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							257 lines
						
					
					
						
							5.5 KiB
						
					
					
				
			
		
		
	
	
							257 lines
						
					
					
						
							5.5 KiB
						
					
					
				function noop() {}
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function assign(target) {
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	var k,
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		source,
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		i = 1,
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		len = arguments.length;
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	for (; i < len; i++) {
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		source = arguments[i];
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		for (k in source) target[k] = source[k];
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	}
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	return target;
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}
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function insertNode(node, target, anchor) {
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	target.insertBefore(node, anchor);
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}
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function detachNode(node) {
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	node.parentNode.removeChild(node);
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}
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function createElement(name) {
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	return document.createElement(name);
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}
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function createSvgElement(name) {
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	return document.createElementNS('http://www.w3.org/2000/svg', name);
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}
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function children (element) {
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	return Array.from(element.childNodes);
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}
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function claimElement (nodes, name, attributes, svg) {
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	for (var i = 0; i < nodes.length; i += 1) {
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		var node = nodes[i];
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		if (node.nodeName === name) {
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			for (var j = 0; j < node.attributes.length; j += 1) {
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				var attribute = node.attributes[j];
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				if (!attributes[attribute.name]) node.removeAttribute(attribute.name);
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			}
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			return nodes.splice(i, 1)[0]; // TODO strip unwanted attributes
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		}
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	}
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	return svg ? createSvgElement(name) : createElement(name);
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}
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function blankObject() {
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	return Object.create(null);
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}
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function destroy(detach) {
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	this.destroy = noop;
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	this.fire('destroy');
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	this.set = this.get = noop;
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	if (detach !== false) this._fragment.unmount();
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	this._fragment.destroy();
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	this._fragment = this._state = null;
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}
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function differs(a, b) {
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	return a !== b || ((a && typeof a === 'object') || typeof a === 'function');
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}
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function dispatchObservers(component, group, changed, newState, oldState) {
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	for (var key in group) {
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		if (!changed[key]) continue;
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		var newValue = newState[key];
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		var oldValue = oldState[key];
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		var callbacks = group[key];
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		if (!callbacks) continue;
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		for (var i = 0; i < callbacks.length; i += 1) {
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			var callback = callbacks[i];
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			if (callback.__calling) continue;
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			callback.__calling = true;
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			callback.call(component, newValue, oldValue);
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			callback.__calling = false;
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		}
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	}
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}
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function fire(eventName, data) {
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	var handlers =
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		eventName in this._handlers && this._handlers[eventName].slice();
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	if (!handlers) return;
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	for (var i = 0; i < handlers.length; i += 1) {
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		handlers[i].call(this, data);
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	}
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}
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function get(key) {
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	return key ? this._state[key] : this._state;
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}
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function init(component, options) {
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	component.options = options;
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	component._observers = { pre: blankObject(), post: blankObject() };
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	component._handlers = blankObject();
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	component._root = options._root || component;
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	component._yield = options._yield;
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	component._bind = options._bind;
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}
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function observe(key, callback, options) {
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	var group = options && options.defer
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		? this._observers.post
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		: this._observers.pre;
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	(group[key] || (group[key] = [])).push(callback);
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	if (!options || options.init !== false) {
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		callback.__calling = true;
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		callback.call(this, this._state[key]);
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		callback.__calling = false;
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	}
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	return {
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		cancel: function() {
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			var index = group[key].indexOf(callback);
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			if (~index) group[key].splice(index, 1);
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		}
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	};
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}
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function on(eventName, handler) {
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	if (eventName === 'teardown') return this.on('destroy', handler);
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	var handlers = this._handlers[eventName] || (this._handlers[eventName] = []);
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	handlers.push(handler);
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	return {
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		cancel: function() {
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			var index = handlers.indexOf(handler);
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			if (~index) handlers.splice(index, 1);
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		}
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	};
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}
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function set(newState) {
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	this._set(assign({}, newState));
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	if (this._root._lock) return;
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	this._root._lock = true;
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	callAll(this._root._beforecreate);
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	callAll(this._root._oncreate);
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	callAll(this._root._aftercreate);
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	this._root._lock = false;
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}
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function _set(newState) {
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	var oldState = this._state,
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		changed = {},
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		dirty = false;
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	for (var key in newState) {
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		if (differs(newState[key], oldState[key])) changed[key] = dirty = true;
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	}
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	if (!dirty) return;
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	this._state = assign({}, oldState, newState);
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	this._recompute(changed, this._state);
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	if (this._bind) this._bind(changed, this._state);
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	dispatchObservers(this, this._observers.pre, changed, this._state, oldState);
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	this._fragment.update(changed, this._state);
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	dispatchObservers(this, this._observers.post, changed, this._state, oldState);
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}
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function callAll(fns) {
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	while (fns && fns.length) fns.pop()();
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}
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function _mount(target, anchor) {
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	this._fragment.mount(target, anchor);
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}
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function _unmount() {
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	this._fragment.unmount();
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}
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var proto = {
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	destroy: destroy,
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	get: get,
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	fire: fire,
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	observe: observe,
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	on: on,
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	set: set,
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	teardown: destroy,
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	_recompute: noop,
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	_set: _set,
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	_mount: _mount,
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	_unmount: _unmount
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};
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/* generated by Svelte vX.Y.Z */
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function create_main_fragment(state, component) {
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	var div;
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	return {
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		create: function() {
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			div = createElement("div");
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			this.hydrate();
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		},
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		claim: function(nodes) {
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			div = claimElement(nodes, "DIV", { "class": true }, false);
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			var div_nodes = children(div);
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			div_nodes.forEach(detachNode);
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			this.hydrate();
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		},
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		hydrate: function(nodes) {
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			div.className = "foo";
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		},
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		mount: function(target, anchor) {
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			insertNode(div, target, anchor);
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		},
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		update: noop,
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		unmount: function() {
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			detachNode(div);
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		},
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		destroy: noop
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	};
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}
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function SvelteComponent(options) {
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	init(this, options);
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	this._state = options.data || {};
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	this._fragment = create_main_fragment(this._state, this);
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	if (options.target) {
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		var nodes = children(options.target);
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		options.hydrate ? this._fragment.claim(nodes) : this._fragment.create();
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		nodes.forEach(detachNode);
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		this._fragment.mount(options.target, options.anchor || null);
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	}
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}
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assign(SvelteComponent.prototype, proto);
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export default SvelteComponent;
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