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cmake_minimum_required (VERSION 3.18)
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project (example-ios)
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enable_testing()
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enable_language(CXX)
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enable_language(OBJC)
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MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
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MESSAGE( STATUS "CMAKE_OBJC_FLAGS: " ${CMAKE_OBJC_FLAGS} )
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# Add some sanitary checks that the toolchain is actually working!
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include(CheckCXXSymbolExists)
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check_cxx_symbol_exists(kqueue sys/event.h HAVE_KQUEUE)
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if(NOT HAVE_KQUEUE)
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message(STATUS "kqueue NOT found!")
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else()
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message(STATUS "kqueue found!")
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endif()
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find_library(APPKIT_LIBRARY AppKit)
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if (NOT APPKIT_LIBRARY)
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message(STATUS "AppKit.framework NOT found!")
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else()
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message(STATUS "AppKit.framework found! ${APPKIT_LIBRARY}")
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endif()
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find_library(FOUNDATION_LIBRARY Foundation)
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if (NOT FOUNDATION_LIBRARY)
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message(STATUS "Foundation.framework NOT found!")
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else()
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message(STATUS "Foundation.framework found! ${FOUNDATION_LIBRARY}")
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endif()
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find_library(UIKIT_LIBRARY UIKit)
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if (NOT UIKIT_LIBRARY)
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message(STATUS "UIKit.framework NOT found!")
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else()
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message(STATUS "UIKit.framework found! ${UIKIT_LIBRARY}")
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endif()
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# Hook up XCTest for the supported plaforms (all but WatchOS)
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if(NOT PLATFORM MATCHES ".*WATCHOS.*")
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# Use the standard find_package, broken between 3.14.0 and 3.14.4 at least for XCtest...
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find_package(XCTest)
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# Fallback: Try to find XCtest as host package via toochain macro (should always work)
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find_host_package(XCTest REQUIRED)
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endif()
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# Includes
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include_directories(${example-ios_SOURCE_DIR})
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# Make sure try_compile() works
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include(CheckTypeSize)
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check_type_size(time_t SIZEOF_TIME_T)
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# Source files
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set(SOURCES
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qrcodegen.cpp
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)
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# Headers
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set(HEADERS
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qrcodegen.hpp
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)
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# Library
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if(BUILD_SHARED)
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add_library (example SHARED ${SOURCES} ${HEADERS})
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target_link_libraries(example ${FOUNDATION_LIBRARY})
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target_compile_definitions(example PUBLIC IS_BUILDING_SHARED)
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message(STATUS "Building shared version...")
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else()
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add_library (example STATIC ${SOURCES} ${HEADERS})
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target_link_libraries(example ${FOUNDATION_LIBRARY})
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message(STATUS "Building static version...")
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endif()
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX ${example-ios_SOURCE_DIR}/../example-app/example-lib CACHE PATH "Install path" FORCE)
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endif(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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# Executable
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if(PLATFORM MATCHES "MAC.*")
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set(APP_NAME TestApp)
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add_executable (${APP_NAME} MACOSX_BUNDLE main.cpp)
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set_target_properties(${APP_NAME} PROPERTIES
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BUNDLE True
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MACOSX_BUNDLE_GUI_IDENTIFIER codetoanbug.com.qrcreator
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MACOSX_BUNDLE_BUNDLE_NAME qrcreator
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MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
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)
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# Link the library with the executable
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target_link_libraries(${APP_NAME} example)
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endif()
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# Debug symbols set in XCode project
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set_xcode_property(example GCC_GENERATE_DEBUGGING_SYMBOLS YES "All")
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# Installation
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if(PLATFORM MATCHES "MAC.*")
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install(TARGETS ${APP_NAME}
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BUNDLE DESTINATION . COMPONENT Runtime
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RUNTIME DESTINATION bin COMPONENT Runtime
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib/static)
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# Note Mac specific extension .app
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set(APPS "\${CMAKE_INSTALL_PREFIX}/${APP_NAME}.app")
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# Directories to look for dependencies
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set(DIRS ${CMAKE_BINARY_DIR})
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install(CODE "include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
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set(CPACK_GENERATOR "DRAGNDROP")
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include(CPack)
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else()
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install(TARGETS example
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib/static)
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endif()
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install (FILES ${HEADERS} DESTINATION include)
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@ -0,0 +1,14 @@
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## How to build for iOS:
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```bash
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cd cpp
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cmake -B build -G Xcode -DCMAKE_TOOLCHAIN_FILE=../../ios.toolchain.cmake -DPLATFORM=OS64
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cmake --build build --config Release
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```
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## How to build for simulator:
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```bash
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cd cpp
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cmake -B build -G Xcode -DCMAKE_TOOLCHAIN_FILE=../../ios.toolchain.cmake -DPLATFORM=SIMULATORARM64
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cmake --build build --config Release
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```
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