connectivityManager = context.getSystemService<ConnectivityManager>()
?: return flowOf(false)
/**
* The callback's methods are invoked on changes to *any* network, not just the active
* network. So to check for network connectivity, one must query the active network of the
* ConnectivityManager.
*/
val callback = object : NetworkCallback() {
override fun onAvailable(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
return callbackFlow {
override fun onLost(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
/**
* The callback's methods are invoked on changes to *any* network, not just the active
* network. So to check for network connectivity, one must query the active network of the
* ConnectivityManager.
*/
val callback = object : NetworkCallback() {
override fun onAvailable(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
override fun onLost(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
override fun onCapabilitiesChanged(
network: Network,
networkCapabilities: NetworkCapabilities,
) {
channel.trySend(connectivityManager.isCurrentlyConnected())
override fun onCapabilitiesChanged(
network: Network,
networkCapabilities: NetworkCapabilities,
) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
}
}
connectivityManager?.registerNetworkCallback(
Builder()
.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
.build(),
callback,
)
connectivityManager.registerNetworkCallback(
Builder()
.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
.build(),
callback,
)
channel.trySend(connectivityManager.isCurrentlyConnected())
channel.trySend(connectivityManager.isCurrentlyConnected())
awaitClose {
connectivityManager?.unregisterNetworkCallback(callback)
awaitClose {
connectivityManager.unregisterNetworkCallback(callback)
}
}
}
.conflate()
.conflate()
@Suppress("DEPRECATION")
private fun ConnectivityManager?.isCurrentlyConnected() = when (this) {
null -> false
else -> when {
VERSION.SDK_INT >= VERSION_CODES.M ->
activeNetwork
?.let(::getNetworkCapabilities)
?.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
?: false
else -> activeNetworkInfo?.isConnected ?: false
}
}
private fun ConnectivityManager.isCurrentlyConnected() = when {
VERSION.SDK_INT >= VERSION_CODES.M ->
activeNetwork
?.let(::getNetworkCapabilities)
?.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
else -> activeNetworkInfo?.isConnected
} ?: false
}

Loading…
Cancel
Save