You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Web-Dev-For-Beginners/translations/en/6-space-game/6-end-condition/README.md

236 lines
8.0 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

<!--
CO_OP_TRANSLATOR_METADATA:
{
"original_hash": "01336cddd638242e99b133614111ea40",
"translation_date": "2025-08-28T11:37:09+00:00",
"source_file": "6-space-game/6-end-condition/README.md",
"language_code": "en"
}
-->
# Build a Space Game Part 6: End and Restart
## Pre-Lecture Quiz
[Pre-lecture quiz](https://ff-quizzes.netlify.app/web/quiz/39)
There are various ways to define an *end condition* in a game. As the creator, it's up to you to decide why the game ends. Here are some possible reasons, assuming we're talking about the space game you've been building:
- **`N` Enemy ships destroyed**: It's common in games with levels to require the destruction of `N` enemy ships to complete a level.
- **Your ship is destroyed**: Many games end when your ship is destroyed. Alternatively, some games use a "lives" system, where losing a ship deducts a life. If all lives are lost, the game ends.
- **Collect `N` points**: Another common end condition is reaching a certain number of points. Points can be earned in various ways, such as destroying enemy ships or collecting items dropped by them.
- **Complete a level**: This might involve multiple conditions, such as destroying `X` enemy ships, collecting `Y` points, or obtaining a specific item.
## Restarting
If players enjoy your game, they'll likely want to replay it. When the game ends, for any reason, you should provide an option to restart.
✅ Take a moment to think about the conditions under which games youve played end, and how they prompt you to restart.
## What to build
Youll add the following rules to your game:
1. **Winning the game**: When all enemy ships are destroyed, the player wins. Display a victory message.
2. **Restart**: When all lives are lost or the game is won, provide a way to restart. Remember to reinitialize the game and clear the previous game state.
## Recommended steps
Locate the files created for you in the `your-work` subfolder. It should contain the following:
```bash
-| assets
-| enemyShip.png
-| player.png
-| laserRed.png
-| life.png
-| index.html
-| app.js
-| package.json
```
Start your project in the `your_work` folder by typing:
```bash
cd your-work
npm start
```
This will start an HTTP server at `http://localhost:5000`. Open a browser and navigate to that address. Your game should be playable.
> tip: To avoid warnings in Visual Studio Code, edit the `window.onload` function to call `gameLoopId` as is (without `let`), and declare `gameLoopId` at the top of the file separately: `let gameLoopId;`
### Add code
1. **Track end condition**: Add code to track the number of enemies or whether the hero ship has been destroyed by adding these two functions:
```javascript
function isHeroDead() {
return hero.life <= 0;
}
function isEnemiesDead() {
const enemies = gameObjects.filter((go) => go.type === "Enemy" && !go.dead);
return enemies.length === 0;
}
```
2. **Add logic to message handlers**: Update the `eventEmitter` to handle these conditions:
```javascript
eventEmitter.on(Messages.COLLISION_ENEMY_LASER, (_, { first, second }) => {
first.dead = true;
second.dead = true;
hero.incrementPoints();
if (isEnemiesDead()) {
eventEmitter.emit(Messages.GAME_END_WIN);
}
});
eventEmitter.on(Messages.COLLISION_ENEMY_HERO, (_, { enemy }) => {
enemy.dead = true;
hero.decrementLife();
if (isHeroDead()) {
eventEmitter.emit(Messages.GAME_END_LOSS);
return; // loss before victory
}
if (isEnemiesDead()) {
eventEmitter.emit(Messages.GAME_END_WIN);
}
});
eventEmitter.on(Messages.GAME_END_WIN, () => {
endGame(true);
});
eventEmitter.on(Messages.GAME_END_LOSS, () => {
endGame(false);
});
```
3. **Add new message types**: Add these messages to the constants object:
```javascript
GAME_END_LOSS: "GAME_END_LOSS",
GAME_END_WIN: "GAME_END_WIN",
```
4. **Add restart code**: Implement code to restart the game when a specific button is pressed.
1. **Listen for the `Enter` key press**: Update your window's eventListener to detect this key press:
```javascript
else if(evt.key === "Enter") {
eventEmitter.emit(Messages.KEY_EVENT_ENTER);
}
```
2. **Add restart message**: Add this message to your Messages constant:
```javascript
KEY_EVENT_ENTER: "KEY_EVENT_ENTER",
```
5. **Implement game rules**: Add the following game rules:
1. **Player win condition**: When all enemy ships are destroyed, display a victory message.
1. First, create a `displayMessage()` function:
```javascript
function displayMessage(message, color = "red") {
ctx.font = "30px Arial";
ctx.fillStyle = color;
ctx.textAlign = "center";
ctx.fillText(message, canvas.width / 2, canvas.height / 2);
}
```
2. Then, create an `endGame()` function:
```javascript
function endGame(win) {
clearInterval(gameLoopId);
// set a delay so we are sure any paints have finished
setTimeout(() => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (win) {
displayMessage(
"Victory!!! Pew Pew... - Press [Enter] to start a new game Captain Pew Pew",
"green"
);
} else {
displayMessage(
"You died !!! Press [Enter] to start a new game Captain Pew Pew"
);
}
}, 200)
}
```
2. **Restart logic**: When all lives are lost or the player wins, display a message indicating the game can be restarted. Restart the game when the *restart* key is pressed (you can choose which key to use).
1. Create the `resetGame()` function:
```javascript
function resetGame() {
if (gameLoopId) {
clearInterval(gameLoopId);
eventEmitter.clear();
initGame();
gameLoopId = setInterval(() => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawPoints();
drawLife();
updateGameObjects();
drawGameObjects(ctx);
}, 100);
}
}
```
2. Add a call to the `eventEmitter` to reset the game in `initGame()`:
```javascript
eventEmitter.on(Messages.KEY_EVENT_ENTER, () => {
resetGame();
});
```
3. Add a `clear()` function to the EventEmitter:
```javascript
clear() {
this.listeners = {};
}
```
👽 💥 🚀 Congratulations, Captain! Your game is complete! Well done! 🚀 💥 👽
---
## 🚀 Challenge
Add sound effects! Can you enhance your gameplay by adding sounds, such as when a laser hits, the hero dies, or the player wins? Check out this [sandbox](https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_audio_play) to learn how to play sounds using JavaScript.
## Post-Lecture Quiz
[Post-lecture quiz](https://ff-quizzes.netlify.app/web/quiz/40)
## Review & Self Study
Your task is to create a new sample game. Explore some interesting games to get inspiration for the type of game you might want to build.
## Assignment
[Build a Sample Game](assignment.md)
---
**Disclaimer**:
This document has been translated using the AI translation service [Co-op Translator](https://github.com/Azure/co-op-translator). While we aim for accuracy, please note that automated translations may include errors or inaccuracies. The original document in its native language should be regarded as the authoritative source. For critical information, professional human translation is advised. We are not responsible for any misunderstandings or misinterpretations resulting from the use of this translation.