Merge pull request #716 from SimonMarquis/SimonMarquis-patch-3

Simplify handling of nullability in `ConnectivityManagerNetworkMonitor`
pull/723/head
Adetunji Dahunsi 2 years ago committed by GitHub
commit ba1d9e14df
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@ -37,6 +37,18 @@ class ConnectivityManagerNetworkMonitor @Inject constructor(
) : NetworkMonitor {
override val isOnline: Flow<Boolean> = callbackFlow {
val connectivityManager = context.getSystemService<ConnectivityManager>()
if (connectivityManager == null) {
channel.trySend(false)
channel.close()
return@callbackFlow
}
/**
* Sends the latest connectivity status to the underlying channel.
*/
fun update() {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
/**
* The callback's methods are invoked on changes to *any* network, not just the active
@ -44,47 +56,37 @@ class ConnectivityManagerNetworkMonitor @Inject constructor(
* ConnectivityManager.
*/
val callback = object : NetworkCallback() {
override fun onAvailable(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
override fun onAvailable(network: Network) = update()
override fun onLost(network: Network) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
override fun onLost(network: Network) = update()
override fun onCapabilitiesChanged(
network: Network,
networkCapabilities: NetworkCapabilities,
) {
channel.trySend(connectivityManager.isCurrentlyConnected())
}
) = update()
}
connectivityManager?.registerNetworkCallback(
connectivityManager.registerNetworkCallback(
Builder()
.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
.build(),
callback,
)
channel.trySend(connectivityManager.isCurrentlyConnected())
update()
awaitClose {
connectivityManager?.unregisterNetworkCallback(callback)
connectivityManager.unregisterNetworkCallback(callback)
}
}
.conflate()
@Suppress("DEPRECATION")
private fun ConnectivityManager?.isCurrentlyConnected() = when (this) {
null -> false
else -> when {
VERSION.SDK_INT >= VERSION_CODES.M ->
activeNetwork
?.let(::getNetworkCapabilities)
?.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
?: false
else -> activeNetworkInfo?.isConnected ?: false
}
}
private fun ConnectivityManager.isCurrentlyConnected() = when {
VERSION.SDK_INT >= VERSION_CODES.M ->
activeNetwork
?.let(::getNetworkCapabilities)
?.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
else -> activeNetworkInfo?.isConnected
} ?: false
}

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