mirror of https://github.com/vuejs/vitepress
parent
57116607b8
commit
589387f051
@ -0,0 +1,31 @@
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/* Make clicks pass-through */
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#nprogress {
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pointer-events: none;
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}
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#nprogress .bar {
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background: var(--vp-c-brand);
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position: fixed;
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z-index: 1031;
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top: 0;
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left: 0;
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width: 100%;
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height: 2px;
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}
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/* Fancy blur effect */
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#nprogress .peg {
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display: block;
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position: absolute;
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right: 0px;
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width: 100px;
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height: 100%;
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box-shadow: 0 0 10px var(--vp-c-brand), 0 0 5px var(--vp-c-brand);
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opacity: 1;
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-webkit-transform: rotate(3deg) translate(0px, -4px);
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-ms-transform: rotate(3deg) translate(0px, -4px);
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transform: rotate(3deg) translate(0px, -4px);
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}
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// Type definitions for NProgress 0.2
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// Project: https://github.com/rstacruz/nprogress
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// Definitions by: Judah Gabriel Himango <https://github.com/JudahGabriel>, Ovyerus <https://github.com/Ovyerus>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.1
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declare namespace nProgress {
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interface NProgressOptions {
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minimum: number
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template: string
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easing: string
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speed: number
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trickle: boolean
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trickleSpeed: number
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showSpinner: boolean
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parent: string
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positionUsing: string
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barSelector: string
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spinnerSelector: string
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}
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interface NProgress {
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version: string
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settings: NProgressOptions
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status: number | null
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configure(options: Partial<NProgressOptions>): NProgress
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set(number: number): NProgress
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isStarted(): boolean
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start(): NProgress
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done(force?: boolean): NProgress
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inc(amount?: number): NProgress
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trickle(): NProgress
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/* Internal */
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render(fromStart?: boolean): HTMLDivElement
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remove(): void
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isRendered(): boolean
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getPositioningCSS(): 'translate3d' | 'translate' | 'margin'
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}
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}
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declare const nProgress: nProgress.NProgress
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export default nProgress
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/* NProgress, (c) 2013, 2014 Rico Sta. Cruz - http://ricostacruz.com/nprogress
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* @license MIT */
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var NProgress = {}
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NProgress.version = '0.2.0'
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var Settings = (NProgress.settings = {
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minimum: 0.08,
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easing: 'linear',
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positionUsing: '',
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speed: 200,
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trickle: true,
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trickleSpeed: 200,
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showSpinner: true,
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barSelector: '[role="bar"]',
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spinnerSelector: '[role="spinner"]',
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parent: 'body',
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template:
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'<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
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})
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/**
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* Updates configuration.
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*
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* NProgress.configure({
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* minimum: 0.1
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* });
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*/
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NProgress.configure = function (options) {
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var key, value
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for (key in options) {
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value = options[key]
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if (value !== undefined && options.hasOwnProperty(key))
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Settings[key] = value
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}
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return this
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}
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/**
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* Last number.
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*/
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NProgress.status = null
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/**
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* Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
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*
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* NProgress.set(0.4);
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* NProgress.set(1.0);
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*/
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NProgress.set = function (n) {
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var started = NProgress.isStarted()
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n = clamp(n, Settings.minimum, 1)
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NProgress.status = n === 1 ? null : n
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var progress = NProgress.render(!started),
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bar = progress.querySelector(Settings.barSelector),
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speed = Settings.speed,
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ease = Settings.easing
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progress.offsetWidth /* Repaint */
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queue(function (next) {
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// Set positionUsing if it hasn't already been set
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if (Settings.positionUsing === '')
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Settings.positionUsing = NProgress.getPositioningCSS()
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// Add transition
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css(bar, barPositionCSS(n, speed, ease))
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if (n === 1) {
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// Fade out
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css(progress, {
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transition: 'none',
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opacity: 1
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})
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progress.offsetWidth /* Repaint */
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setTimeout(function () {
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css(progress, {
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transition: 'all ' + speed + 'ms linear',
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opacity: 0
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})
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setTimeout(function () {
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NProgress.remove()
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next()
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}, speed)
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}, speed)
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} else {
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setTimeout(next, speed)
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}
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})
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return this
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}
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NProgress.isStarted = function () {
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return typeof NProgress.status === 'number'
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}
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/**
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* Shows the progress bar.
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* This is the same as setting the status to 0%, except that it doesn't go backwards.
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*
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* NProgress.start();
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*
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*/
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NProgress.start = function () {
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if (!NProgress.status) NProgress.set(0)
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var work = function () {
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setTimeout(function () {
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if (!NProgress.status) return
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NProgress.trickle()
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work()
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}, Settings.trickleSpeed)
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}
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if (Settings.trickle) work()
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return this
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}
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/**
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* Hides the progress bar.
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* This is the *sort of* the same as setting the status to 100%, with the
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* difference being `done()` makes some placebo effect of some realistic motion.
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*
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* NProgress.done();
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*
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* If `true` is passed, it will show the progress bar even if its hidden.
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*
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* NProgress.done(true);
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*/
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NProgress.done = function (force) {
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if (!force && !NProgress.status) return this
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return NProgress.inc(0.3 + 0.5 * Math.random()).set(1)
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}
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/**
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* Increments by a random amount.
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*/
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NProgress.inc = function (amount) {
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var n = NProgress.status
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if (!n) {
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return NProgress.start()
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} else if (n > 1) {
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return
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} else {
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if (typeof amount !== 'number') {
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if (n >= 0 && n < 0.2) {
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amount = 0.1
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} else if (n >= 0.2 && n < 0.5) {
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amount = 0.04
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} else if (n >= 0.5 && n < 0.8) {
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amount = 0.02
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} else if (n >= 0.8 && n < 0.99) {
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amount = 0.005
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} else {
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amount = 0
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}
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}
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n = clamp(n + amount, 0, 0.994)
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return NProgress.set(n)
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}
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}
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NProgress.trickle = function () {
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return NProgress.inc()
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}
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/**
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* Waits for all supplied jQuery promises and
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* increases the progress as the promises resolve.
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*
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* @param $promise jQUery Promise
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*/
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;(function () {
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var initial = 0,
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current = 0
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NProgress.promise = function ($promise) {
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if (!$promise || $promise.state() === 'resolved') {
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return this
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}
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if (current === 0) {
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NProgress.start()
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}
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initial++
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current++
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$promise.always(function () {
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current--
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if (current === 0) {
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initial = 0
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NProgress.done()
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} else {
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NProgress.set((initial - current) / initial)
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}
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})
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return this
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}
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})()
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/**
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* (Internal) renders the progress bar markup based on the `template`
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* setting.
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*/
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NProgress.render = function (fromStart) {
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if (NProgress.isRendered()) return document.getElementById('nprogress')
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addClass(document.documentElement, 'nprogress-busy')
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var progress = document.createElement('div')
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progress.id = 'nprogress'
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progress.innerHTML = Settings.template
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var bar = progress.querySelector(Settings.barSelector),
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perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0),
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parent = isDOM(Settings.parent)
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? Settings.parent
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: document.querySelector(Settings.parent),
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spinner
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css(bar, {
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transition: 'all 0 linear',
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transform: 'translate3d(' + perc + '%,0,0)'
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})
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if (!Settings.showSpinner) {
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spinner = progress.querySelector(Settings.spinnerSelector)
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spinner && removeElement(spinner)
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}
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if (parent != document.body) {
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addClass(parent, 'nprogress-custom-parent')
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}
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parent.appendChild(progress)
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return progress
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}
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/**
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* Removes the element. Opposite of render().
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*/
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NProgress.remove = function () {
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removeClass(document.documentElement, 'nprogress-busy')
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var parent = isDOM(Settings.parent)
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? Settings.parent
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: document.querySelector(Settings.parent)
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removeClass(parent, 'nprogress-custom-parent')
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var progress = document.getElementById('nprogress')
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progress && removeElement(progress)
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}
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/**
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* Checks if the progress bar is rendered.
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*/
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NProgress.isRendered = function () {
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return !!document.getElementById('nprogress')
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}
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/**
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* Determine which positioning CSS rule to use.
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*/
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NProgress.getPositioningCSS = function () {
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// Sniff on document.body.style
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var bodyStyle = document.body.style
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// Sniff prefixes
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var vendorPrefix =
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'WebkitTransform' in bodyStyle
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? 'Webkit'
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: 'MozTransform' in bodyStyle
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? 'Moz'
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: 'msTransform' in bodyStyle
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? 'ms'
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: 'OTransform' in bodyStyle
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? 'O'
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: ''
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if (vendorPrefix + 'Perspective' in bodyStyle) {
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// Modern browsers with 3D support, e.g. Webkit, IE10
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return 'translate3d'
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} else if (vendorPrefix + 'Transform' in bodyStyle) {
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// Browsers without 3D support, e.g. IE9
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return 'translate'
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} else {
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// Browsers without translate() support, e.g. IE7-8
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return 'margin'
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}
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}
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/**
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* Helpers
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*/
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function isDOM(obj) {
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if (typeof HTMLElement === 'object') {
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return obj instanceof HTMLElement
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}
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return (
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obj &&
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typeof obj === 'object' &&
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obj.nodeType === 1 &&
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typeof obj.nodeName === 'string'
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)
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}
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function clamp(n, min, max) {
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if (n < min) return min
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if (n > max) return max
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return n
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}
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/**
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* (Internal) converts a percentage (`0..1`) to a bar translateX
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* percentage (`-100%..0%`).
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*/
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function toBarPerc(n) {
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return (-1 + n) * 100
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}
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/**
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* (Internal) returns the correct CSS for changing the bar's
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* position given an n percentage, and speed and ease from Settings
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*/
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function barPositionCSS(n, speed, ease) {
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var barCSS
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if (Settings.positionUsing === 'translate3d') {
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barCSS = { transform: 'translate3d(' + toBarPerc(n) + '%,0,0)' }
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} else if (Settings.positionUsing === 'translate') {
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barCSS = { transform: 'translate(' + toBarPerc(n) + '%,0)' }
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} else {
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barCSS = { 'margin-left': toBarPerc(n) + '%' }
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}
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barCSS.transition = 'all ' + speed + 'ms ' + ease
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return barCSS
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}
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/**
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* (Internal) Queues a function to be executed.
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*/
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var queue = (function () {
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var pending = []
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function next() {
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var fn = pending.shift()
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if (fn) {
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fn(next)
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}
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}
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return function (fn) {
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pending.push(fn)
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if (pending.length == 1) next()
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}
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})()
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/**
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* (Internal) Applies css properties to an element, similar to the jQuery
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* css method.
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*
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* While this helper does assist with vendor prefixed property names, it
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* does not perform any manipulation of values prior to setting styles.
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*/
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var css = (function () {
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var cssPrefixes = ['Webkit', 'O', 'Moz', 'ms'],
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cssProps = {}
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function camelCase(string) {
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return string
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.replace(/^-ms-/, 'ms-')
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.replace(/-([\da-z])/gi, function (match, letter) {
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return letter.toUpperCase()
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})
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}
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function getVendorProp(name) {
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var style = document.body.style
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if (name in style) return name
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var i = cssPrefixes.length,
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capName = name.charAt(0).toUpperCase() + name.slice(1),
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vendorName
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while (i--) {
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vendorName = cssPrefixes[i] + capName
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if (vendorName in style) return vendorName
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}
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return name
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}
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function getStyleProp(name) {
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name = camelCase(name)
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return cssProps[name] || (cssProps[name] = getVendorProp(name))
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}
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function applyCss(element, prop, value) {
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prop = getStyleProp(prop)
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element.style[prop] = value
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}
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return function (element, properties) {
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var args = arguments,
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prop,
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value
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||||
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||||
if (args.length == 2) {
|
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for (prop in properties) {
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value = properties[prop]
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if (value !== undefined && properties.hasOwnProperty(prop))
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applyCss(element, prop, value)
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}
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} else {
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applyCss(element, args[1], args[2])
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||||
}
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||||
}
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||||
})()
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/**
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* (Internal) Determines if an element or space separated list of class names contains a class name.
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*/
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||||
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function hasClass(element, name) {
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var list = typeof element == 'string' ? element : classList(element)
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return list.indexOf(' ' + name + ' ') >= 0
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}
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/**
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* (Internal) Adds a class to an element.
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*/
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function addClass(element, name) {
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var oldList = classList(element),
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newList = oldList + name
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||||
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if (hasClass(oldList, name)) return
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// Trim the opening space.
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element.className = newList.substring(1)
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}
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/**
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* (Internal) Removes a class from an element.
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*/
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||||
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||||
function removeClass(element, name) {
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var oldList = classList(element),
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newList
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||||
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||||
if (!hasClass(element, name)) return
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||||
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||||
// Replace the class name.
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newList = oldList.replace(' ' + name + ' ', ' ')
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||||
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||||
// Trim the opening and closing spaces.
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||||
element.className = newList.substring(1, newList.length - 1)
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}
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||||
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||||
/**
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||||
* (Internal) Gets a space separated list of the class names on the element.
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||||
* The list is wrapped with a single space on each end to facilitate finding
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* matches within the list.
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||||
*/
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||||
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||||
function classList(element) {
|
||||
return (' ' + ((element && element.className) || '') + ' ').replace(
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/\s+/gi,
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' '
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* (Internal) Removes an element from the DOM.
|
||||
*/
|
||||
|
||||
function removeElement(element) {
|
||||
element && element.parentNode && element.parentNode.removeChild(element)
|
||||
}
|
||||
|
||||
export default NProgress
|
@ -1,12 +0,0 @@
|
||||
#nprogress .bar {
|
||||
background: var(--vp-c-brand);
|
||||
}
|
||||
|
||||
#nprogress .spinner-icon {
|
||||
border-top-color: var(--vp-c-brand);
|
||||
border-left-color: var(--vp-c-brand);
|
||||
}
|
||||
|
||||
#nprogress .peg {
|
||||
box-shadow: 0 0 10px var(--vp-c-brand), 0 0 5px var(--vp-c-brand);
|
||||
}
|
Loading…
Reference in new issue