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1247 lines
32 KiB
1247 lines
32 KiB
/** @import { ComponentContext, Derived, Effect, Reaction, Signal, Source, Value } from '#client' */
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import { DEV } from 'esm-env';
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import { define_property, get_descriptors, get_prototype_of, index_of } from '../shared/utils.js';
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import {
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destroy_block_effect_children,
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destroy_effect_children,
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execute_effect_teardown,
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unlink_effect
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} from './reactivity/effects.js';
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import {
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EFFECT,
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RENDER_EFFECT,
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DIRTY,
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MAYBE_DIRTY,
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CLEAN,
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DERIVED,
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UNOWNED,
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DESTROYED,
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INERT,
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BRANCH_EFFECT,
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STATE_SYMBOL,
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BLOCK_EFFECT,
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ROOT_EFFECT,
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LEGACY_DERIVED_PROP,
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DISCONNECTED,
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BOUNDARY_EFFECT,
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REACTION_IS_UPDATING,
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BOUNDARY_SUSPENDED
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} from './constants.js';
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import {
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flush_idle_tasks,
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flush_boundary_micro_tasks,
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flush_post_micro_tasks
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} from './dom/task.js';
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import { internal_set } from './reactivity/sources.js';
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import {
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destroy_derived,
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destroy_derived_effects,
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execute_derived,
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update_derived
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} from './reactivity/deriveds.js';
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import * as e from './errors.js';
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import { FILENAME } from '../../constants.js';
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import { tracing_mode_flag } from '../flags/index.js';
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import { tracing_expressions, get_stack } from './dev/tracing.js';
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import {
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component_context,
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dev_current_component_function,
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is_runes,
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set_component_context,
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set_dev_current_component_function
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} from './context.js';
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import { add_boundary_effect, commit_boundary } from './dom/blocks/boundary.js';
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const FLUSH_MICROTASK = 0;
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const FLUSH_SYNC = 1;
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// Used for DEV time error handling
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/** @param {WeakSet<Error>} value */
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const handled_errors = new WeakSet();
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export let is_throwing_error = false;
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// Used for controlling the flush of effects.
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let scheduler_mode = FLUSH_MICROTASK;
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// Used for handling scheduling
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let is_micro_task_queued = false;
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/** @type {Effect | null} */
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let last_scheduled_effect = null;
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export let is_flushing_effect = false;
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export let is_destroying_effect = false;
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/** @param {boolean} value */
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export function set_is_flushing_effect(value) {
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is_flushing_effect = value;
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}
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/** @param {boolean} value */
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export function set_is_destroying_effect(value) {
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is_destroying_effect = value;
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}
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// Handle effect queues
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/** @type {Effect[]} */
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let queued_root_effects = [];
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let flush_count = 0;
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/** @type {Effect[]} Stack of effects, dev only */
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let dev_effect_stack = [];
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// Handle signal reactivity tree dependencies and reactions
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/** @type {null | Reaction} */
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export let active_reaction = null;
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export let untracking = false;
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/** @param {null | Reaction} reaction */
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export function set_active_reaction(reaction) {
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active_reaction = reaction;
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}
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/** @type {null | Effect} */
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export let active_effect = null;
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/** @param {null | Effect} effect */
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export function set_active_effect(effect) {
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active_effect = effect;
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}
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// TODO remove this, once we're satisfied that we're not leaking context
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/* @__PURE__ */
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setInterval(() => {
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if (active_effect !== null || active_reaction !== null) {
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// eslint-disable-next-line no-debugger
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debugger;
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}
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});
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/**
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* When sources are created within a derived, we record them so that we can safely allow
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* local mutations to these sources without the side-effect error being invoked unnecessarily.
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* @type {null | Source[]}
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*/
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export let derived_sources = null;
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/**
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* @param {Source[] | null} sources
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*/
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export function set_derived_sources(sources) {
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derived_sources = sources;
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}
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/**
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* The dependencies of the reaction that is currently being executed. In many cases,
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* the dependencies are unchanged between runs, and so this will be `null` unless
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* and until a new dependency is accessed — we track this via `skipped_deps`
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* @type {null | Value[]}
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*/
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export let new_deps = null;
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let skipped_deps = 0;
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/**
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* Tracks writes that the effect it's executed in doesn't listen to yet,
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* so that the dependency can be added to the effect later on if it then reads it
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* @type {null | Source[]}
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*/
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export let untracked_writes = null;
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/** @param {null | Source[]} value */
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export function set_untracked_writes(value) {
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untracked_writes = value;
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}
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/**
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* @type {number} Used by sources and deriveds for handling updates.
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* Version starts from 1 so that unowned deriveds differentiate between a created effect and a run one for tracing
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**/
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let write_version = 1;
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/** @type {number} Used to version each read of a source of derived to avoid duplicating depedencies inside a reaction */
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let read_version = 0;
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// If we are working with a get() chain that has no active container,
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// to prevent memory leaks, we skip adding the reaction.
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export let skip_reaction = false;
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// Handle collecting all signals which are read during a specific time frame
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/** @type {Set<Value> | null} */
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export let captured_signals = null;
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/** @param {Set<Value> | null} value */
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export function set_captured_signals(value) {
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captured_signals = value;
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}
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export function increment_write_version() {
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return ++write_version;
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}
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/**
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* Determines whether a derived or effect is dirty.
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* If it is MAYBE_DIRTY, will set the status to CLEAN
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* @param {Reaction} reaction
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* @returns {boolean}
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*/
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export function check_dirtiness(reaction) {
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var flags = reaction.f;
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if ((flags & DIRTY) !== 0) {
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return true;
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}
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if ((flags & MAYBE_DIRTY) !== 0) {
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var dependencies = reaction.deps;
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var is_unowned = (flags & UNOWNED) !== 0;
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if (dependencies !== null) {
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var i;
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var dependency;
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var is_disconnected = (flags & DISCONNECTED) !== 0;
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var is_unowned_connected = is_unowned && active_effect !== null && !skip_reaction;
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var length = dependencies.length;
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// If we are working with a disconnected or an unowned signal that is now connected (due to an active effect)
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// then we need to re-connect the reaction to the dependency
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if (is_disconnected || is_unowned_connected) {
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for (i = 0; i < length; i++) {
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dependency = dependencies[i];
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// We always re-add all reactions (even duplicates) if the derived was
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// previously disconnected
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if (is_disconnected || !dependency?.reactions?.includes(reaction)) {
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(dependency.reactions ??= []).push(reaction);
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}
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}
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if (is_disconnected) {
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reaction.f ^= DISCONNECTED;
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}
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}
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for (i = 0; i < length; i++) {
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dependency = dependencies[i];
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if (check_dirtiness(/** @type {Derived} */ (dependency))) {
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update_derived(/** @type {Derived} */ (dependency));
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}
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if (dependency.wv > reaction.wv) {
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return true;
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}
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}
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}
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// Unowned signals should never be marked as clean unless they
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// are used within an active_effect without skip_reaction
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if (!is_unowned || (active_effect !== null && !skip_reaction)) {
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set_signal_status(reaction, CLEAN);
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}
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}
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return false;
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}
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/**
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* @param {unknown} error
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* @param {Effect} effect
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*/
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function propagate_error(error, effect) {
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/** @type {Effect | null} */
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var current = effect;
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while (current !== null) {
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if ((current.f & BOUNDARY_EFFECT) !== 0) {
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try {
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// @ts-expect-error
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current.fn(error);
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return;
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} catch {
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// Remove boundary flag from effect
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current.f ^= BOUNDARY_EFFECT;
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}
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}
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current = current.parent;
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}
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is_throwing_error = false;
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throw error;
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}
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/**
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* @param {Effect} effect
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*/
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function should_rethrow_error(effect) {
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return (
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(effect.f & DESTROYED) === 0 &&
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(effect.parent === null || (effect.parent.f & BOUNDARY_EFFECT) === 0)
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);
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}
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export function reset_is_throwing_error() {
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is_throwing_error = false;
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}
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/**
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* @param {unknown} error
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* @param {Effect} effect
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* @param {Effect | null} previous_effect
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* @param {ComponentContext | null} component_context
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*/
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export function handle_error(error, effect, previous_effect, component_context) {
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if (is_throwing_error) {
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if (previous_effect === null) {
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is_throwing_error = false;
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}
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if (should_rethrow_error(effect)) {
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throw error;
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}
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return;
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}
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if (previous_effect !== null) {
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is_throwing_error = true;
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}
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if (
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!DEV ||
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component_context === null ||
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!(error instanceof Error) ||
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handled_errors.has(error)
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) {
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propagate_error(error, effect);
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return;
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}
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handled_errors.add(error);
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const component_stack = [];
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const effect_name = effect.fn?.name;
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if (effect_name) {
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component_stack.push(effect_name);
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}
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/** @type {ComponentContext | null} */
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let current_context = component_context;
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while (current_context !== null) {
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if (DEV) {
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/** @type {string} */
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var filename = current_context.function?.[FILENAME];
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if (filename) {
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const file = filename.split('/').pop();
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component_stack.push(file);
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}
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}
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current_context = current_context.p;
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}
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const indent = /Firefox/.test(navigator.userAgent) ? ' ' : '\t';
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define_property(error, 'message', {
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value: error.message + `\n${component_stack.map((name) => `\n${indent}in ${name}`).join('')}\n`
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});
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define_property(error, 'component_stack', {
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value: component_stack
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});
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const stack = error.stack;
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// Filter out internal files from callstack
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if (stack) {
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const lines = stack.split('\n');
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const new_lines = [];
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i];
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if (line.includes('svelte/src/internal')) {
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continue;
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}
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new_lines.push(line);
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}
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define_property(error, 'stack', {
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value: new_lines.join('\n')
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});
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}
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propagate_error(error, effect);
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if (should_rethrow_error(effect)) {
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throw error;
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}
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}
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/**
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* @param {Value} signal
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* @param {Effect} effect
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* @param {number} [depth]
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*/
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function schedule_possible_effect_self_invalidation(signal, effect, depth = 0) {
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var reactions = signal.reactions;
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if (reactions === null) return;
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for (var i = 0; i < reactions.length; i++) {
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var reaction = reactions[i];
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if ((reaction.f & DERIVED) !== 0) {
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schedule_possible_effect_self_invalidation(
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/** @type {Derived} */ (reaction),
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effect,
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depth + 1
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);
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} else if (effect === reaction) {
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if (depth === 0) {
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set_signal_status(reaction, DIRTY);
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} else if ((reaction.f & CLEAN) !== 0) {
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set_signal_status(reaction, MAYBE_DIRTY);
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}
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schedule_effect(/** @type {Effect} */ (reaction));
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}
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}
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}
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/**
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* @template V
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* @param {Reaction} reaction
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* @returns {V}
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*/
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export function update_reaction(reaction) {
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var previous_deps = new_deps;
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var previous_skipped_deps = skipped_deps;
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var previous_untracked_writes = untracked_writes;
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var previous_reaction = active_reaction;
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var previous_skip_reaction = skip_reaction;
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var prev_derived_sources = derived_sources;
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var previous_component_context = component_context;
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var previous_untracking = untracking;
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var flags = reaction.f;
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new_deps = /** @type {null | Value[]} */ (null);
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skipped_deps = 0;
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untracked_writes = null;
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active_reaction = (flags & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 ? reaction : null;
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// prettier-ignore
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skip_reaction =
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(flags & UNOWNED) !== 0 &&
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(!is_flushing_effect ||
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// If we were previously not in a reactive context and we're reading an unowned derived
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// that was created inside another reaction, then we don't fully know the real owner and thus
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// we need to skip adding any reactions for this unowned
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((previous_reaction === null || previous_untracking) &&
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/** @type {Derived} */ (reaction).parent !== null));
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derived_sources = null;
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set_component_context(reaction.ctx);
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untracking = false;
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read_version++;
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try {
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reaction.f |= REACTION_IS_UPDATING;
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var result = /** @type {Function} */ (0, reaction.fn)();
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var deps = reaction.deps;
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if (new_deps !== null) {
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var i;
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remove_reactions(reaction, skipped_deps);
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if (deps !== null && skipped_deps > 0) {
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deps.length = skipped_deps + new_deps.length;
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for (i = 0; i < new_deps.length; i++) {
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deps[skipped_deps + i] = new_deps[i];
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}
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} else {
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reaction.deps = deps = new_deps;
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}
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if (!skip_reaction) {
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for (i = skipped_deps; i < deps.length; i++) {
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(deps[i].reactions ??= []).push(reaction);
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}
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}
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} else if (deps !== null && skipped_deps < deps.length) {
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remove_reactions(reaction, skipped_deps);
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deps.length = skipped_deps;
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}
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// If we're inside an effect and we have untracked writes, then we need to
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|
// ensure that if any of those untracked writes result in re-invalidation
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// of the current effect, then that happens accordingly
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if (
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is_runes() &&
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untracked_writes !== null &&
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(reaction.f & (DERIVED | MAYBE_DIRTY | DIRTY)) === 0
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) {
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for (i = 0; i < /** @type {Source[]} */ (untracked_writes).length; i++) {
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schedule_possible_effect_self_invalidation(
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untracked_writes[i],
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/** @type {Effect} */ (reaction)
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|
);
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}
|
|
}
|
|
|
|
// If we are returning to an previous reaction then
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|
// we need to increment the read version to ensure that
|
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// any dependencies in this reaction aren't marked with
|
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// the same version
|
|
if (previous_reaction !== null) {
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read_version++;
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}
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return result;
|
|
} finally {
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reaction.f ^= REACTION_IS_UPDATING;
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new_deps = previous_deps;
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skipped_deps = previous_skipped_deps;
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untracked_writes = previous_untracked_writes;
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active_reaction = previous_reaction;
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|
skip_reaction = previous_skip_reaction;
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|
derived_sources = prev_derived_sources;
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|
set_component_context(previous_component_context);
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|
untracking = previous_untracking;
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|
}
|
|
}
|
|
|
|
/**
|
|
* @template V
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|
* @param {Reaction} signal
|
|
* @param {Value<V>} dependency
|
|
* @returns {void}
|
|
*/
|
|
function remove_reaction(signal, dependency) {
|
|
let reactions = dependency.reactions;
|
|
if (reactions !== null) {
|
|
var index = index_of.call(reactions, signal);
|
|
if (index !== -1) {
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var new_length = reactions.length - 1;
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|
if (new_length === 0) {
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reactions = dependency.reactions = null;
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|
} else {
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|
// Swap with last element and then remove.
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reactions[index] = reactions[new_length];
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|
reactions.pop();
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|
}
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|
}
|
|
}
|
|
// If the derived has no reactions, then we can disconnect it from the graph,
|
|
// allowing it to either reconnect in the future, or be GC'd by the VM.
|
|
if (
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|
reactions === null &&
|
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(dependency.f & DERIVED) !== 0 &&
|
|
// Destroying a child effect while updating a parent effect can cause a dependency to appear
|
|
// to be unused, when in fact it is used by the currently-updating parent. Checking `new_deps`
|
|
// allows us to skip the expensive work of disconnecting and immediately reconnecting it
|
|
(new_deps === null || !new_deps.includes(dependency))
|
|
) {
|
|
set_signal_status(dependency, MAYBE_DIRTY);
|
|
// If we are working with a derived that is owned by an effect, then mark it as being
|
|
// disconnected.
|
|
if ((dependency.f & (UNOWNED | DISCONNECTED)) === 0) {
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|
dependency.f ^= DISCONNECTED;
|
|
}
|
|
// Disconnect any reactions owned by this reaction
|
|
destroy_derived_effects(/** @type {Derived} **/ (dependency));
|
|
remove_reactions(/** @type {Derived} **/ (dependency), 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {Reaction} signal
|
|
* @param {number} start_index
|
|
* @returns {void}
|
|
*/
|
|
export function remove_reactions(signal, start_index) {
|
|
var dependencies = signal.deps;
|
|
if (dependencies === null) return;
|
|
|
|
for (var i = start_index; i < dependencies.length; i++) {
|
|
remove_reaction(signal, dependencies[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {Effect} effect
|
|
* @returns {void}
|
|
*/
|
|
export function update_effect(effect) {
|
|
var flags = effect.f;
|
|
|
|
if ((flags & DESTROYED) !== 0) {
|
|
return;
|
|
}
|
|
|
|
set_signal_status(effect, CLEAN);
|
|
|
|
var previous_effect = active_effect;
|
|
var previous_component_context = component_context;
|
|
|
|
active_effect = effect;
|
|
|
|
if (DEV) {
|
|
var previous_component_fn = dev_current_component_function;
|
|
set_dev_current_component_function(effect.component_function);
|
|
}
|
|
|
|
try {
|
|
if ((flags & BLOCK_EFFECT) !== 0) {
|
|
destroy_block_effect_children(effect);
|
|
} else {
|
|
destroy_effect_children(effect);
|
|
}
|
|
|
|
execute_effect_teardown(effect);
|
|
var teardown = update_reaction(effect);
|
|
effect.teardown = typeof teardown === 'function' ? teardown : null;
|
|
effect.wv = write_version;
|
|
|
|
var deps = effect.deps;
|
|
|
|
// In DEV, we need to handle a case where $inspect.trace() might
|
|
// incorrectly state a source dependency has not changed when it has.
|
|
// That's beacuse that source was changed by the same effect, causing
|
|
// the versions to match. We can avoid this by incrementing the version
|
|
if (DEV && tracing_mode_flag && (effect.f & DIRTY) !== 0 && deps !== null) {
|
|
for (let i = 0; i < deps.length; i++) {
|
|
var dep = deps[i];
|
|
if (dep.trace_need_increase) {
|
|
dep.wv = increment_write_version();
|
|
dep.trace_need_increase = undefined;
|
|
dep.trace_v = undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DEV) {
|
|
dev_effect_stack.push(effect);
|
|
}
|
|
} catch (error) {
|
|
handle_error(error, effect, previous_effect, previous_component_context || effect.ctx);
|
|
} finally {
|
|
active_effect = previous_effect;
|
|
|
|
if (DEV) {
|
|
set_dev_current_component_function(previous_component_fn);
|
|
}
|
|
}
|
|
}
|
|
|
|
function log_effect_stack() {
|
|
// eslint-disable-next-line no-console
|
|
console.error(
|
|
'Last ten effects were: ',
|
|
dev_effect_stack.slice(-10).map((d) => d.fn)
|
|
);
|
|
dev_effect_stack = [];
|
|
}
|
|
|
|
function infinite_loop_guard() {
|
|
if (flush_count > 1000) {
|
|
flush_count = 0;
|
|
try {
|
|
e.effect_update_depth_exceeded();
|
|
} catch (error) {
|
|
if (DEV) {
|
|
// stack is garbage, ignore. Instead add a console.error message.
|
|
define_property(error, 'stack', {
|
|
value: ''
|
|
});
|
|
}
|
|
// Try and handle the error so it can be caught at a boundary, that's
|
|
// if there's an effect available from when it was last scheduled
|
|
if (last_scheduled_effect !== null) {
|
|
if (DEV) {
|
|
try {
|
|
handle_error(error, last_scheduled_effect, null, null);
|
|
} catch (e) {
|
|
// Only log the effect stack if the error is re-thrown
|
|
log_effect_stack();
|
|
throw e;
|
|
}
|
|
} else {
|
|
handle_error(error, last_scheduled_effect, null, null);
|
|
}
|
|
} else {
|
|
if (DEV) {
|
|
log_effect_stack();
|
|
}
|
|
throw error;
|
|
}
|
|
}
|
|
}
|
|
flush_count++;
|
|
}
|
|
|
|
/**
|
|
* @param {Array<Effect>} root_effects
|
|
* @returns {void}
|
|
*/
|
|
function flush_queued_root_effects(root_effects) {
|
|
var length = root_effects.length;
|
|
if (length === 0) {
|
|
return;
|
|
}
|
|
infinite_loop_guard();
|
|
|
|
var previously_flushing_effect = is_flushing_effect;
|
|
is_flushing_effect = true;
|
|
|
|
try {
|
|
for (var i = 0; i < length; i++) {
|
|
var effect = root_effects[i];
|
|
|
|
if ((effect.f & CLEAN) === 0) {
|
|
effect.f ^= CLEAN;
|
|
}
|
|
|
|
/** @type {Effect[]} */
|
|
var collected_effects = [];
|
|
|
|
process_effects(effect, collected_effects);
|
|
flush_queued_effects(collected_effects);
|
|
}
|
|
} finally {
|
|
is_flushing_effect = previously_flushing_effect;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {Array<Effect>} effects
|
|
* @returns {void}
|
|
*/
|
|
function flush_queued_effects(effects) {
|
|
var length = effects.length;
|
|
if (length === 0) return;
|
|
|
|
for (var i = 0; i < length; i++) {
|
|
var effect = effects[i];
|
|
|
|
if ((effect.f & (DESTROYED | INERT)) === 0) {
|
|
try {
|
|
if (check_dirtiness(effect)) {
|
|
update_effect(effect);
|
|
|
|
// Effects with no dependencies or teardown do not get added to the effect tree.
|
|
// Deferred effects (e.g. `$effect(...)`) _are_ added to the tree because we
|
|
// don't know if we need to keep them until they are executed. Doing the check
|
|
// here (rather than in `update_effect`) allows us to skip the work for
|
|
// immediate effects.
|
|
if (effect.deps === null && effect.first === null && effect.nodes_start === null) {
|
|
if (effect.teardown === null) {
|
|
// remove this effect from the graph
|
|
unlink_effect(effect);
|
|
} else {
|
|
// keep the effect in the graph, but free up some memory
|
|
effect.fn = null;
|
|
}
|
|
}
|
|
}
|
|
} catch (error) {
|
|
handle_error(error, effect, null, effect.ctx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function flush_deferred() {
|
|
is_micro_task_queued = false;
|
|
|
|
if (flush_count > 1001) {
|
|
return;
|
|
}
|
|
|
|
const previous_queued_root_effects = queued_root_effects;
|
|
queued_root_effects = [];
|
|
flush_queued_root_effects(previous_queued_root_effects);
|
|
|
|
if (!is_micro_task_queued) {
|
|
flush_count = 0;
|
|
last_scheduled_effect = null;
|
|
|
|
if (DEV) {
|
|
dev_effect_stack = [];
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {Effect} signal
|
|
* @returns {void}
|
|
*/
|
|
export function schedule_effect(signal) {
|
|
if (scheduler_mode === FLUSH_MICROTASK) {
|
|
if (!is_micro_task_queued) {
|
|
is_micro_task_queued = true;
|
|
queueMicrotask(flush_deferred);
|
|
}
|
|
}
|
|
|
|
last_scheduled_effect = signal;
|
|
|
|
var effect = signal;
|
|
|
|
while (effect.parent !== null) {
|
|
effect = effect.parent;
|
|
var flags = effect.f;
|
|
|
|
if ((flags & (ROOT_EFFECT | BRANCH_EFFECT)) !== 0) {
|
|
if ((flags & CLEAN) === 0) return;
|
|
effect.f ^= CLEAN;
|
|
}
|
|
}
|
|
|
|
queued_root_effects.push(effect);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* This function both runs render effects and collects user effects in topological order
|
|
* from the starting effect passed in. Effects will be collected when they match the filtered
|
|
* bitwise flag passed in only. The collected effects array will be populated with all the user
|
|
* effects to be flushed.
|
|
*
|
|
* @param {Effect} effect
|
|
* @param {Effect[]} collected_effects
|
|
* @param {Effect} [boundary]
|
|
* @returns {void}
|
|
*/
|
|
function process_effects(effect, collected_effects, boundary) {
|
|
var current_effect = effect.first;
|
|
var effects = [];
|
|
|
|
main_loop: while (current_effect !== null) {
|
|
var flags = current_effect.f;
|
|
var is_branch = (flags & BRANCH_EFFECT) !== 0;
|
|
var is_skippable_branch = is_branch && (flags & CLEAN) !== 0;
|
|
var sibling = current_effect.next;
|
|
|
|
if (!is_skippable_branch && (flags & INERT) === 0) {
|
|
if (boundary !== undefined && (flags & (BLOCK_EFFECT | BRANCH_EFFECT)) === 0) {
|
|
// Inside a boundary, defer everything except block/branch effects
|
|
add_boundary_effect(/** @type {Effect} */ (boundary), current_effect);
|
|
} else if ((flags & BOUNDARY_EFFECT) !== 0) {
|
|
process_effects(current_effect, collected_effects, current_effect);
|
|
|
|
if ((current_effect.f & BOUNDARY_SUSPENDED) === 0) {
|
|
// no more async work to happen
|
|
commit_boundary(current_effect);
|
|
}
|
|
} else if ((flags & RENDER_EFFECT) !== 0) {
|
|
if (is_branch) {
|
|
current_effect.f ^= CLEAN;
|
|
} else {
|
|
// Ensure we set the effect to be the active reaction
|
|
// to ensure that unowned deriveds are correctly tracked
|
|
// because we're flushing the current effect
|
|
var previous_active_reaction = active_reaction;
|
|
try {
|
|
active_reaction = current_effect;
|
|
if (check_dirtiness(current_effect)) {
|
|
update_effect(current_effect);
|
|
}
|
|
} catch (error) {
|
|
handle_error(error, current_effect, null, current_effect.ctx);
|
|
} finally {
|
|
active_reaction = previous_active_reaction;
|
|
}
|
|
}
|
|
|
|
var child = current_effect.first;
|
|
|
|
if (child !== null) {
|
|
current_effect = child;
|
|
continue;
|
|
}
|
|
} else if ((flags & EFFECT) !== 0) {
|
|
effects.push(current_effect);
|
|
}
|
|
}
|
|
|
|
if (sibling === null) {
|
|
let parent = current_effect.parent;
|
|
|
|
while (parent !== null) {
|
|
if (effect === parent) {
|
|
break main_loop;
|
|
}
|
|
|
|
var parent_sibling = parent.next;
|
|
if (parent_sibling !== null) {
|
|
current_effect = parent_sibling;
|
|
continue main_loop;
|
|
}
|
|
parent = parent.parent;
|
|
}
|
|
}
|
|
|
|
current_effect = sibling;
|
|
}
|
|
|
|
// We might be dealing with many effects here, far more than can be spread into
|
|
// an array push call (callstack overflow). So let's deal with each effect in a loop.
|
|
for (var i = 0; i < effects.length; i++) {
|
|
child = effects[i];
|
|
collected_effects.push(child);
|
|
process_effects(child, collected_effects);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Internal version of `flushSync` with the option to not flush previous effects.
|
|
* Returns the result of the passed function, if given.
|
|
* @param {() => any} [fn]
|
|
* @returns {any}
|
|
*/
|
|
export function flush_sync(fn) {
|
|
var previous_scheduler_mode = scheduler_mode;
|
|
var previous_queued_root_effects = queued_root_effects;
|
|
|
|
try {
|
|
infinite_loop_guard();
|
|
|
|
/** @type {Effect[]} */
|
|
const root_effects = [];
|
|
|
|
scheduler_mode = FLUSH_SYNC;
|
|
queued_root_effects = root_effects;
|
|
is_micro_task_queued = false;
|
|
|
|
flush_queued_root_effects(previous_queued_root_effects);
|
|
|
|
var result = fn?.();
|
|
|
|
flush_boundary_micro_tasks();
|
|
flush_post_micro_tasks();
|
|
flush_idle_tasks();
|
|
if (queued_root_effects.length > 0 || root_effects.length > 0) {
|
|
flush_sync();
|
|
}
|
|
|
|
flush_count = 0;
|
|
last_scheduled_effect = null;
|
|
if (DEV) {
|
|
dev_effect_stack = [];
|
|
}
|
|
|
|
return result;
|
|
} finally {
|
|
scheduler_mode = previous_scheduler_mode;
|
|
queued_root_effects = previous_queued_root_effects;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a promise that resolves once any pending state changes have been applied.
|
|
* @returns {Promise<void>}
|
|
*/
|
|
export async function tick() {
|
|
await Promise.resolve();
|
|
// By calling flush_sync we guarantee that any pending state changes are applied after one tick.
|
|
// TODO look into whether we can make flushing subsequent updates synchronously in the future.
|
|
flush_sync();
|
|
}
|
|
|
|
/**
|
|
* @template V
|
|
* @param {Value<V>} signal
|
|
* @returns {V}
|
|
*/
|
|
export function get(signal) {
|
|
var flags = signal.f;
|
|
var is_derived = (flags & DERIVED) !== 0;
|
|
|
|
// If the derived is destroyed, just execute it again without retaining
|
|
// its memoisation properties as the derived is stale
|
|
if (is_derived && (flags & DESTROYED) !== 0) {
|
|
var value = execute_derived(/** @type {Derived} */ (signal));
|
|
// Ensure the derived remains destroyed
|
|
destroy_derived(/** @type {Derived} */ (signal));
|
|
return value;
|
|
}
|
|
|
|
if (captured_signals !== null) {
|
|
captured_signals.add(signal);
|
|
}
|
|
|
|
// Register the dependency on the current reaction signal.
|
|
if (active_reaction !== null && !untracking) {
|
|
if (derived_sources !== null && derived_sources.includes(signal)) {
|
|
e.state_unsafe_local_read();
|
|
}
|
|
|
|
var deps = active_reaction.deps;
|
|
|
|
if ((active_reaction.f & REACTION_IS_UPDATING) !== 0) {
|
|
// we're in the effect init/update cycle
|
|
if (signal.rv < read_version) {
|
|
signal.rv = read_version;
|
|
|
|
// If the signal is accessing the same dependencies in the same
|
|
// order as it did last time, increment `skipped_deps`
|
|
// rather than updating `new_deps`, which creates GC cost
|
|
if (new_deps === null && deps !== null && deps[skipped_deps] === signal) {
|
|
skipped_deps++;
|
|
} else if (new_deps === null) {
|
|
new_deps = [signal];
|
|
} else {
|
|
new_deps.push(signal);
|
|
}
|
|
}
|
|
} else {
|
|
// we're adding a dependency outside the init/update cycle
|
|
// (i.e. after an `await`)
|
|
// TODO we probably want to disable this for user effects,
|
|
// otherwise it's a breaking change, albeit a desirable one?
|
|
if (deps === null) {
|
|
deps = [signal];
|
|
} else if (!deps.includes(signal)) {
|
|
deps.push(signal);
|
|
}
|
|
|
|
if (signal.reactions === null) {
|
|
signal.reactions = [active_reaction];
|
|
} else if (!signal.reactions.includes(active_reaction)) {
|
|
signal.reactions.push(active_reaction);
|
|
}
|
|
}
|
|
} else if (
|
|
is_derived &&
|
|
/** @type {Derived} */ (signal).deps === null &&
|
|
/** @type {Derived} */ (signal).effects === null
|
|
) {
|
|
var derived = /** @type {Derived} */ (signal);
|
|
var parent = derived.parent;
|
|
|
|
if (parent !== null && (parent.f & UNOWNED) === 0) {
|
|
// If the derived is owned by another derived then mark it as unowned
|
|
// as the derived value might have been referenced in a different context
|
|
// since and thus its parent might not be its true owner anymore
|
|
derived.f ^= UNOWNED;
|
|
}
|
|
}
|
|
|
|
if (is_derived) {
|
|
derived = /** @type {Derived} */ (signal);
|
|
|
|
if (check_dirtiness(derived)) {
|
|
update_derived(derived);
|
|
}
|
|
}
|
|
|
|
if (
|
|
DEV &&
|
|
tracing_mode_flag &&
|
|
tracing_expressions !== null &&
|
|
active_reaction !== null &&
|
|
tracing_expressions.reaction === active_reaction
|
|
) {
|
|
// Used when mapping state between special blocks like `each`
|
|
if (signal.debug) {
|
|
signal.debug();
|
|
} else if (signal.created) {
|
|
var entry = tracing_expressions.entries.get(signal);
|
|
|
|
if (entry === undefined) {
|
|
entry = { read: [] };
|
|
tracing_expressions.entries.set(signal, entry);
|
|
}
|
|
|
|
entry.read.push(get_stack('TracedAt'));
|
|
}
|
|
}
|
|
|
|
return signal.v;
|
|
}
|
|
|
|
/**
|
|
* Like `get`, but checks for `undefined`. Used for `var` declarations because they can be accessed before being declared
|
|
* @template V
|
|
* @param {Value<V> | undefined} signal
|
|
* @returns {V | undefined}
|
|
*/
|
|
export function safe_get(signal) {
|
|
return signal && get(signal);
|
|
}
|
|
|
|
/**
|
|
* Capture an array of all the signals that are read when `fn` is called
|
|
* @template T
|
|
* @param {() => T} fn
|
|
*/
|
|
export function capture_signals(fn) {
|
|
var previous_captured_signals = captured_signals;
|
|
captured_signals = new Set();
|
|
|
|
var captured = captured_signals;
|
|
var signal;
|
|
|
|
try {
|
|
untrack(fn);
|
|
if (previous_captured_signals !== null) {
|
|
for (signal of captured_signals) {
|
|
previous_captured_signals.add(signal);
|
|
}
|
|
}
|
|
} finally {
|
|
captured_signals = previous_captured_signals;
|
|
}
|
|
|
|
return captured;
|
|
}
|
|
|
|
/**
|
|
* Invokes a function and captures all signals that are read during the invocation,
|
|
* then invalidates them.
|
|
* @param {() => any} fn
|
|
*/
|
|
export function invalidate_inner_signals(fn) {
|
|
var captured = capture_signals(() => untrack(fn));
|
|
|
|
for (var signal of captured) {
|
|
// Go one level up because derived signals created as part of props in legacy mode
|
|
if ((signal.f & LEGACY_DERIVED_PROP) !== 0) {
|
|
for (const dep of /** @type {Derived} */ (signal).deps || []) {
|
|
if ((dep.f & DERIVED) === 0) {
|
|
// Use internal_set instead of set here and below to avoid mutation validation
|
|
internal_set(dep, dep.v);
|
|
}
|
|
}
|
|
} else {
|
|
internal_set(signal, signal.v);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* When used inside a [`$derived`](https://svelte.dev/docs/svelte/$derived) or [`$effect`](https://svelte.dev/docs/svelte/$effect),
|
|
* any state read inside `fn` will not be treated as a dependency.
|
|
*
|
|
* ```ts
|
|
* $effect(() => {
|
|
* // this will run when `data` changes, but not when `time` changes
|
|
* save(data, {
|
|
* timestamp: untrack(() => time)
|
|
* });
|
|
* });
|
|
* ```
|
|
* @template T
|
|
* @param {() => T} fn
|
|
* @returns {T}
|
|
*/
|
|
export function untrack(fn) {
|
|
var previous_untracking = untracking;
|
|
try {
|
|
untracking = true;
|
|
return fn();
|
|
} finally {
|
|
untracking = previous_untracking;
|
|
}
|
|
}
|
|
|
|
const STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN);
|
|
|
|
/**
|
|
* @param {Signal} signal
|
|
* @param {number} status
|
|
* @returns {void}
|
|
*/
|
|
export function set_signal_status(signal, status) {
|
|
signal.f = (signal.f & STATUS_MASK) | status;
|
|
}
|
|
|
|
/**
|
|
* @param {Record<string, unknown>} obj
|
|
* @param {string[]} keys
|
|
* @returns {Record<string, unknown>}
|
|
*/
|
|
export function exclude_from_object(obj, keys) {
|
|
/** @type {Record<string, unknown>} */
|
|
var result = {};
|
|
|
|
for (var key in obj) {
|
|
if (!keys.includes(key)) {
|
|
result[key] = obj[key];
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`.
|
|
* Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases).
|
|
* @param {any} value
|
|
* @returns {void}
|
|
*/
|
|
export function deep_read_state(value) {
|
|
if (typeof value !== 'object' || !value || value instanceof EventTarget) {
|
|
return;
|
|
}
|
|
|
|
if (STATE_SYMBOL in value) {
|
|
deep_read(value);
|
|
} else if (!Array.isArray(value)) {
|
|
for (let key in value) {
|
|
const prop = value[key];
|
|
if (typeof prop === 'object' && prop && STATE_SYMBOL in prop) {
|
|
deep_read(prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Deeply traverse an object and read all its properties
|
|
* so that they're all reactive in case this is `$state`
|
|
* @param {any} value
|
|
* @param {Set<any>} visited
|
|
* @returns {void}
|
|
*/
|
|
export function deep_read(value, visited = new Set()) {
|
|
if (
|
|
typeof value === 'object' &&
|
|
value !== null &&
|
|
// We don't want to traverse DOM elements
|
|
!(value instanceof EventTarget) &&
|
|
!visited.has(value)
|
|
) {
|
|
visited.add(value);
|
|
// When working with a possible SvelteDate, this
|
|
// will ensure we capture changes to it.
|
|
if (value instanceof Date) {
|
|
value.getTime();
|
|
}
|
|
for (let key in value) {
|
|
try {
|
|
deep_read(value[key], visited);
|
|
} catch (e) {
|
|
// continue
|
|
}
|
|
}
|
|
const proto = get_prototype_of(value);
|
|
if (
|
|
proto !== Object.prototype &&
|
|
proto !== Array.prototype &&
|
|
proto !== Map.prototype &&
|
|
proto !== Set.prototype &&
|
|
proto !== Date.prototype
|
|
) {
|
|
const descriptors = get_descriptors(proto);
|
|
for (let key in descriptors) {
|
|
const get = descriptors[key].get;
|
|
if (get) {
|
|
try {
|
|
get.call(value);
|
|
} catch (e) {
|
|
// continue
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|