pull/1435/merge
kul chandra bhatt 1 week ago committed by GitHub
commit 4f844c0db5
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@ -12,6 +12,8 @@
<p id="quote"></p>
<p id="message"></p>
<div id="timer" style="font-size: 24px; margin-top: 10px;">Time left: 30s</div>
<div>
<input type="text" aria-label="current word" id="typed-value" />
</div>

@ -8,78 +8,96 @@ const quotes = [
'Education never ends, Watson. It is a series of lessons, with the greatest for the last.',
];
// array for storing the words of the current challenge
// Game state
let words = [];
// stores the index of the word the player is currently typing
let wordIndex = 0;
// default value for startTime (will be set on start)
let startTime = Date.now();
let timerId = null;
let timeLeft = 30;
let gameActive = false;
// grab UI items
// UI elements
const quoteElement = document.getElementById('quote');
const messageElement = document.getElementById('message')
const messageElement = document.getElementById('message');
const typedValueElement = document.getElementById('typed-value');
const timerElement = document.getElementById('timer');
const startButton = document.getElementById('start');
document.getElementById('start').addEventListener('click', function () {
// get a quote
// 🕒 Start Timer
function startTimer() {
timeLeft = 30;
timerElement.textContent = `Time left: ${timeLeft}s`;
timerId = setInterval(() => {
timeLeft--;
timerElement.textContent = `Time left: ${timeLeft}s`;
if (timeLeft <= 0) {
clearInterval(timerId);
endGame(false); // time out
}
}, 1000);
}
// 🔚 End Game
function endGame(success) {
gameActive = false;
clearInterval(timerId);
typedValueElement.disabled = true;
if (success) {
const elapsedTime = new Date().getTime() - startTime;
messageElement.innerText = `🎉 CONGRATULATIONS! You finished in ${elapsedTime / 1000} seconds.`;
} else {
messageElement.innerText = '⏰ Time is up! Try again.';
}
}
// 🟢 Start Button Click
startButton.addEventListener('click', function () {
// Pick a random quote
const quoteIndex = Math.floor(Math.random() * quotes.length);
const quote = quotes[quoteIndex];
// Put the quote into an array of words
// Prepare game state
words = quote.split(' ');
// reset the word index for tracking
wordIndex = 0;
typedValueElement.disabled = false;
typedValueElement.value = '';
typedValueElement.focus();
messageElement.innerText = '';
gameActive = true;
// UI updates
// Create an array of span elements so we can set a class
const spanWords = words.map(function(word) { return `<span>${word} </span>`});
// Convert into string and set as innerHTML on quote display
// Setup quote
const spanWords = words.map(word => `<span>${word} </span>`);
quoteElement.innerHTML = spanWords.join('');
// Highlight the first word
quoteElement.childNodes[0].className = 'highlight';
// Clear any prior messages
messageElement.innerText = '';
// Setup the textbox
// Clear the textbox
typedValueElement.value = '';
// set focus
typedValueElement.focus();
// set the event handler
// Start the timer
// Start game logic
startTime = new Date().getTime();
startTimer();
});
typedValueElement.addEventListener('input', (e) => {
// Get the current word
// 🎯 Typing Handler
typedValueElement.addEventListener('input', () => {
if (!gameActive) return;
const currentWord = words[wordIndex];
// get the current value
const typedValue = typedValueElement.value;
if (typedValue === currentWord && wordIndex === words.length - 1) {
// end of quote
// Display success
const elapsedTime = new Date().getTime() - startTime;
const message = `CONGRATULATIONS! You finished in ${elapsedTime / 1000} seconds.`;
messageElement.innerText = message;
endGame(true);
} else if (typedValue.endsWith(' ') && typedValue.trim() === currentWord) {
// end of word
// clear the typedValueElement for the new word
typedValueElement.value = '';
// move to the next word
wordIndex++;
// reset the class name for all elements in quote
for (const wordElement of quoteElement.childNodes) {
wordElement.className = '';
}
// highlight the new word
quoteElement.childNodes[wordIndex].className = 'highlight';
} else if (currentWord.startsWith(typedValue)) {
// currently correct
// highlight the next word
typedValueElement.className = '';
} else {
// error state
typedValueElement.className = 'error';
}
});

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