mirror of https://github.com/sveltejs/svelte
				
				
				
			
			You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							205 lines
						
					
					
						
							4.4 KiB
						
					
					
				
			
		
		
	
	
							205 lines
						
					
					
						
							4.4 KiB
						
					
					
				| function assign ( target ) {
 | |
| 	for ( var i = 1; i < arguments.length; i += 1 ) {
 | |
| 		var source = arguments[i];
 | |
| 		for ( var k in source ) target[k] = source[k];
 | |
| 	}
 | |
| 
 | |
| 	return target;
 | |
| }
 | |
| 
 | |
| function appendNode ( node, target ) {
 | |
| 	target.appendChild( node );
 | |
| }
 | |
| 
 | |
| function insertNode ( node, target, anchor ) {
 | |
| 	target.insertBefore( node, anchor );
 | |
| }
 | |
| 
 | |
| function detachNode ( node ) {
 | |
| 	node.parentNode.removeChild( node );
 | |
| }
 | |
| 
 | |
| function createElement ( name ) {
 | |
| 	return document.createElement( name );
 | |
| }
 | |
| 
 | |
| function createText ( data ) {
 | |
| 	return document.createTextNode( data );
 | |
| }
 | |
| 
 | |
| function differs ( a, b ) {
 | |
| 	return ( a !== b ) || ( a && ( typeof a === 'object' ) || ( typeof a === 'function' ) );
 | |
| }
 | |
| 
 | |
| function dispatchObservers ( component, group, newState, oldState ) {
 | |
| 	for ( var key in group ) {
 | |
| 		if ( !( key in newState ) ) continue;
 | |
| 
 | |
| 		var newValue = newState[ key ];
 | |
| 		var oldValue = oldState[ key ];
 | |
| 
 | |
| 		if ( differs( newValue, oldValue ) ) {
 | |
| 			var callbacks = group[ key ];
 | |
| 			if ( !callbacks ) continue;
 | |
| 
 | |
| 			for ( var i = 0; i < callbacks.length; i += 1 ) {
 | |
| 				var callback = callbacks[i];
 | |
| 				if ( callback.__calling ) continue;
 | |
| 
 | |
| 				callback.__calling = true;
 | |
| 				callback.call( component, newValue, oldValue );
 | |
| 				callback.__calling = false;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| function get ( key ) {
 | |
| 	return key ? this._state[ key ] : this._state;
 | |
| }
 | |
| 
 | |
| function fire ( eventName, data ) {
 | |
| 	var handlers = eventName in this._handlers && this._handlers[ eventName ].slice();
 | |
| 	if ( !handlers ) return;
 | |
| 
 | |
| 	for ( var i = 0; i < handlers.length; i += 1 ) {
 | |
| 		handlers[i].call( this, data );
 | |
| 	}
 | |
| }
 | |
| 
 | |
| function observe ( key, callback, options ) {
 | |
| 	var group = ( options && options.defer ) ? this._observers.post : this._observers.pre;
 | |
| 
 | |
| 	( group[ key ] || ( group[ key ] = [] ) ).push( callback );
 | |
| 
 | |
| 	if ( !options || options.init !== false ) {
 | |
| 		callback.__calling = true;
 | |
| 		callback.call( this, this._state[ key ] );
 | |
| 		callback.__calling = false;
 | |
| 	}
 | |
| 
 | |
| 	return {
 | |
| 		cancel: function () {
 | |
| 			var index = group[ key ].indexOf( callback );
 | |
| 			if ( ~index ) group[ key ].splice( index, 1 );
 | |
| 		}
 | |
| 	};
 | |
| }
 | |
| 
 | |
| function on ( eventName, handler ) {
 | |
| 	if ( eventName === 'teardown' ) return this.on( 'destroy', handler );
 | |
| 
 | |
| 	var handlers = this._handlers[ eventName ] || ( this._handlers[ eventName ] = [] );
 | |
| 	handlers.push( handler );
 | |
| 
 | |
| 	return {
 | |
| 		cancel: function () {
 | |
| 			var index = handlers.indexOf( handler );
 | |
| 			if ( ~index ) handlers.splice( index, 1 );
 | |
| 		}
 | |
| 	};
 | |
| }
 | |
| 
 | |
| function set ( newState ) {
 | |
| 	this._set( assign( {}, newState ) );
 | |
| 	this._root._flush();
 | |
| }
 | |
| 
 | |
| function _flush () {
 | |
| 	if ( !this._renderHooks ) return;
 | |
| 
 | |
| 	while ( this._renderHooks.length ) {
 | |
| 		this._renderHooks.pop()();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| var proto = {
 | |
| 	get: get,
 | |
| 	fire: fire,
 | |
| 	observe: observe,
 | |
| 	on: on,
 | |
| 	set: set,
 | |
| 	_flush: _flush
 | |
| };
 | |
| 
 | |
| var template = (function () {
 | |
| 	return {
 | |
| 		methods: {
 | |
| 			foo ( bar ) {
 | |
| 				console.log( bar );
 | |
| 			}
 | |
| 		},
 | |
| 		events: {
 | |
| 			foo ( node, callback ) {
 | |
| 				// code goes here
 | |
| 			}
 | |
| 		}
 | |
| 	};
 | |
| }());
 | |
| 
 | |
| function create_main_fragment ( state, component ) {
 | |
| 	var button = createElement( 'button' );
 | |
| 
 | |
| 	var foo_handler = template.events.foo.call( component, button, function ( event ) {
 | |
| 		var state = component.get();
 | |
| 		component.foo( state.bar );
 | |
| 	});
 | |
| 
 | |
| 	appendNode( createText( "foo" ), button );
 | |
| 
 | |
| 	return {
 | |
| 		mount: function ( target, anchor ) {
 | |
| 			insertNode( button, target, anchor );
 | |
| 		},
 | |
| 
 | |
| 		destroy: function ( detach ) {
 | |
| 			foo_handler.teardown();
 | |
| 
 | |
| 			if ( detach ) {
 | |
| 				detachNode( button );
 | |
| 			}
 | |
| 		}
 | |
| 	};
 | |
| }
 | |
| 
 | |
| function SvelteComponent ( options ) {
 | |
| 	options = options || {};
 | |
| 	this._state = options.data || {};
 | |
| 
 | |
| 	this._observers = {
 | |
| 		pre: Object.create( null ),
 | |
| 		post: Object.create( null )
 | |
| 	};
 | |
| 
 | |
| 	this._handlers = Object.create( null );
 | |
| 
 | |
| 	this._root = options._root || this;
 | |
| 	this._yield = options._yield;
 | |
| 
 | |
| 	this._torndown = false;
 | |
| 
 | |
| 	this._fragment = create_main_fragment( this._state, this );
 | |
| 	if ( options.target ) this._fragment.mount( options.target, null );
 | |
| }
 | |
| 
 | |
| assign( SvelteComponent.prototype, template.methods, proto );
 | |
| 
 | |
| SvelteComponent.prototype._set = function _set ( newState ) {
 | |
| 	var oldState = this._state;
 | |
| 	this._state = assign( {}, oldState, newState );
 | |
| 	dispatchObservers( this, this._observers.pre, newState, oldState );
 | |
| 	dispatchObservers( this, this._observers.post, newState, oldState );
 | |
| };
 | |
| 
 | |
| SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
 | |
| 	this.fire( 'destroy' );
 | |
| 
 | |
| 	this._fragment.destroy( detach !== false );
 | |
| 	this._fragment = null;
 | |
| 
 | |
| 	this._state = {};
 | |
| 	this._torndown = true;
 | |
| };
 | |
| 
 | |
| export default SvelteComponent;
 |