Added a Game

pull/794/head
Wahaj-Raza 3 years ago
parent b07e06e1a4
commit 90b9e5b577

@ -0,0 +1,214 @@
<html>
<head>
<title>JavaScript</title>
<style>
.hide {
display: none;
}
.car,
.enemy {
position: absolute;
bottom: 100px;
margin: auto;
width: 50px;
height: 100px;
background-color: white;
line-height: 38px;
font-size: 1.7em;
text-align: center;
vertical-align: middle;
background-image: url(car2.png);
background-size: cover;
}
.line {
position: absolute;
height: 100px;
width: 10px;
margin-left: 195px;
background-color: white;
}
.score {
background-color: black;
height: 70px;
text-align: center;
color: white;
font-size: 1.5em;
font-family: fantasy;
}
.gameArea {
background-color: black;
width: 400px;
height: 100%;
overflow: hidden;
position: relative;
margin: auto;
}
.startScreen {
position: absolute;
background-color: red;
left: 25%;
top: 100px;
color: white;
z-index: 1;
text-align: center;
border: 1px solid red;
padding: 15px;
margin: auto;
width: 50%;
font-family: sans-serif;
}
</style>
</head>
<body>
<div class="score"></div>
<div class="game">
<div class="startScreen">Press here to Start
<br>Arrow keys to move
<br>If you hit a another car you will lose.</div>
<div class="gameArea"></div>
</div>
<script>
const score = document.querySelector(".score");
const startScreen = document.querySelector(".startScreen");
const gameArea = document.querySelector(".gameArea");
let player = {
speed: 5
, score: 0
};
let keys = {
ArrowUp: false
, ArrowDown: false
, ArrowRight: false
, ArrowLeft: false
};
startScreen.addEventListener("click", start);
document.addEventListener("keydown", pressOn);
document.addEventListener("keyup", pressOff);
function moveLines() {
let lines = document.querySelectorAll(".line");
lines.forEach(function (item) {
if (item.y >= 1500) {
item.y -= 1500;
}
item.y += player.speed;
item.style.top = item.y + "px";
})
}
function isCollide(a, b) {
let aRect = a.getBoundingClientRect();
let bRect = b.getBoundingClientRect();
return !(
(aRect.bottom < bRect.top) || (aRect.top > bRect.bottom) || (aRect.right < bRect.left) || (aRect.left > bRect.right))
}
function moveEnemy(car) {
let ele = document.querySelectorAll(".enemy");
ele.forEach(function (item) {
if (isCollide(car, item)) {
console.log("HIT");
endGame();
}
if (item.y >= 1500) {
item.y = -600;
item.style.left = Math.floor(Math.random() * 350) + "px";
item.style.backgroundColor = randomColor();
}
item.y += player.speed;
item.style.top = item.y + "px";
})
}
function playGame() {
let car = document.querySelector(".car");
moveLines();
moveEnemy(car);
let road = gameArea.getBoundingClientRect();
if (player.start) {
if (keys.ArrowUp && player.y > road.top) {
player.y -= player.speed;
}
if (keys.ArrowDown && player.y < road.bottom) {
player.y += player.speed;
}
if (keys.ArrowLeft && player.x > 0) {
player.x -= player.speed;
}
if (keys.ArrowRight && player.x < (road.width - 50)) {
player.x += player.speed;
}
car.style.left = player.x + 'px';
car.style.top = player.y + 'px';
window.requestAnimationFrame(playGame);
player.score++;
score.innerText = "Score: " + player.score;
}
}
function pressOn(e) {
e.preventDefault();
keys[e.key] = true;
}
function pressOff(e) {
e.preventDefault();
keys[e.key] = false;
}
function endGame() {
player.start = false;
score.innerHTML = "Game Over<br>Score was " + player.score;
startScreen.classList.remove("hide");
}
function start() {
startScreen.classList.add("hide");
//gameArea.classList.remove("hide");
gameArea.innerHTML = "";
player.start = true;
player.score = 0;
for (let x = 0; x < 10; x++) {
let div = document.createElement("div");
div.classList.add("line");
div.y = x * 150;
div.style.top = (x * 150) + "px";
gameArea.appendChild(div);
}
window.requestAnimationFrame(playGame);
let car = document.createElement("div");
//car.innerText = "Car";
car.setAttribute("class", "car");
gameArea.appendChild(car);
player.x = car.offsetLeft;
player.y = car.offsetTop;
for (let x = 0; x < 3; x++) {
let enemy = document.createElement("div");
enemy.classList.add("enemy");
enemy.innerHTML = "<br>" + (x + 1);
enemy.y = ((x + 1) * 600) * -1;
enemy.style.top = enemy.y + "px";
enemy.style.left = Math.floor(Math.random() * 350) + "px";
enemy.style.backgroundColor = randomColor();
gameArea.appendChild(enemy);
}
}
function randomColor() {
function c() {
let hex = Math.floor(Math.random() * 256).toString(16);
return ("0" + String(hex)).substr(-2)
}
return "#" + c() + c() + c();
}
</script>
</body>
</html>
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