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https://stackoverflow.com/questions/38709923/why-is-requestanimationframe-better-than-setinterval-or-settimeout
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After Width: | Height: | Size: 151 KiB |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Mania</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="body">
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<div id="gameName">
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<u>SNAKE <br> MANIA </u>
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<br>
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<div id="rules">
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<br>
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(1.)Use Arrow keys to direct <br> the snake.
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<br>
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(2.)Eat the food to increase snake <br> length and make high score.
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<br>
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(3.)Try not to bump in walls or <br>into yourself.
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<br>
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Have Fun !!
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</div>
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</div>
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<div id="board">
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</div>
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<div id="scoreBoard">Score: 0</div>
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<div id="highScoreBoard">High-Score: 0</div>
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</div>
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</body>
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<script src="script.js"></script>
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</html>
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// Game Constants and variables
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let inputDir = {x: 0, y: 0};
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const foodSound = new Audio('food.mp3');
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const gameOverSound = new Audio('gameover.mp3');
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const moveSound = new Audio('move.mp3');
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const musicSound = new Audio('music.mp3');
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let speed = 6;
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let score = 0;
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let lastPaintTime = 0;
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let snakeArr = [ // array
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{x: 13, y: 15}
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]
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let food = {x: 6, y:7}; // object
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// Game Functions
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function main(ctime){
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window.requestAnimationFrame(main);
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// console.log(ctime);
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if((ctime - lastPaintTime)/1000 < 1/speed){
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return;
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}
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lastPaintTime = ctime;
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gameEngine();
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}
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function isCollide(sarr){
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// if snake bump into himself
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for (let i = 1; i < snakeArr.length; i++) {
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if(sarr[i].x === sarr[0].x && sarr[i].y === sarr[0].y){
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return true;
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}
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}
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// if snake bump into wall
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if(sarr[0].x >= 18 || sarr[0].x <= 0 || sarr[0].y >= 18 || sarr[0].y <= 0){
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return true;
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}
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}
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function gameEngine(){
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// Part 1: Updating the snake array and food
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if(isCollide(snakeArr)){
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gameOverSound.play();
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musicSound.pause();
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inputDir = {x:0, y:0};
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alert("Game Over!! Press any key to play again");
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snakeArr = [{x:13, y:15}];
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musicSound.play();
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score = 0;
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scoreBoard.innerHTML = "Score: " + score;
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}
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// If you have eaten the food , increment the score and regenrate the food
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if(snakeArr[0].y === food.y && snakeArr[0].x === food.x){
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foodSound.play();
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score += 1;
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if(score > hiscore){
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hiscoreval = score;
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localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
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highScoreBoard.innerHTML = "HighScore: "+ hiscoreval;
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}
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scoreBoard.innerHTML = "Score: " + score;
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snakeArr.unshift({x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y});
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// generating random number between a and b
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// Math.round(a + (b - a)*Math.random())
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let a = 2;
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let b = 16;
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food = {x: Math.round(a + (b - a)*Math.random()), y: Math.round(a + (b - a)*Math.random())};
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}
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// Moving the snake
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for (let i = snakeArr.length - 2; i >= 0; i--) {
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snakeArr[i + 1] = {...snakeArr[i]};
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}
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snakeArr[0].x += inputDir.x;
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snakeArr[0].y += inputDir.y;
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// Part 2: Display the snake and food
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// Display Snake
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board.innerHTML = "";
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snakeArr.forEach((e,index)=>{
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snakeElement = document.createElement('div');
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snakeElement.style.gridRowStart = e.y;
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snakeElement.style.gridColumnStart = e.x;
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if(index === 0){
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snakeElement.classList.add('head');
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}
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else{
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snakeElement.classList.add('snake');
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}
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board.appendChild(snakeElement);
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})
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// Display Food
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foodElement = document.createElement('div');
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foodElement.style.gridRowStart = food.y;
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foodElement.style.gridColumnStart = food.x;
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foodElement.classList.add('food');
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board.appendChild(foodElement);
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}
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// Main logic starts here
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let hiscore = localStorage.getItem('hiscore');
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// localStorage.clear() -> to clear local storage / high score
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if(hiscore == null){
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hiscoreval = 0;
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localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
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}
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else{
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highscoreval = JSON.parse(localStorage.getItem(hiscore));
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highScoreBoard.innerHTML = "HighScore: "+ hiscore;
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}
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window.requestAnimationFrame(main);
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window.addEventListener('keydown', e=>{
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inputDir = {x: 0, y: 1}; // start the game
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moveSound.play();
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switch (e.key) {
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case "ArrowUp":
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inputDir.x = 0;
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inputDir.y = -1;
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break;
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case "ArrowDown":
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inputDir.x = 0;
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inputDir.y = 1;
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break;
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case "ArrowRight":
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inputDir.x = 1;
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inputDir.y = 0;
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break;
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case "ArrowLeft":
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inputDir.x = -1;
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inputDir.y = 0;
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break;
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default:
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break;
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}
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});
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@import url('https://fonts.googleapis.com/css2?family=New+Tegomin&family=Varela+Round&display=swap');
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*{
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padding: 0;
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margin: 0;
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}
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body{
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overflow: hidden;
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}
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.body{
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background-image: url("bg.jpg");
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min-height: 100vh;
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background-size: 100vw 100vh;
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background-repeat: no-repeat;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#board{
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background: linear-gradient(rgb(170, 236, 170), rgb(236, 236, 167));
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width: 90vmin;
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height: 92vmin;
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border: 2px solid black;
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display: grid;
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grid-template-rows: repeat(18, 1fr);
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grid-template-columns: repeat(18, 1fr);
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}
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#scoreBoard{
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position: absolute;
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top: 65px;
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font-size: 40px;
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right: 100px;
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font-weight: bolder;
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border: 4px dotted rgb(1, 48, 1);
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padding: 10px;
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font-family: 'New Tegomin', serif;
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}
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#highScoreBoard{
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position: absolute;
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top: 160px;
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font-size: 40px;
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right: 100px;
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font-weight: bolder;
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border: 4px dotted rgb(1, 48, 1);
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padding: 10px;
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font-family: 'New Tegomin', serif;
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}
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#gameName{
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position: absolute;
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top: 65px;
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font-size: 70px;
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left: 25px;
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font-weight: bolder;
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padding: 10px;
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font-family: 'New Tegomin', serif;
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height: 100vh;
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}
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#rules{
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font-size: 20px;
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line-height: 200%;
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}
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.head{
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background: radial-gradient(circle, green, pink, lightgreen, red);
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border: .25vmin solid rgb(48, 68, 48);
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border-radius: 12px;
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transform: scale(1.02);
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}
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.snake{
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background-color: purple;
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border: .25vmin solid white;
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border-radius: 12px;
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}
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.food{
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background: linear-gradient(green, blue);
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border-radius: 50%;
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border: .25vmin dotted purple;
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}
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