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package cluster
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import (
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model "github.com/cloudreve/Cloudreve/v3/models"
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"github.com/cloudreve/Cloudreve/v3/pkg/balancer"
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"github.com/cloudreve/Cloudreve/v3/pkg/util"
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"sync"
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)
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var Default *NodePool
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// 需要分类的节点组
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var featureGroup = []string{"aria2"}
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// Pool 节点池
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type Pool interface {
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// Returns active node selected by given feature and load balancer
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BalanceNodeByFeature(feature string, lb balancer.Balancer) (error, Node)
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// Returns node by ID
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GetNodeByID(id uint) Node
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// Add given node into pool. If node existed, refresh node.
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Add(node *model.Node)
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// Delete and kill node from pool by given node id
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Delete(id uint)
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}
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// NodePool 通用节点池
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type NodePool struct {
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active map[uint]Node
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inactive map[uint]Node
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featureMap map[string][]Node
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lock sync.RWMutex
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}
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// Init 初始化从机节点池
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func Init() {
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Default = &NodePool{
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featureMap: make(map[string][]Node),
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}
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if err := Default.initFromDB(); err != nil {
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util.Log().Warning("节点池初始化失败, %s", err)
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}
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}
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func (pool *NodePool) buildIndexMap() {
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pool.lock.Lock()
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for _, feature := range featureGroup {
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pool.featureMap[feature] = make([]Node, 0)
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}
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for _, v := range pool.active {
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for _, feature := range featureGroup {
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if v.IsFeatureEnabled(feature) {
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pool.featureMap[feature] = append(pool.featureMap[feature], v)
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}
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}
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}
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pool.lock.Unlock()
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}
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func (pool *NodePool) GetNodeByID(id uint) Node {
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pool.lock.RLock()
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defer pool.lock.RUnlock()
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if node, ok := pool.active[id]; ok {
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return node
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}
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return pool.inactive[id]
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}
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func (pool *NodePool) nodeStatusChange(isActive bool, id uint) {
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util.Log().Debug("从机节点 [ID=%d] 状态变更 [Active=%t]", id, isActive)
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pool.lock.Lock()
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if isActive {
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node := pool.inactive[id]
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delete(pool.inactive, id)
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pool.active[id] = node
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} else {
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node := pool.active[id]
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delete(pool.active, id)
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pool.inactive[id] = node
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}
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pool.lock.Unlock()
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pool.buildIndexMap()
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}
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func (pool *NodePool) initFromDB() error {
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nodes, err := model.GetNodesByStatus(model.NodeActive)
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if err != nil {
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return err
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}
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pool.lock.Lock()
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pool.active = make(map[uint]Node)
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pool.inactive = make(map[uint]Node)
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for i := 0; i < len(nodes); i++ {
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pool.add(&nodes[i])
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}
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pool.lock.Unlock()
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pool.buildIndexMap()
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return nil
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}
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func (pool *NodePool) add(node *model.Node) {
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newNode := NewNodeFromDBModel(node)
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if newNode.IsActive() {
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pool.active[node.ID] = newNode
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} else {
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pool.inactive[node.ID] = newNode
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}
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// 订阅节点状态变更
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newNode.SubscribeStatusChange(func(isActive bool, id uint) {
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pool.nodeStatusChange(isActive, id)
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})
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}
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func (pool *NodePool) Add(node *model.Node) {
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pool.lock.Lock()
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defer pool.buildIndexMap()
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defer pool.lock.Unlock()
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var (
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old Node
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ok bool
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)
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if old, ok = pool.active[node.ID]; !ok {
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old, ok = pool.inactive[node.ID]
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}
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if old != nil {
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go old.Init(node)
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return
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}
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pool.add(node)
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}
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func (pool *NodePool) Delete(id uint) {
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pool.lock.Lock()
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defer pool.buildIndexMap()
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defer pool.lock.Unlock()
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if node, ok := pool.active[id]; ok {
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node.Kill()
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delete(pool.active, id)
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return
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}
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if node, ok := pool.inactive[id]; ok {
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node.Kill()
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delete(pool.inactive, id)
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return
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}
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}
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// BalanceNodeByFeature 根据 feature 和 LoadBalancer 取出节点
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func (pool *NodePool) BalanceNodeByFeature(feature string, lb balancer.Balancer) (error, Node) {
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pool.lock.RLock()
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defer pool.lock.RUnlock()
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if nodes, ok := pool.featureMap[feature]; ok {
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err, res := lb.NextPeer(nodes)
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if err == nil {
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return nil, res.(Node)
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}
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return err, nil
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}
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return ErrFeatureNotExist, nil
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}
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