|
|
|
|
package class13;
|
|
|
|
|
|
|
|
|
|
// 本题测试链接 : https://leetcode.com/problems/bricks-falling-when-hit/
|
|
|
|
|
public class Code04_BricksFallingWhenHit {
|
|
|
|
|
|
|
|
|
|
public static int[] hitBricks(int[][] grid, int[][] hits) {
|
|
|
|
|
for (int i = 0; i < hits.length; i++) {
|
|
|
|
|
if (grid[hits[i][0]][hits[i][1]] == 1) {
|
|
|
|
|
grid[hits[i][0]][hits[i][1]] = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
UnionFind unionFind = new UnionFind(grid);
|
|
|
|
|
int[] ans = new int[hits.length];
|
|
|
|
|
for (int i = hits.length - 1; i >= 0; i--) {
|
|
|
|
|
if (grid[hits[i][0]][hits[i][1]] == 2) {
|
|
|
|
|
ans[i] = unionFind.finger(hits[i][0], hits[i][1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return ans;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 并查集
|
|
|
|
|
public static class UnionFind {
|
|
|
|
|
private int N;
|
|
|
|
|
private int M;
|
|
|
|
|
// 有多少块砖,连到了天花板上
|
|
|
|
|
private int cellingAll;
|
|
|
|
|
// 原始矩阵,因为炮弹的影响,1 -> 2
|
|
|
|
|
private int[][] grid;
|
|
|
|
|
// cellingSet[i] = true; i 是头节点,所在的集合是天花板集合
|
|
|
|
|
private boolean[] cellingSet;
|
|
|
|
|
private int[] fatherMap;
|
|
|
|
|
private int[] sizeMap;
|
|
|
|
|
private int[] stack;
|
|
|
|
|
|
|
|
|
|
public UnionFind(int[][] matrix) {
|
|
|
|
|
initSpace(matrix);
|
|
|
|
|
initConnect();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void initSpace(int[][] matrix) {
|
|
|
|
|
grid = matrix;
|
|
|
|
|
N = grid.length;
|
|
|
|
|
M = grid[0].length;
|
|
|
|
|
int all = N * M;
|
|
|
|
|
cellingAll = 0;
|
|
|
|
|
cellingSet = new boolean[all];
|
|
|
|
|
fatherMap = new int[all];
|
|
|
|
|
sizeMap = new int[all];
|
|
|
|
|
stack = new int[all];
|
|
|
|
|
for (int row = 0; row < N; row++) {
|
|
|
|
|
for (int col = 0; col < M; col++) {
|
|
|
|
|
if (grid[row][col] == 1) {
|
|
|
|
|
int index = row * M + col;
|
|
|
|
|
fatherMap[index] = index;
|
|
|
|
|
sizeMap[index] = 1;
|
|
|
|
|
if (row == 0) {
|
|
|
|
|
cellingSet[index] = true;
|
|
|
|
|
cellingAll++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void initConnect() {
|
|
|
|
|
for (int row = 0; row < N; row++) {
|
|
|
|
|
for (int col = 0; col < M; col++) {
|
|
|
|
|
union(row, col, row - 1, col);
|
|
|
|
|
union(row, col, row + 1, col);
|
|
|
|
|
union(row, col, row, col - 1);
|
|
|
|
|
union(row, col, row, col + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private int find(int row, int col) {
|
|
|
|
|
int stackSize = 0;
|
|
|
|
|
int index = row * M + col;
|
|
|
|
|
while (index != fatherMap[index]) {
|
|
|
|
|
stack[stackSize++] = index;
|
|
|
|
|
index = fatherMap[index];
|
|
|
|
|
}
|
|
|
|
|
while (stackSize != 0) {
|
|
|
|
|
fatherMap[stack[--stackSize]] = index;
|
|
|
|
|
}
|
|
|
|
|
return index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void union(int r1, int c1, int r2, int c2) {
|
|
|
|
|
if (valid(r1, c1) && valid(r2, c2)) {
|
|
|
|
|
int father1 = find(r1, c1);
|
|
|
|
|
int father2 = find(r2, c2);
|
|
|
|
|
if (father1 != father2) {
|
|
|
|
|
int size1 = sizeMap[father1];
|
|
|
|
|
int size2 = sizeMap[father2];
|
|
|
|
|
boolean status1 = cellingSet[father1];
|
|
|
|
|
boolean status2 = cellingSet[father2];
|
|
|
|
|
if (size1 <= size2) {
|
|
|
|
|
fatherMap[father1] = father2;
|
|
|
|
|
sizeMap[father2] = size1 + size2;
|
|
|
|
|
if (status1 ^ status2) {
|
|
|
|
|
cellingSet[father2] = true;
|
|
|
|
|
cellingAll += status1 ? size2 : size1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
fatherMap[father2] = father1;
|
|
|
|
|
sizeMap[father1] = size1 + size2;
|
|
|
|
|
if (status1 ^ status2) {
|
|
|
|
|
cellingSet[father1] = true;
|
|
|
|
|
cellingAll += status1 ? size2 : size1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private boolean valid(int row, int col) {
|
|
|
|
|
return row >= 0 && row < N && col >= 0 && col < M && grid[row][col] == 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int cellingNum() {
|
|
|
|
|
return cellingAll;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int finger(int row, int col) {
|
|
|
|
|
grid[row][col] = 1;
|
|
|
|
|
int cur = row * M + col;
|
|
|
|
|
if (row == 0) {
|
|
|
|
|
cellingSet[cur] = true;
|
|
|
|
|
cellingAll++;
|
|
|
|
|
}
|
|
|
|
|
fatherMap[cur] = cur;
|
|
|
|
|
sizeMap[cur] = 1;
|
|
|
|
|
int pre = cellingAll;
|
|
|
|
|
union(row, col, row - 1, col);
|
|
|
|
|
union(row, col, row + 1, col);
|
|
|
|
|
union(row, col, row, col - 1);
|
|
|
|
|
union(row, col, row, col + 1);
|
|
|
|
|
int now = cellingAll;
|
|
|
|
|
if (row == 0) {
|
|
|
|
|
return now - pre;
|
|
|
|
|
} else {
|
|
|
|
|
return now == pre ? 0 : now - pre - 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|