pull/955/merge
Susant edit 12 months ago committed by GitHub
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Border-radius Previewer</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="container">
<h1>Border-radius Previewer</h1>
<div id="preview-box"></div>
<div class="controls-grid">
<div class="control-group">
<label for="tlh">Top Left (H):</label>
<input type="range" id="tlh" min="0" max="200" value="25">
<span id="tlh-value">25px</span>
</div>
<div class="control-group">
<label for="trh">Top Right (H):</label>
<input type="range" id="trh" min="0" max="200" value="25">
<span id="trh-value">25px</span>
</div>
<div class="control-group">
<label for="brh">Bottom Right (H):</label>
<input type="range" id="brh" min="0" max="200" value="25">
<span id="brh-value">25px</span>
</div>
<div class="control-group">
<label for="blh">Bottom Left (H):</label>
<input type="range" id="blh" min="0" max="200" value="25">
<span id="blh-value">25px</span>
</div>
<div id="vertical-controls" class="hidden">
<hr>
<h2>Bonus: Vertical Radius (8-Value Mode)</h2>
<div class="control-group">
<label for="tlv">Top Left (V):</label>
<input type="range" id="tlv" min="0" max="200" value="25">
<span id="tlv-value">25px</span>
</div>
<div class="control-group">
<label for="trv">Top Right (V):</label>
<input type="range" id="trv" min="0" max="200" value="25">
<span id="trv-value">25px</span>
</div>
<div class="control-group">
<label for="brv">Bottom Right (V):</label>
<input type="range" id="brv" min="0" max="200" value="25">
<span id="brv-value">25px</span>
</div>
<div class="control-group">
<label for="blv">Bottom Left (V):</label>
<input type="range" id="blv" min="0" max="200" value="25">
<span id="blv-value">25px</span>
</div>
</div>
</div>
<label class="toggle-switch">
<input type="checkbox" id="toggle-8-value">
<span class="slider round"></span>
8-Value Mode
</label>
<hr>
<div class="output-section">
<textarea id="css-output" readonly></textarea>
<button id="copy-button">Copy CSS</button>
<p id="copy-message" class="hidden">Copied!</p>
</div>
</div>
<script src="script.js"></script>
</body>
</html>

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document.addEventListener('DOMContentLoaded', () => {
// --- Select Elements ---
const previewBox = document.getElementById('preview-box');
const cssOutput = document.getElementById('css-output');
const copyButton = document.getElementById('copy-button');
const copyMessage = document.getElementById('copy-message');
// Get all input elements for radii (Horizontal: h, Vertical: v)
const hInputs = ['tlh', 'trh', 'brh', 'blh'].map(id => document.getElementById(id));
const vInputs = ['tlv', 'trv', 'brv', 'blv'].map(id => document.getElementById(id));
const allInputs = [...hInputs, ...vInputs];
// Bonus feature elements
const toggle8Value = document.getElementById('toggle-8-value');
const verticalControls = document.getElementById('vertical-controls');
let is8ValueMode = false;
// --- Core Function: Update Radius ---
function updateRadius() {
// 1. Get all current radius values
const hValues = hInputs.map(input => input.value);
const vValues = vInputs.map(input => input.value);
// Update display spans next to sliders
hInputs.forEach((input, index) => {
document.getElementById(`${input.id}-value`).textContent = `${hValues[index]}px`;
});
vInputs.forEach((input, index) => {
document.getElementById(`${input.id}-value`).textContent = `${vValues[index]}px`;
});
// 2. Construct the CSS string
const hString = hValues.join('px ') + 'px';
let cssString;
if (is8ValueMode) {
const vString = vValues.join('px ') + 'px';
cssString = `border-radius: ${hString} / ${vString};`;
} else {
// Standard 4-value syntax
cssString = `border-radius: ${hString};`;
}
// 3. Apply styles and update output (User Stories 1 & 2)
previewBox.style.borderRadius = cssString.replace('border-radius: ', '').replace(';', '');
cssOutput.value = cssString;
}
// --- Bonus Feature: Toggle 8-Value Mode ---
toggle8Value.addEventListener('change', () => {
is8ValueMode = toggle8Value.checked;
if (is8ValueMode) {
verticalControls.classList.remove('hidden');
} else {
verticalControls.classList.add('hidden');
}
updateRadius();
});
// --- Event Listeners ---
// Update radius whenever any slider moves
allInputs.forEach(input => {
input.addEventListener('input', updateRadius);
});
// --- Copy to Clipboard (User Story 3) ---
copyButton.addEventListener('click', () => {
// Select the text in the textarea
cssOutput.select();
cssOutput.setSelectionRange(0, 99999); // For mobile devices
try {
// Use the modern Clipboard API
navigator.clipboard.writeText(cssOutput.value).then(() => {
copyMessage.classList.remove('hidden');
setTimeout(() => {
copyMessage.classList.add('hidden');
}, 1500);
});
} catch (err) {
// Fallback for older browsers
document.execCommand('copy');
copyMessage.textContent = 'Copied! (Fallback)';
copyMessage.classList.remove('hidden');
setTimeout(() => {
copyMessage.classList.add('hidden');
}, 1500);
}
});
// Initialize the box on load
updateRadius();
});

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body {
font-family: sans-serif;
background-color: #f4f4f9;
color: #333;
margin: 0;
padding: 20px;
display: flex;
justify-content: center;
}
.container {
background-color: #fff;
padding: 30px;
border-radius: 12px;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
width: 100%;
max-width: 800px;
}
#preview-box {
width: 200px;
height: 200px;
background-color: #007bff;
margin: 30px auto;
transition: border-radius 0.1s ease;
border: 5px solid #0056b3;
}
.controls-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 15px;
margin-bottom: 20px;
}
.control-group {
display: flex;
flex-direction: column;
padding: 10px;
border: 1px solid #ddd;
border-radius: 8px;
}
input[type="range"] {
width: 100%;
margin: 8px 0;
}
#css-output {
width: 100%;
height: 60px;
padding: 10px;
margin-bottom: 10px;
border: 1px solid #ccc;
border-radius: 4px;
font-family: monospace;
font-size: 14px;
resize: none;
box-sizing: border-box;
}
#copy-button {
background-color: #28a745;
color: white;
border: none;
padding: 10px 20px;
border-radius: 4px;
cursor: pointer;
font-size: 16px;
transition: background-color 0.2s;
}
#copy-button:hover {
background-color: #218838;
}
/* Bonus Feature Styles */
#vertical-controls {
grid-column: 1 / -1; /* Span two columns */
padding-top: 15px;
margin-top: 15px;
}
.hidden {
display: none;
}
#copy-message {
color: #28a745;
font-weight: bold;
display: inline-block;
margin-left: 10px;
}
/* Toggle Switch Styles (Optional) */
.toggle-switch {
position: relative;
display: inline-block;
width: 60px;
height: 34px;
margin: 10px 0;
}
.toggle-switch input {
opacity: 0;
width: 0;
height: 0;
}
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #ccc;
transition: 0.4s;
border-radius: 34px;
}
.slider:before {
position: absolute;
content: "";
height: 26px;
width: 26px;
left: 4px;
bottom: 4px;
background-color: white;
transition: 0.4s;
border-radius: 50%;
}
input:checked + .slider {
background-color: #007bff;
}
input:checked + .slider:before {
transform: translateX(26px);
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Bit Masks Timezone Finder</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="app-container">
<h1>🌎 Bit Masks Timezone Finder</h1>
<div class="controls-panel">
<div class="input-group">
<label for="gmt-input">Enter GMT Offset (e.g., +3 or -4):</label>
<input type="number" id="gmt-input" min="-12" max="12" value="2">
</div>
<div class="search-options">
<label class="checkbox-container">
Search for cities NOT in this offset
<input type="checkbox" id="search-not">
<span class="checkmark"></span>
</label>
<button id="find-cities-btn">Find Cities</button>
</div>
</div>
<div id="city-list">
<h2>Timezones Defined</h2>
</div>
<hr>
<div class="output-area">
<h2>Search Results</h2>
<p id="summary-count" class="summary">0 cities found.</p>
<ul id="results-list">
</ul>
</div>
</div>
<script src="script.js"></script>
</body>
</html>

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document.addEventListener('DOMContentLoaded', () => {
// Define all cities with their GMT offsets.
// The 'mask' property will be calculated based on the bit position.
const CITIES_DATA = [
{ name: "Moscow", gmtOffset: 3 },
{ name: "Paris", gmtOffset: 2 },
{ name: "Berlin", gmtOffset: 2 },
{ name: "Brussels", gmtOffset: 2 },
{ name: "Amsterdam", gmtOffset: 2 },
{ name: "Rome", gmtOffset: 2 },
{ name: "London", gmtOffset: 1 },
{ name: "Dublin", gmtOffset: 1 },
{ name: "New York", gmtOffset: -4 },
{ name: "Washington, DC", gmtOffset: -4 },
{ name: "St. Louis", gmtOffset: -5 },
{ name: "Los Angeles", gmtOffset: -7 },
{ name: "Tokyo", gmtOffset: 9 },
{ name: "Beijing", gmtOffset: 8 },
{ name: "Ho Chi Mihn City", gmtOffset: 7 },
{ name: "Mumbai", gmtOffset: 5 },
];
// --- Developer Note Implementation ---
// Mapping Formula: Bit Position = GMT Offset + 12
// Range: GMT +12 (pos 24) to GMT -12 (pos 0)
// Calculate the Bit Mask for each city and populate the mask field.
CITIES_DATA.forEach(city => {
const bitPosition = city.gmtOffset + 12;
// Use the bitwise left shift (<<) to get the mask (2^bitPosition)
city.mask = 1 << bitPosition;
});
// --- DOM Elements ---
const gmtInput = document.getElementById('gmt-input');
const findButton = document.getElementById('find-cities-btn');
const searchNotCheckbox = document.getElementById('search-not');
const resultsList = document.getElementById('results-list');
const summaryCount = document.getElementById('summary-count');
const cityListDiv = document.getElementById('city-list');
// --- Functions ---
// 1. Initial population of the city list for reference (User Story 1)
function populateCityList() {
const ul = document.createElement('ul');
CITIES_DATA.forEach(city => {
const li = document.createElement('li');
const gmtSign = city.gmtOffset >= 0 ? '+' : '';
li.textContent = `${city.name}: GMT ${gmtSign}${city.gmtOffset}`;
ul.appendChild(li);
});
cityListDiv.appendChild(ul);
}
// 2. Core Search Logic (User Story 3)
function findCitiesByGmt() {
const searchOffset = parseInt(gmtInput.value);
const searchNot = searchNotCheckbox.checked; // Bonus Feature
// Input validation
if (isNaN(searchOffset) || searchOffset < -12 || searchOffset > 12) {
alert("Please enter a valid GMT offset between -12 and 12.");
return;
}
// Create the search mask based on the GMT offset
const bitPosition = searchOffset + 12;
const searchMask = 1 << bitPosition;
const matches = [];
CITIES_DATA.forEach(city => {
// THE CORE BITWISE OPERATION:
// If (city.mask & searchMask) > 0, the bits overlap, meaning the city is in that timezone.
const isMatch = (city.mask & searchMask) > 0;
// Apply the 'Search NOT' logic (Bonus Feature)
if (searchNot ? !isMatch : isMatch) {
matches.push(city.name);
}
});
displayResults(matches);
}
// 3. Display Results (User Story 3 & Bonus Feature)
function displayResults(matches) {
// Update summary count (Bonus Feature)
summaryCount.textContent = `${matches.length} cities found.`;
resultsList.innerHTML = '';
if (matches.length === 0) {
const li = document.createElement('li');
li.textContent = 'No cities matched the criteria.';
resultsList.appendChild(li);
} else {
matches.forEach(name => {
const li = document.createElement('li');
li.textContent = name;
resultsList.appendChild(li);
});
}
}
// --- Initialization and Event Listener ---
populateCityList();
findButton.addEventListener('click', findCitiesByGmt);
// Run an initial search for the default value (GMT +2)
findCitiesByGmt();
});

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body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: #f4f7f6;
color: #333;
padding: 20px;
margin: 0;
display: flex;
justify-content: center;
}
.app-container {
background-color: #ffffff;
padding: 30px;
border-radius: 12px;
box-shadow: 0 6px 15px rgba(0, 0, 0, 0.1);
width: 100%;
max-width: 700px;
}
h1 {
text-align: center;
color: #007bff;
margin-bottom: 25px;
}
h2 {
color: #333;
border-bottom: 2px solid #eee;
padding-bottom: 5px;
margin-top: 20px;
}
/* --- Controls Panel --- */
.controls-panel {
display: flex;
flex-direction: column;
gap: 15px;
padding: 15px;
border: 1px solid #ddd;
border-radius: 8px;
margin-bottom: 20px;
}
.input-group label {
font-weight: 600;
}
#gmt-input {
padding: 10px;
border: 1px solid #ccc;
border-radius: 4px;
margin-left: 10px;
width: 80px;
text-align: center;
font-size: 1em;
}
.search-options {
display: flex;
justify-content: space-between;
align-items: center;
}
#find-cities-btn {
background-color: #28a745;
color: white;
border: none;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
font-size: 1em;
transition: background-color 0.2s;
}
#find-cities-btn:hover {
background-color: #218838;
}
/* Custom Checkbox (Bonus Feature) */
.checkbox-container {
display: block;
position: relative;
padding-left: 25px;
margin-bottom: 12px;
cursor: pointer;
font-size: 16px;
user-select: none;
font-weight: 500;
}
.checkbox-container input {
position: absolute;
opacity: 0;
cursor: pointer;
height: 0;
width: 0;
}
.checkmark {
position: absolute;
top: 0;
left: 0;
height: 18px;
width: 18px;
background-color: #eee;
border-radius: 3px;
}
.checkbox-container:hover input ~ .checkmark {
background-color: #ccc;
}
.checkbox-container input:checked ~ .checkmark {
background-color: #007bff;
}
.checkmark:after {
content: "";
position: absolute;
display: none;
}
.checkbox-container input:checked ~ .checkmark:after {
display: block;
}
.checkbox-container .checkmark:after {
left: 6px;
top: 2px;
width: 5px;
height: 10px;
border: solid white;
border-width: 0 3px 3px 0;
transform: rotate(45deg);
}
/* --- City List --- */
#city-list ul {
list-style: none;
padding: 0;
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
}
#city-list li {
background-color: #f8f8f8;
padding: 8px;
border-radius: 4px;
border-left: 4px solid #007bff;
font-size: 0.9em;
}
/* --- Output Area --- */
.output-area {
margin-top: 20px;
}
.summary {
font-weight: bold;
color: #28a745;
margin-bottom: 15px;
}
#results-list {
list-style-type: disc;
padding-left: 20px;
}
#results-list li {
margin-bottom: 5px;
}
hr {
border: 0;
border-top: 1px solid #eee;
margin: 20px 0;
}
/* Responsive adjustments */
@media (max-width: 600px) {
.search-options {
flex-direction: column;
align-items: flex-start;
gap: 15px;
}
#city-list ul {
grid-template-columns: repeat(2, 1fr);
}
}

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// BattleshipEngine.js
/**
* Game board symbols:
* 'W' (Water): Unchecked cell
* 'M' (Miss): Missed shot
* 'H' (Hit): Hit a ship
*/
class Ship {
constructor(name, size) {
this.name = name;
this.size = size;
this.hits = 0;
this.isSunk = false;
this.coords = []; // Array of {r, c} objects
}
}
class BattleshipGame {
constructor(boardSize = 10) {
this.boardSize = boardSize;
// Board is initialized to 'W' (Water)
this.board = Array(boardSize).fill(0).map(() => Array(boardSize).fill('W'));
this.ships = this.placeShips();
this.shotsTaken = 0;
}
placeShips() {
const shipTypes = [
{ name: "Carrier", size: 5 },
{ name: "Battleship", size: 4 },
{ name: "Cruiser", size: 3 },
{ name: "Submarine", size: 3 },
{ name: "Destroyer", size: 2 },
];
const placedShips = [];
// Helper to check if a cell is already part of a ship
const isOccupied = (r, c) => this.board[r][c] !== 'W';
for (const shipType of shipTypes) {
let placed = false;
while (!placed) {
const isHorizontal = Math.random() > 0.5;
const rStart = Math.floor(Math.random() * this.boardSize);
const cStart = Math.floor(Math.random() * this.boardSize);
let canPlace = true;
const newShip = new Ship(shipType.name, shipType.size);
const coords = [];
for (let i = 0; i < shipType.size; i++) {
const r = isHorizontal ? rStart : rStart + i;
const c = isHorizontal ? cStart + i : cStart;
// Check bounds (0 to boardSize-1) and collision
if (r >= this.boardSize || c >= this.boardSize || r < 0 || c < 0 || isOccupied(r, c)) {
canPlace = false;
break;
}
coords.push({ r, c });
}
if (canPlace) {
newShip.coords = coords;
placedShips.push(newShip);
// Mark the board internally for collision check, e.g., using 'S'
coords.forEach(coord => this.board[coord.r][coord.c] = 'S');
placed = true;
}
}
}
// Reset the visible board to 'W' where ships were placed
this.board = this.board.map(row => row.map(cell => cell === 'S' ? 'W' : cell));
return placedShips;
}
shoot(r, c) {
this.shotsTaken++;
const cell = this.board[r][c];
let status = { hit: false, miss: false, sunk: null, message: `Shot at R${r + 1}, C${String.fromCharCode(65 + c)}.` };
if (cell === 'H' || cell === 'M') {
status.message = `You already shot at this location! Try again.`;
// Decrement shots taken since it was an invalid shot
this.shotsTaken--;
return status;
}
let isHit = false;
let hitShip = null;
// Check if any ship occupies this coordinate
for (const ship of this.ships) {
// Check ship's internal coordinates array
const hitCoordIndex = ship.coords.findIndex(coord => coord.r === r && coord.c === c);
if (hitCoordIndex !== -1) {
ship.hits++;
isHit = true;
hitShip = ship;
break;
}
}
if (isHit) {
this.board[r][c] = 'H';
status.hit = true;
status.message = `**HIT!** Target destroyed at R${r + 1}, C${String.fromCharCode(65 + c)}.`;
if (hitShip.hits === hitShip.size) {
hitShip.isSunk = true;
status.sunk = hitShip.name;
status.message = `💥 **SUNK!** You destroyed the ${hitShip.name}!`;
}
} else {
this.board[r][c] = 'M';
status.miss = true;
status.message = `**MISS.** Water at R${r + 1}, C${String.fromCharCode(65 + c)}.`;
}
return status;
}
isGameOver() {
return this.ships.every(ship => ship.isSunk);
}
getBoard() {
return this.board;
}
}
module.exports = BattleshipGame;

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// index.js
const Discord = require('discord.js');
const BattleshipGame = require('./BattleshipEngine');
// --- Configuration ---
const TOKEN = 'YOUR_BOT_TOKEN_HERE'; // !!! REPLACE ME !!!
const PREFIX = 'bb';
// Using v12/v13 structure for compatibility.
const client = new Discord.Client();
// Map to hold active game instances: Key: UserID, Value: BattleshipGame object
const activeGames = new Map();
// Emojis for the visual board (Bonus Feature 2)
const EMOJIS = {
MISS: '⚪', // Missed shot
HIT: '🔴', // Hit ship
WATER: '🟦', // Unchecked water
};
// --- Helper Functions ---
/**
* Creates a Discord Embed for displaying the board graphically. (Bonus Feature 2)
*/
function createBoardEmbed(game, status) {
const board = game.getBoard();
let boardString = '';
// Create column headers (A B C D...)
const colHeaders = ' ' + [...'ABCDEFGHIJ'].join(' ');
boardString += colHeaders + '\n';
for (let r = 0; r < board.length; r++) {
// Add row number (1-10)
boardString += `${r + 1} `;
for (let c = 0; c < board[r].length; c++) {
const cell = board[r][c];
if (cell === 'H') boardString += EMOJIS.HIT;
else if (cell === 'M') boardString += EMOJIS.MISS;
else boardString += EMOJIS.WATER;
boardString += ' '; // Add space for better emoji layout
}
boardString += '\n';
}
let statusColor = status.hit ? '#FF0000' : (status.miss ? '#007BFF' : '#343A40');
const embed = new Discord.MessageEmbed()
.setTitle('⚓ Battleship Board ⚓')
// Use the board as the main description
.setDescription(boardString)
.addField('Shots Taken', game.shotsTaken.toString(), true)
.addField('Last Action', status.message, true)
.setColor(statusColor)
.setFooter(`Use "${PREFIX} shoot R,C" (e.g., 5,C) to fire.`);
return embed;
}
/**
* Sends a help message with rules and commands. (User Story 1)
*/
function sendHelpEmbed() {
return new Discord.MessageEmbed()
.setTitle('Battleship Bot Commands')
.setDescription('Your goal is to sink all 5 opponent ships on a 10x10 grid by guessing their coordinates.')
.setColor('#FFA500')
.addField('Commands:',
`**\`${PREFIX} start\`**: Starts a new game and places ships.\n` +
`**\`${PREFIX} shoot R,C\`**: Target a cell. R=Row (1-10), C=Column (A-J). Example: \`${PREFIX} shoot 5,C\`\n` +
`**\`${PREFIX} help\`**: Displays this message.\n` +
`**\`${PREFIX} surrender\`**: Ends your current game.`, // Bonus Feature 1
false)
.addField('Board Key:',
`${EMOJIS.WATER} = Water\n${EMOJIS.MISS} = Miss\n${EMOJIS.HIT} = Hit`,
false);
}
// --- Discord Event Listeners ---
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
client.user.setActivity(`${PREFIX} help`, { type: 'PLAYING' });
});
client.on('message', message => {
// Ignore messages from bots and non-command messages
if (message.author.bot || !message.content.startsWith(PREFIX)) return;
// Parse command: bb shoot 5,C -> command='shoot', args=['5,C']
const args = message.content.slice(PREFIX.length).trim().split(/ +/);
const command = args.shift().toLowerCase();
const userId = message.author.id;
// --- Command Routing ---
// 1. bb help (User Story 1)
if (command === 'help') {
message.channel.send(sendHelpEmbed());
return;
}
// 2. bb start (User Story 2)
if (command === 'start') {
if (activeGames.has(userId)) {
return message.reply(`You already have a game running! Use \`${PREFIX} surrender\` to quit the current one.`);
}
const newGame = new BattleshipGame();
activeGames.set(userId, newGame);
message.reply('Game started! 🚀 All 5 ships have been placed.');
// Send initial board
const initialStatus = { hit: false, miss: false, message: "Welcome to the game! Start firing." };
message.channel.send(createBoardEmbed(newGame, initialStatus));
return;
}
// 3. bb surrender (Bonus Feature 1)
if (command === 'surrender') {
if (activeGames.delete(userId)) {
message.reply(`You surrendered. The game has been ended.`);
} else {
message.reply("You don't have an active game to surrender.");
}
return;
}
// --- Commands requiring an active game ---
if (!activeGames.has(userId)) {
return message.reply(`You need to start a game first! Use \`${PREFIX} start\`.`);
}
const game = activeGames.get(userId);
// 4. bb shoot R,C (User Stories 3, 4, 5)
if (command === 'shoot') {
if (args.length === 0) {
return message.reply('Please provide coordinates in the format R,C (e.g., 5,C).');
}
const [coordR, coordC] = args[0].split(',');
const r = parseInt(coordR) - 1; // Row is 0-indexed internally (1-10)
// Convert 'A' to 0, 'B' to 1, etc.
const c = coordC ? coordC.toUpperCase().charCodeAt(0) - 'A'.charCodeAt(0) : NaN;
if (isNaN(r) || r < 0 || r >= game.boardSize || isNaN(c) || c < 0 || c >= game.boardSize) {
return message.reply('Invalid coordinates. Row must be 1-10, Column must be A-J.');
}
// Take the shot and get status
const status = game.shoot(r, c);
// Display board and status (User Story 4 & Bonus Feature 2)
message.channel.send(createBoardEmbed(game, status));
// Check for game over (User Story 5)
if (game.isGameOver()) {
message.reply(`🏆 **GAME OVER! CONGRATULATIONS!** You sunk all ships in ${game.shotsTaken} shots!`);
activeGames.delete(userId);
}
return;
}
// Fallback for unrecognized commands
message.reply(`Unrecognized command. Type \`${PREFIX} help\` for commands.`);
});
client.login(TOKEN);
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