Add comments to appease the linter

Signed-off-by: Ian Howell <ian.howell0@gmail.com>
pull/5166/head
Ian Howell 7 years ago committed by Alexander Nesterenko
parent 1c20b0a856
commit 2fd840c0e9

@ -32,11 +32,13 @@ var defaultHelmHome = xdg.App{Name: "helm"}.ConfigPath("")
// Old default helm home, it's old good $HELM/.helm
var oldDefaultHelmHome = filepath.Join(homedir.HomeDir(), ".helm")
// DefaultConfigHomePath is an interface with functionality for checking existence of default dirs
type DefaultConfigHomePath interface {
xdgHomeExists() bool
basicHomeExists() bool
}
// FSConfigHomePath is an implementation of DefaultConfigHomePath
type FSConfigHomePath struct{ DefaultConfigHomePath }
// Checks whether $XDG_CONFIG_HOME/helm exists
@ -49,14 +51,16 @@ func (FSConfigHomePath) basicHomeExists() bool {
return DirExists(oldDefaultHelmHome)
}
// ConfigPath is used to check the existsence of the default dirs
var ConfigPath DefaultConfigHomePath = FSConfigHomePath{}
// DirExists is a utility function for checking for directory existence
func DirExists(path string) bool {
osStat, err := os.Stat(path)
return err == nil && osStat.IsDir()
}
// Get configuration home dir.
// GetDefaultConfigHome determines the configuration home dir.
func GetDefaultConfigHome() string {
if ConfigPath.xdgHomeExists() || !ConfigPath.basicHomeExists() {
return defaultHelmHome

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