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<html>
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<head>
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<title>Typing game</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<h1>Typing game!</h1>
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<p>Practive you typing skills with a quote from Sherlock Holmes. Click **start** to begin!</p>
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<p id="quote"></p> <!-- This will display our quote -->
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<p id="message"></p> <!-- This will display any status messages -->
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<div>
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<input type="text" aria-label="current word" id="typed-value" disabled = true/> <!-- The textbox for typing -->
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<button type="button" id="start">Start</button> <!-- To start the game -->
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</div>
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<script src ="script.js"></script>
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</body>
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</html>
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// all of our quotes
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const quotes = [
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'When you have eliminated the impossible, whatever remains, however improbable, must be the truth.',
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'There is nothing more deceptive than an obvious fact.',
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'I ought to know by this time that when a fact appears to be opposed to a long train of deductions it invariably proves to be capable of bearing some other interpretation.',
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'I never make exceptions. An exception disproves the rule.',
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'What one man can invent another can discover.',
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'Nothing clears up a case so much as stating it to another person.',
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'Education never ends, Watson. It is a series of lessons, with the greatest for the last.',
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];
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// store the list of words and the index of the word the player is currently typing
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let words = [];
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let wordIndex = 0;
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// the starting time
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let startTime = Date.now();
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// page elements
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const quoteElement = document.getElementById('quote');
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const messageElement = document.getElementById('message');
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const typedValueElement = document.getElementById('typed-value');
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function quoteCompleted() {
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typedValueElement.value = '';
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typedValueElement.removeEventListener('input', typedValueEventHandler);
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typedValueElement.disabled = true;
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alert('Finished!')
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}
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function typedValueEventHandler(event) {
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//get the current word
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const currentWord = words[wordIndex];
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// get the current value
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const typedValue = typedValueElement.value;
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if (typedValue === currentWord && wordIndex === words.length - 1) {
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// end of sentense
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// display success
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const elapsedTime = new Date().getTime() - startTime;
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const message = `CONGRATULATIONS! You finished in ${elapsedTime / 1000} seconds.`;
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messageElement.innerText = message;
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quoteCompleted();
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} else if (typedValue.endsWith(' ') && typedValue.trim() === currentWord) {
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// end of word
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// clear the typedValueElement for the new word
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typedValueElement.value = '';
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// move to the next word
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wordIndex++;
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// reset the class name for all elements in quote
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for (const wordElement of quoteElement.childNodes) {
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wordElement.className = '';
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}
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// highlight the new word
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quoteElement.childNodes[wordIndex].className = 'highlight';
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} else if (currentWord.startsWith(typedValue)) {
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// currently correct
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// highlight the next word
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typedValueElement.className = '';
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} else {
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// error state
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typedValueElement.className = 'error';
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}
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}
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document.getElementById('start').addEventListener('click', () => {
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// get a quote
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const quoteIndex = Math.floor(Math.random() * quotes.length);
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const quote = quotes[quoteIndex];
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// put the quote into an array of words
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words = quote.split(' ');
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// reset the word index for tracking
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wordIndex = 0;
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// UI updates
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// Create an array of span elements so we can set a class
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const spanWords = words.map(function(word) { return `<span>${word} </span>`});
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// convert into string and set as innerHTML on quote display
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quoteElement.innerHTML = spanWords.join('');
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// hilight the first word
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quoteElement.childNodes[0].className = 'highlight';
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// clear any prior messages
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messageElement.innerText = '';
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// setup the textbox
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// clear the textbox
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typedValueElement.value = '';
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// set focus
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typedValueElement.focus();
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//set the event handler
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typedValueElement.addEventListener('input', typedValueEventHandler);
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typedValueElement.disabled = false;
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// start the timer
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startTime = new Date().getTime();
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});
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.highlight {
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background-color: yellow;
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}
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.error {
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background-color: lightcoral;
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border: red;
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}
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