通过按键来移动坦克,并且解决同时按两个方向键的问题

Network
bingor_yhj 2 years ago
parent 384b6240da
commit 941e07407c

@ -0,0 +1,11 @@
package com.msb;
/**
* @Author bingor
* @Date 2022-09-29 21:17
* @Description:
* @Version: 1.0
*/
public enum DirEnum {
LEFT, RIGHT, UP, DOWN
}

@ -16,6 +16,8 @@ public class TankFrame extends Frame {
private int x = 200;
private int y = 200;
private DirEnum dir = DirEnum.RIGHT;
private static final int SPEED = 10;
public TankFrame() {
@ -40,7 +42,14 @@ public class TankFrame extends Frame {
public void paint(Graphics g) {
super.paint(g);
g.fillRect(x, y, 50, 50);
x += 10;
switch (dir) {
case UP: y -= SPEED; break;
case DOWN: y += SPEED; break;
case LEFT: x -= SPEED; break;
case RIGHT: x += SPEED; break;
default: break;
}
}
//这里使用内部内的原因是只有TankFrame用到
@ -54,51 +63,35 @@ public class TankFrame extends Frame {
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
/*x += 10;
repaint();*/
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT : {
bL = true;
break;
}
case KeyEvent.VK_RIGHT : {
bR = true;
break;
}
case KeyEvent.VK_UP : {
bU = true;
break;
}
case KeyEvent.VK_DOWN : {
bD = true;
break;
}
case KeyEvent.VK_LEFT : bL = true; break;
case KeyEvent.VK_RIGHT : bR = true; break;
case KeyEvent.VK_UP : bU = true; break;
case KeyEvent.VK_DOWN : bD = true; break;
default: break;
}
setDir();
}
@Override
public void keyReleased(KeyEvent e) {
super.keyReleased(e);
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT : {
bL = false;
break;
}
case KeyEvent.VK_RIGHT : {
bR = false;
break;
}
case KeyEvent.VK_UP : {
bU = false;
break;
}
case KeyEvent.VK_DOWN : {
bD = false;
break;
}
case KeyEvent.VK_LEFT : bL = false; break;
case KeyEvent.VK_RIGHT : bR = false; break;
case KeyEvent.VK_UP : bU = false; break;
case KeyEvent.VK_DOWN : bD = false; break;
default: break;
}
// setDir(); //通过做了实验,现阶段就算不用这个方法,也不影响,但是按键抬起,坦克应该停止,如果还按照原来的方向移动就不对了
}
private void setDir() {
//为什么不用if-else 因为有可能是一起按两个方向键,那最后拿到哪个算哪个
if(bL) dir = DirEnum.LEFT;
if(bR) dir = DirEnum.RIGHT;
if(bU) dir = DirEnum.UP;
if(bD) dir = DirEnum.DOWN;
}
}

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