fix: add label to animations for fixing lint issue

pull/884/head
AlirezaJoon 1 year ago
parent 0a20cb729b
commit a23ffab602

@ -55,7 +55,7 @@ fun NiaLoadingWheel(
contentDesc: String, contentDesc: String,
modifier: Modifier = Modifier, modifier: Modifier = Modifier,
) { ) {
val infiniteTransition = rememberInfiniteTransition() val infiniteTransition = rememberInfiniteTransition(label = "wheel transition")
// Specifies the float animation for slowly drawing out the lines on entering // Specifies the float animation for slowly drawing out the lines on entering
val startValue = if (LocalInspectionMode.current) 0F else 1F val startValue = if (LocalInspectionMode.current) 0F else 1F
@ -82,6 +82,7 @@ fun NiaLoadingWheel(
animationSpec = infiniteRepeatable( animationSpec = infiniteRepeatable(
animation = tween(durationMillis = ROTATION_TIME, easing = LinearEasing), animation = tween(durationMillis = ROTATION_TIME, easing = LinearEasing),
), ),
label = "wheel rotation animation",
) )
// Specifies the color animation for the base-to-progress line color change // Specifies the color animation for the base-to-progress line color change
@ -100,6 +101,7 @@ fun NiaLoadingWheel(
repeatMode = RepeatMode.Restart, repeatMode = RepeatMode.Restart,
initialStartOffset = StartOffset(ROTATION_TIME / NUM_OF_LINES / 2 * index), initialStartOffset = StartOffset(ROTATION_TIME / NUM_OF_LINES / 2 * index),
), ),
label = "wheel color animation",
) )
} }

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