pull/885/merge
Ishita 3 years ago committed by GitHub
commit 4b93db549d
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GPG Key ID: 4AEE18F83AFDEB23

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![Screenshot (4)](https://user-images.githubusercontent.com/95162790/195906103-8974945e-6a41-4d5c-b5ba-c73d9734ab56.png)
The first look of game !

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https://stackoverflow.com/questions/38709923/why-is-requestanimationframe-better-than-setinterval-or-settimeout

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake Mania</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="body">
<div id="gameName">
<u>SNAKE <br> MANIA </u>
<br>
<div id="rules">
<br>
(1.)Use Arrow keys to direct <br> the snake.
<br>
(2.)Eat the food to increase snake <br> length and make high score.
<br>
(3.)Try not to bump in walls or <br>into yourself.
<br>
Have Fun !!
</div>
</div>
<div id="board">
</div>
<div id="scoreBoard">Score: 0</div>
<div id="highScoreBoard">High-Score: 0</div>
</div>
</body>
<script src="script.js"></script>
</html>

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// Game Constants and variables
let inputDir = {x: 0, y: 0};
const foodSound = new Audio('food.mp3');
const gameOverSound = new Audio('gameover.mp3');
const moveSound = new Audio('move.mp3');
const musicSound = new Audio('music.mp3');
let speed = 6;
let score = 0;
let lastPaintTime = 0;
let snakeArr = [ // array
{x: 13, y: 15}
]
let food = {x: 6, y:7}; // object
// Game Functions
function main(ctime){
window.requestAnimationFrame(main);
// console.log(ctime);
if((ctime - lastPaintTime)/1000 < 1/speed){
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(sarr){
// if snake bump into himself
for (let i = 1; i < snakeArr.length; i++) {
if(sarr[i].x === sarr[0].x && sarr[i].y === sarr[0].y){
return true;
}
}
// if snake bump into wall
if(sarr[0].x >= 18 || sarr[0].x <= 0 || sarr[0].y >= 18 || sarr[0].y <= 0){
return true;
}
}
function gameEngine(){
// Part 1: Updating the snake array and food
if(isCollide(snakeArr)){
gameOverSound.play();
musicSound.pause();
inputDir = {x:0, y:0};
alert("Game Over!! Press any key to play again");
snakeArr = [{x:13, y:15}];
musicSound.play();
score = 0;
scoreBoard.innerHTML = "Score: " + score;
}
// If you have eaten the food , increment the score and regenrate the food
if(snakeArr[0].y === food.y && snakeArr[0].x === food.x){
foodSound.play();
score += 1;
if(score > hiscore){
hiscoreval = score;
localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
highScoreBoard.innerHTML = "HighScore: "+ hiscoreval;
}
scoreBoard.innerHTML = "Score: " + score;
snakeArr.unshift({x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y});
// generating random number between a and b
// Math.round(a + (b - a)*Math.random())
let a = 2;
let b = 16;
food = {x: Math.round(a + (b - a)*Math.random()), y: Math.round(a + (b - a)*Math.random())};
}
// Moving the snake
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i + 1] = {...snakeArr[i]};
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
// Part 2: Display the snake and food
// Display Snake
board.innerHTML = "";
snakeArr.forEach((e,index)=>{
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if(index === 0){
snakeElement.classList.add('head');
}
else{
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
})
// Display Food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
// Main logic starts here
let hiscore = localStorage.getItem('hiscore');
// localStorage.clear() -> to clear local storage / high score
if(hiscore == null){
hiscoreval = 0;
localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
}
else{
highscoreval = JSON.parse(localStorage.getItem(hiscore));
highScoreBoard.innerHTML = "HighScore: "+ hiscore;
}
window.requestAnimationFrame(main);
window.addEventListener('keydown', e=>{
inputDir = {x: 0, y: 1}; // start the game
moveSound.play();
switch (e.key) {
case "ArrowUp":
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowRight":
inputDir.x = 1;
inputDir.y = 0;
break;
case "ArrowLeft":
inputDir.x = -1;
inputDir.y = 0;
break;
default:
break;
}
});

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@import url('https://fonts.googleapis.com/css2?family=New+Tegomin&family=Varela+Round&display=swap');
*{
padding: 0;
margin: 0;
}
body{
overflow: hidden;
}
.body{
background-image: url("bg.jpg");
min-height: 100vh;
background-size: 100vw 100vh;
background-repeat: no-repeat;
display: flex;
justify-content: center;
align-items: center;
}
#board{
background: linear-gradient(rgb(170, 236, 170), rgb(236, 236, 167));
width: 90vmin;
height: 92vmin;
border: 2px solid black;
display: grid;
grid-template-rows: repeat(18, 1fr);
grid-template-columns: repeat(18, 1fr);
}
#scoreBoard{
position: absolute;
top: 65px;
font-size: 40px;
right: 100px;
font-weight: bolder;
border: 4px dotted rgb(1, 48, 1);
padding: 10px;
font-family: 'New Tegomin', serif;
}
#highScoreBoard{
position: absolute;
top: 160px;
font-size: 40px;
right: 100px;
font-weight: bolder;
border: 4px dotted rgb(1, 48, 1);
padding: 10px;
font-family: 'New Tegomin', serif;
}
#gameName{
position: absolute;
top: 65px;
font-size: 70px;
left: 25px;
font-weight: bolder;
padding: 10px;
font-family: 'New Tegomin', serif;
height: 100vh;
}
#rules{
font-size: 20px;
line-height: 200%;
}
.head{
background: radial-gradient(circle, green, pink, lightgreen, red);
border: .25vmin solid rgb(48, 68, 48);
border-radius: 12px;
transform: scale(1.02);
}
.snake{
background-color: purple;
border: .25vmin solid white;
border-radius: 12px;
}
.food{
background: linear-gradient(green, blue);
border-radius: 50%;
border: .25vmin dotted purple;
}

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import java.util.ArrayList;
import java.util.Arrays;
public class ImplimentChain {
/**
Hash = digital signature
Each Block will have :-
List of transactions
Previous Hash
Hash
*/
ArrayList<MyInfo> blockchain = new ArrayList<>();
public static void main(String[] args) {
String[] genesisTransactions = {"Ishita sent nini 20 bitcoin","Rajat sent fin 50 bitcoin"};
MyInfo genesisInfo = new MyInfo(0, genesisTransactions);
String[] block2Transaction = {"A sent 10 bitcoin to B", "B sent 5 bitcoin to C"};
MyInfo block2 = new MyInfo(genesisInfo.getBlockHash(), block2Transaction);
System.out.println("Hash of genesis Block :");
System.out.println(genesisInfo.getBlockHash());
System.out.println("Hash of Block 2:");
System.out.print(block2.getBlockHash());
}
}

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import java.util.Arrays;
public class MyInfo {
private int previousHash;
private String[] transactions;
private int BlockHash;
public MyInfo(int previousHash, String[] transactions) {
this.previousHash = previousHash;
this.transactions = transactions;
Object[] contents = {Arrays.hashCode(transactions), previousHash };
this.BlockHash = Arrays.hashCode(contents);
}
public int getPreviousHash() {
return previousHash;
}
public String[] getTransactions() {
return transactions;
}
public int getBlockHash() {
return BlockHash;
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tic Tac Toe</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<nav>
<ul>
<li>MyTicTacToe.com</li>
</ul>
</nav>
<div class="gameContainer">
<div class="container">
<div class="line"></div>
<div class="box bt-0 bl-0">
<span class="boxText"></span>
</div>
<div class="box bt-0">
<span class="boxText"></span>
</div>
<div class="box bt-0 br-0">
<span class="boxText"></span>
</div>
<div class="box bl-0">
<span class="boxText"></span>
</div>
<div class="box">
<span class="boxText"></span>
</div>
<div class="box br-0">
<span class="boxText"></span>
</div>
<div class="box bl-0 bb-0">
<span class="boxText"></span>
</div>
<div class="box bb-0">
<span class="boxText"></span>
</div>
<div class="box bb-0 br-0">
<span class="boxText"></span>
</div>
</div>
<div class="gameInfo">
<h1>Welcome to Tic Tac Toe </h1>
<div>
<span class="info">Turn for X</span>
<button id="reset">Reset</button>
</div>
<div class="imageBox">
<img src="excited.gif" alt="">
</div>
</div>
</div>
<script src="script.js"></script>
</body>
</html>

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console.log("Welcome to Tic Tac Toe");
let music = new Audio("music.mp3");
let audioturn = new Audio("ting.mp3");
let gameoveraudio = new Audio("gameover.mp3");
let turn = "X";
let gameover = false;
// Function to change turn
const changeTurn = ()=>{
return turn === "X"?"0":"X";
}
// Function to check for a Win
const checkWin = ()=>{
let boxtexts = document.getElementsByClassName("boxText");
let wins = [
[0, 1, 2, 5, 5, 0],
[3, 4, 5, 5, 15, 0],
[6, 7, 8, 5, 25, 0],
[0, 3, 6, -5, 15, 90],
[1, 4, 7, 5, 15, 90],
[2, 5, 8, 15, 15, 90],
[0, 4, 8, 5, 15, 45],
[2, 4, 6, 5, 15, 135]
]
wins.forEach(e =>{
if((boxtexts[e[0]].innerText === boxtexts[e[1]].innerText) &&
(boxtexts[e[1]].innerText === boxtexts[e[2]].innerText) &&
(boxtexts[e[0]].innerText !== '')){
document.querySelector('.info').innerText = boxtexts[e[0]].innerText + " Won";
gameover = true;
document.querySelector('.imageBox').getElementsByTagName('img')[0].style.width = "200px";
document.querySelector(".line").style.width = "20vw";
document.querySelector(".line").style.transform = `translate(${e[3]}vw, ${e[4]}vw) rotate(${e[5]}deg)`;
}
})
}
// Game Logic
let boxes = document.getElementsByClassName("box");
Array.from(boxes).forEach(element =>{
let boxtext = element.querySelector(".boxText");
element.addEventListener('click',()=>{
if(boxtext.innerText === ''){
boxtext.innerText = turn;
turn = changeTurn();
audioturn.play();
checkWin();
if(!gameover){
document.getElementsByClassName("info")[0].innerText = "Turn for " + turn;
}
}
})
})
// Add onClick Listener to RESET button
reset.addEventListener('click', ()=>{
let boxtexts = document.querySelectorAll('.boxText');
Array.from(boxtexts).forEach(element => {
element.innerText = "";
});
turn = "X";
gameOver = false;
document.getElementsByClassName("info")[0].innerText = "Turn for " + turn;
document.querySelector('.imageBox').getElementsByTagName('img')[0].style.width = "0px";
document.querySelector(".line").style.width = "0";
})

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@import url('https://fonts.googleapis.com/css2?family=Baloo+Bhaina+2&family=Libre+Baskerville:ital@1&family=New+Tegomin&family=Roboto:wght@300&family=Varela+Round&display=swap');
*{
margin: 0;
padding: 0;
}
nav{
background-color: rgb(68, 4, 68);
color: white;
height: 60px;
font-size: 27px;
display: flex;
align-items: center;
padding: 0 15px;
font-family: 'New Tegomin', serif;
}
nav ul{
list-style-type: none;
}
.gameContainer{
display: flex;
justify-content: center;
margin-top: 50px;
}
.container{
display: grid;
grid-template-columns: repeat(3, 10vw);
grid-template-rows: repeat(3, 10vw);
font-family: 'Roboto', sans-serif;
position: relative;
}
.box{
border: 2px solid black;
font-size: 8vw;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
}
.box:hover{
background-color: rgb(233, 223, 241);
}
.gameInfo{
padding: 0 34px;
font-family: 'Baloo Bhaina 2', cursive;
}
.gameInfo h1{
font-size: 2.5rem;
}
.imageBox img{
width: 0;
transition: width 1s ease-in-out;
}
.br-0{
border-right: 0;
}
.bl-0{
border-left: 0;
}
.bt-0{
border-top: 0;
}
.bb-0{
border-bottom: 0;
}
#reset{
margin: 0 24px;
padding: 1px 18px;
background-color: rgb(248, 209, 248);
border-radius: 6px;
cursor: pointer;
font-family: 'Baloo Bhaina 2';
font-size: 15px;
font-weight: bolder;
}
.info{
font-size: 22px;
font-weight: bold;
font-family: 'New Tegomin', serif;
}
.line{
background-color: black;
width: 0;
height: 3px;
position: absolute;
background-color: #911d91;
transition: width 1s ease-in-out;
}
@media screen and (max-width: 950px)
{
.gameContainer{
flex-wrap: wrap;
}
.gameInfo{
margin-top: 34px;
}
.gameInfo h1{
font-size: 1.5rem;
}
.container{
display: grid;
grid-template-columns: repeat(3, 20vw);
grid-template-rows: repeat(3, 20vw);
font-family: 'Roboto', sans-serif;
}
.line {
visibility: hidden;
}
}
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