Fix laser cooldown bug

pull/174/head
Raymond Xu 5 years ago
parent ac605c9982
commit 75f0073b47

@ -60,9 +60,10 @@ class Hero extends GameObject {
let id = setInterval(() => { let id = setInterval(() => {
if (this.cooldown > 0) { if (this.cooldown > 0) {
this.cooldown -= 100; this.cooldown -= 100;
} else { if(this.cooldown === 0) {
clearInterval(id); clearInterval(id);
} }
}
}, 200); }, 200);
} }
canFire() { canFire() {

@ -60,9 +60,10 @@ class Hero extends GameObject {
let id = setInterval(() => { let id = setInterval(() => {
if (this.cooldown > 0) { if (this.cooldown > 0) {
this.cooldown -= 100; this.cooldown -= 100;
} else { if(this.cooldown === 0) {
clearInterval(id); clearInterval(id);
} }
}
}, 200); }, 200);
} }
canFire() { canFire() {

@ -58,9 +58,10 @@ class Hero extends GameObject {
let id = setInterval(() => { let id = setInterval(() => {
if (this.cooldown > 0) { if (this.cooldown > 0) {
this.cooldown -= 100; this.cooldown -= 100;
} else { if(this.cooldown === 0) {
clearInterval(id); clearInterval(id);
} }
}
}, 200); }, 200);
} }
canFire() { canFire() {

@ -65,9 +65,10 @@ class Hero extends GameObject {
let id = setInterval(() => { let id = setInterval(() => {
if (this.cooldown > 0) { if (this.cooldown > 0) {
this.cooldown -= 100; this.cooldown -= 100;
} else { if(this.cooldown === 0) {
clearInterval(id); clearInterval(id);
} }
}
}, 200); }, 200);
} }
canFire() { canFire() {

@ -60,9 +60,10 @@ class Hero extends GameObject {
let id = setInterval(() => { let id = setInterval(() => {
if (this.cooldown > 0) { if (this.cooldown > 0) {
this.cooldown -= 100; this.cooldown -= 100;
} else { if(this.cooldown === 0) {
clearInterval(id); clearInterval(id);
} }
}
}, 200); }, 200);
} }
canFire() { canFire() {

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