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svelte/test/js/samples/if-block-simple/expected.js

93 lines
2.3 KiB

import { appendNode, assign, createComment, createElement, createText, detachNode, dispatchObservers, insertNode, proto } from "svelte/shared.js";
function create_main_fragment ( state, component ) {
var if_block_anchor = createComment();
var if_block = state.foo && create_if_block( state, component );
return {
mount: function ( target, anchor ) {
insertNode( if_block_anchor, target, anchor );
if ( if_block ) if_block.mount( target, if_block_anchor );
},
update: function ( changed, state ) {
if ( state.foo ) {
if ( !if_block ) {
if_block = create_if_block( state, component );
if_block.mount( if_block_anchor.parentNode, if_block_anchor );
}
} else if ( if_block ) {
if_block.destroy( true );
if_block = null;
}
},
destroy: function ( detach ) {
if ( if_block ) if_block.destroy( detach );
if ( detach ) {
detachNode( if_block_anchor );
}
}
};
}
function create_if_block ( state, component ) {
var p = createElement( 'p' );
appendNode( createText( "foo!" ), p );
return {
mount: function ( target, anchor ) {
insertNode( p, target, anchor );
},
destroy: function ( detach ) {
if ( detach ) {
detachNode( p );
}
}
};
}
function SvelteComponent ( options ) {
options = options || {};
this._state = options.data || {};
this._observers = {
pre: Object.create( null ),
post: Object.create( null )
};
this._handlers = Object.create( null );
this._root = options._root;
this._yield = options._yield;
this._torndown = false;
this._fragment = create_main_fragment( this._state, this );
if ( options.target ) this._fragment.mount( options.target, null );
}
assign( SvelteComponent.prototype, proto );
SvelteComponent.prototype._set = function _set ( newState ) {
var oldState = this._state;
this._state = assign( {}, oldState, newState );
dispatchObservers( this, this._observers.pre, newState, oldState );
if ( this._fragment ) this._fragment.update( newState, this._state );
dispatchObservers( this, this._observers.post, newState, oldState );
};
SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
this.fire( 'destroy' );
this._fragment.destroy( detach !== false );
this._fragment = null;
this._state = {};
this._torndown = true;
};
export default SvelteComponent;