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@ -32,11 +32,13 @@ var defaultHelmHome = xdg.App{Name: "helm"}.ConfigPath("")
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// Old default helm home, it's old good $HELM/.helm
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// Old default helm home, it's old good $HELM/.helm
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var oldDefaultHelmHome = filepath.Join(homedir.HomeDir(), ".helm")
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var oldDefaultHelmHome = filepath.Join(homedir.HomeDir(), ".helm")
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// DefaultConfigHomePath is an interface with functionality for checking existence of default dirs
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type DefaultConfigHomePath interface {
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type DefaultConfigHomePath interface {
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xdgHomeExists() bool
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xdgHomeExists() bool
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basicHomeExists() bool
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basicHomeExists() bool
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}
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}
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// FSConfigHomePath is an implementation of DefaultConfigHomePath
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type FSConfigHomePath struct{ DefaultConfigHomePath }
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type FSConfigHomePath struct{ DefaultConfigHomePath }
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// Checks whether $XDG_CONFIG_HOME/helm exists
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// Checks whether $XDG_CONFIG_HOME/helm exists
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@ -49,14 +51,16 @@ func (FSConfigHomePath) basicHomeExists() bool {
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return DirExists(oldDefaultHelmHome)
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return DirExists(oldDefaultHelmHome)
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}
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}
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// ConfigPath is used to check the existsence of the default dirs
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var ConfigPath DefaultConfigHomePath = FSConfigHomePath{}
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var ConfigPath DefaultConfigHomePath = FSConfigHomePath{}
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// DirExists is a utility function for checking for directory existence
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func DirExists(path string) bool {
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func DirExists(path string) bool {
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osStat, err := os.Stat(path)
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osStat, err := os.Stat(path)
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return err == nil && osStat.IsDir()
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return err == nil && osStat.IsDir()
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}
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}
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// Get configuration home dir.
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// GetDefaultConfigHome determines the configuration home dir.
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func GetDefaultConfigHome() string {
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func GetDefaultConfigHome() string {
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if ConfigPath.xdgHomeExists() || !ConfigPath.basicHomeExists() {
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if ConfigPath.xdgHomeExists() || !ConfigPath.basicHomeExists() {
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return defaultHelmHome
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return defaultHelmHome
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