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111 lines
2.5 KiB
111 lines
2.5 KiB
import { appendNode, assign, createComment, createElement, createText, detachNode, dispatchObservers, insertNode, noop, proto } from "svelte/shared.js";
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function create_main_fragment ( state, component ) {
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var if_block_anchor;
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var if_block = (state.foo) && create_if_block( state, component );
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return {
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create: function () {
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if ( if_block ) if_block.create();
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if_block_anchor = createComment();
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},
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mount: function ( target, anchor ) {
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if ( if_block ) if_block.mount( target, anchor );
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insertNode( if_block_anchor, target, anchor );
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},
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update: function ( changed, state ) {
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if ( state.foo ) {
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if ( !if_block ) {
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if_block = create_if_block( state, component );
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if_block.create();
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if_block.mount( if_block_anchor.parentNode, if_block_anchor );
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}
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} else if ( if_block ) {
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if_block.unmount();
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if_block.destroy();
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if_block = null;
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}
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},
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unmount: function () {
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if ( if_block ) if_block.unmount();
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detachNode( if_block_anchor );
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},
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destroy: function () {
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if ( if_block ) if_block.destroy();
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}
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};
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}
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function create_if_block ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "foo!" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function SvelteComponent ( options ) {
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options = options || {};
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this._state = options.data || {};
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this._observers = {
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pre: Object.create( null ),
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post: Object.create( null )
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};
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this._handlers = Object.create( null );
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this._root = options._root || this;
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this._yield = options._yield;
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this._torndown = false;
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this._fragment = create_main_fragment( this._state, this );
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if ( options.target ) {
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this._fragment.create();
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this._fragment.mount( options.target, null );
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}
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}
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assign( SvelteComponent.prototype, proto );
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SvelteComponent.prototype._set = function _set ( newState ) {
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var oldState = this._state;
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this._state = assign( {}, oldState, newState );
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dispatchObservers( this, this._observers.pre, newState, oldState );
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this._fragment.update( newState, this._state );
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dispatchObservers( this, this._observers.post, newState, oldState );
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};
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SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
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this.fire( 'destroy' );
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if ( detach !== false ) this._fragment.unmount();
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this._fragment.destroy();
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this._fragment = null;
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this._state = {};
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this._torndown = true;
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};
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export default SvelteComponent; |