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206 lines
4.5 KiB
206 lines
4.5 KiB
function assign ( target ) {
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for ( var i = 1; i < arguments.length; i += 1 ) {
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var source = arguments[i];
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for ( var k in source ) target[k] = source[k];
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}
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return target;
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}
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function appendNode ( node, target ) {
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target.appendChild( node );
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}
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function insertNode ( node, target, anchor ) {
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target.insertBefore( node, anchor );
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}
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function detachNode ( node ) {
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node.parentNode.removeChild( node );
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}
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function createElement ( name ) {
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return document.createElement( name );
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}
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function createText ( data ) {
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return document.createTextNode( data );
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}
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function differs ( a, b ) {
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return ( a !== b ) || ( a && ( typeof a === 'object' ) || ( typeof a === 'function' ) );
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}
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function dispatchObservers ( component, group, newState, oldState ) {
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for ( var key in group ) {
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if ( !( key in newState ) ) continue;
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var newValue = newState[ key ];
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var oldValue = oldState[ key ];
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if ( differs( newValue, oldValue ) ) {
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var callbacks = group[ key ];
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if ( !callbacks ) continue;
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for ( var i = 0; i < callbacks.length; i += 1 ) {
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var callback = callbacks[i];
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if ( callback.__calling ) continue;
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callback.__calling = true;
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callback.call( component, newValue, oldValue );
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callback.__calling = false;
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}
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}
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}
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}
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function get ( key ) {
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return key ? this._state[ key ] : this._state;
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}
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function fire ( eventName, data ) {
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var handlers = eventName in this._handlers && this._handlers[ eventName ].slice();
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if ( !handlers ) return;
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for ( var i = 0; i < handlers.length; i += 1 ) {
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handlers[i].call( this, data );
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}
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}
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function observe ( key, callback, options ) {
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var group = ( options && options.defer ) ? this._observers.post : this._observers.pre;
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( group[ key ] || ( group[ key ] = [] ) ).push( callback );
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if ( !options || options.init !== false ) {
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callback.__calling = true;
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callback.call( this, this._state[ key ] );
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callback.__calling = false;
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}
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return {
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cancel: function () {
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var index = group[ key ].indexOf( callback );
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if ( ~index ) group[ key ].splice( index, 1 );
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}
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};
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}
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function on ( eventName, handler ) {
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if ( eventName === 'teardown' ) return this.on( 'destroy', handler );
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var handlers = this._handlers[ eventName ] || ( this._handlers[ eventName ] = [] );
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handlers.push( handler );
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return {
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cancel: function () {
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var index = handlers.indexOf( handler );
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if ( ~index ) handlers.splice( index, 1 );
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}
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};
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}
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function set ( newState ) {
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this._set( assign( {}, newState ) );
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this._root._flush();
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}
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function _flush () {
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if ( !this._renderHooks ) return;
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while ( this._renderHooks.length ) {
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this._renderHooks.pop()();
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}
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}
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var proto = {
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get: get,
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fire: fire,
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observe: observe,
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on: on,
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set: set,
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_flush: _flush
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};
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var template = (function () {
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return {
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methods: {
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foo ( bar ) {
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console.log( bar );
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}
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},
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events: {
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foo ( node, callback ) {
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// code goes here
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}
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}
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};
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}());
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function create_main_fragment ( state, component ) {
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var button = createElement( 'button' );
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var foo_handler = template.events.foo.call( component, button, function ( event ) {
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var state = component.get();
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component.foo( state.bar );
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});
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appendNode( createText( "foo" ), button );
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return {
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mount: function ( target, anchor ) {
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insertNode( button, target, anchor );
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},
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unmount: function () {
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detachNode( button );
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},
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destroy: function () {
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foo_handler.teardown();
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}
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};
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}
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function SvelteComponent ( options ) {
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options = options || {};
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this._state = options.data || {};
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this._observers = {
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pre: Object.create( null ),
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post: Object.create( null )
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};
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this._handlers = Object.create( null );
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this._root = options._root || this;
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this._yield = options._yield;
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this._torndown = false;
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this._fragment = create_main_fragment( this._state, this );
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if ( options.target ) this._fragment.mount( options.target, null );
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}
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assign( SvelteComponent.prototype, template.methods, proto );
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SvelteComponent.prototype._set = function _set ( newState ) {
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var oldState = this._state;
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this._state = assign( {}, oldState, newState );
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dispatchObservers( this, this._observers.pre, newState, oldState );
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dispatchObservers( this, this._observers.post, newState, oldState );
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};
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SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
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this.fire( 'destroy' );
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if ( detach !== false ) this._fragment.unmount();
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this._fragment.destroy( false ); // TODO no arguments to destroy
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this._fragment = null;
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this._state = {};
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this._torndown = true;
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};
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export default SvelteComponent;
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