This way, we can load Coil's backend on a background thread and not block the MainThread with it. Previously, the Coil image loader was initialized with the first composed image, which caused ~10ms duration and most likely skipped frames. Change-Id: Iaa583b6adc1df7d7a51dbae1473e539f2c0b0b62pull/1190/head
parent
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commit
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/*
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* Copyright 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.samples.apps.nowinandroid.util
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import androidx.tracing.trace
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import coil.ImageLoader
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import coil.ImageLoaderFactory
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import com.google.samples.apps.nowinandroid.core.network.di.ApplicationScope
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Deferred
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import kotlinx.coroutines.async
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.runBlocking
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import javax.inject.Inject
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/**
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* This class asynchronously loads the Coil's image loader on a [ApplicationScope], which uses Default dispatcher.
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* Reason for this is to prevent initializing Coil (and thus OkHttp internally) with the first image loading
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* to prevent skipping frames and performance issues.
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*
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* Usage:
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* - Init creates an async initialization of the image loader.
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* - delegate to [newImageLoader] so that Coil can automatically reach for its loader.
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*/
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class ImageLoaderAsyncFactory @Inject constructor(
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@ApplicationScope
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appScope: CoroutineScope,
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private val imageLoader: dagger.Lazy<ImageLoader>,
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) : ImageLoaderFactory {
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private lateinit var asyncNewImageLoader: Deferred<ImageLoader>
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init {
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appScope.launch {
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// Initializing asynchronously, but start immediately
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asyncNewImageLoader = async { imageLoader.get() }
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}
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}
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/**
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* This runBlocking here is on purpose to prevent any unfinished Coil initialization.
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* Most likely this will be already initialized by the time we want to show an image on the screen.
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*/
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override fun newImageLoader() =
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trace("NiaImageLoader.runBlocking") { runBlocking { asyncNewImageLoader.await() } }
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}
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