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cloudreve/pkg/cluster/pool.go

180 lines
3.6 KiB

package cluster
import (
model "github.com/cloudreve/Cloudreve/v3/models"
"github.com/cloudreve/Cloudreve/v3/pkg/balancer"
"github.com/cloudreve/Cloudreve/v3/pkg/util"
"sync"
)
var Default *NodePool
// 需要分类的节点组
var featureGroup = []string{"aria2"}
// Pool 节点池
type Pool interface {
// Returns active node selected by given feature and load balancer
BalanceNodeByFeature(feature string, lb balancer.Balancer) (error, Node)
// Returns node by ID
GetNodeByID(id uint) Node
// Add given node into pool. If node existed, refresh node.
Add(node *model.Node)
// Delete and kill node from pool by given node id
Delete(id uint)
}
// NodePool 通用节点池
type NodePool struct {
active map[uint]Node
inactive map[uint]Node
featureMap map[string][]Node
lock sync.RWMutex
}
// Init 初始化从机节点池
func Init() {
Default = &NodePool{
featureMap: make(map[string][]Node),
}
if err := Default.initFromDB(); err != nil {
util.Log().Warning("节点池初始化失败, %s", err)
}
}
func (pool *NodePool) buildIndexMap() {
pool.lock.Lock()
for _, feature := range featureGroup {
pool.featureMap[feature] = make([]Node, 0)
}
for _, v := range pool.active {
for _, feature := range featureGroup {
if v.IsFeatureEnabled(feature) {
pool.featureMap[feature] = append(pool.featureMap[feature], v)
}
}
}
pool.lock.Unlock()
}
func (pool *NodePool) GetNodeByID(id uint) Node {
pool.lock.RLock()
defer pool.lock.RUnlock()
if node, ok := pool.active[id]; ok {
return node
}
return pool.inactive[id]
}
func (pool *NodePool) nodeStatusChange(isActive bool, id uint) {
util.Log().Debug("从机节点 [ID=%d] 状态变更 [Active=%t]", id, isActive)
pool.lock.Lock()
if isActive {
node := pool.inactive[id]
delete(pool.inactive, id)
pool.active[id] = node
} else {
node := pool.active[id]
delete(pool.active, id)
pool.inactive[id] = node
}
pool.lock.Unlock()
pool.buildIndexMap()
}
func (pool *NodePool) initFromDB() error {
nodes, err := model.GetNodesByStatus(model.NodeActive)
if err != nil {
return err
}
pool.lock.Lock()
pool.active = make(map[uint]Node)
pool.inactive = make(map[uint]Node)
for i := 0; i < len(nodes); i++ {
pool.add(&nodes[i])
}
pool.lock.Unlock()
pool.buildIndexMap()
return nil
}
func (pool *NodePool) add(node *model.Node) {
newNode := NewNodeFromDBModel(node)
if newNode.IsActive() {
pool.active[node.ID] = newNode
} else {
pool.inactive[node.ID] = newNode
}
// 订阅节点状态变更
newNode.SubscribeStatusChange(func(isActive bool, id uint) {
pool.nodeStatusChange(isActive, id)
})
}
func (pool *NodePool) Add(node *model.Node) {
pool.lock.Lock()
defer pool.buildIndexMap()
defer pool.lock.Unlock()
var (
old Node
ok bool
)
if old, ok = pool.active[node.ID]; !ok {
old, ok = pool.inactive[node.ID]
}
if old != nil {
go old.Init(node)
return
}
pool.add(node)
}
func (pool *NodePool) Delete(id uint) {
pool.lock.Lock()
defer pool.buildIndexMap()
defer pool.lock.Unlock()
if node, ok := pool.active[id]; ok {
node.Kill()
delete(pool.active, id)
return
}
if node, ok := pool.inactive[id]; ok {
node.Kill()
delete(pool.inactive, id)
return
}
}
// BalanceNodeByFeature 根据 feature 和 LoadBalancer 取出节点
func (pool *NodePool) BalanceNodeByFeature(feature string, lb balancer.Balancer) (error, Node) {
pool.lock.RLock()
defer pool.lock.RUnlock()
if nodes, ok := pool.featureMap[feature]; ok {
err, res := lb.NextPeer(nodes)
if err == nil {
return nil, res.(Node)
}
return err, nil
}
return ErrFeatureNotExist, nil
}