--- title: Side effects --- - `$effect` (.pre) - when not to use it, better patterns for what to do instead Side effects play a crucial role in applications. They are triggered by state changes and can then interact with external systems, like logging something, setting up a server connection or synchronize with a third-party library that has no knowledge of Svelte's reactivity model. ## `$effect` fundamentals To run _side-effects_ when the component is mounted to the DOM, and when values change, we can use the `$effect` rune ([demo](/#H4sIAAAAAAAAE31T24rbMBD9lUG7kAQ2sbdlX7xOYNk_aB_rQhRpbAsU2UiTW0P-vbrYubSlYGzmzMzROTPymdVKo2PFjzMzfIusYB99z14YnfoQuD1qQh-7bmdFQEonrOppVZmKNBI49QthCc-OOOH0LZ-9jxnR6c7eUpOnuv6KeT5JFdcqbvbcBcgDz1jXKGg6ncFyBedYR6IzLrAZwiN5vtSxaJA-EzadfJEjKw11C6GR22-BLH8B_wxdByWpvUYtqqal2XB6RVkG1CoHB6U1WJzbnYFDiwb3aGEdDa3Bm1oH12sQLTcNPp7r56m_00mHocSG97_zd7ICUXonA5fwKbPbkE2ZtMJGGVkEdctzQi4QzSwr9prnFYNk5hpmqVuqPQjNnfOJoMF22lUsrq_UfIN6lfSVyvQ7grB3X2mjMZYO3XO9w-U5iLx42qg29md3BP_ni5P4gy9ikTBlHxjLzAtPDlyYZmRdjAbGq7HprEQ7p64v4LU_guu0kvAkhBim3nMplWl8FreQD-CW20aZR0wq12t-KqDWeBywhvexKC3memmDwlHAv9q4Vo2ZK8KtK0CgX7u9J8wXbzdKv-nRnfF_2baTqlYoWUF2h5efl9-n0O6koAMAAA==)): ```svelte ``` The function passed to `$effect` will run when the component mounts, and will re-run after any changes to the values it reads that were declared with `$state` or `$derived` (including those passed in with `$props`). Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied. You can place `$effect` anywhere, not just at the top level of a component, as long as it is called during component initialization (or while a parent effect is active). It is then tied to the lifecycle of the component (or parent effect) and will therefore destroy itself when the component unmounts (or the parent effect is destroyed). You can return a function from `$effect`, which will run immediately before the effect re-runs, and before it is destroyed ([demo](/#H4sIAAAAAAAAE42SzW6DMBCEX2Vl5RDaVCQ9JoDUY--9lUox9lKsGBvZC1GEePcaKPnpqSe86_m0M2t6ViqNnu0_e2Z4jWzP3pqGbRhdmrHwHWrCUHvbOjF2Ei-caijLTU4aCYRtDUEKK0-ccL2NDstNrbRWHoU10t8Eu-121gTVCssSBa3XEaQZ9GMrpziGj0p5OAccCgSHwmEgJZwrNNihg6MyhK7j-gii4uYb_YyGUZ5guQwzPdL7b_U4ZNSOvp9T2B3m1rB5cLx4zMkhtc7AHz7YVCVwEFzrgosTBMuNs52SKDegaPbvWnMH8AhUXaNUIY6-hHCldQhUIcyLCFlfAuHvkCKaYk8iYevGGgy2wyyJnpy9oLwG0sjdNe2yhGhJN32HsUzi2xOapNpl_bSLIYnDeeoVLZE1YI3QSpzSfo7-8J5PKbwOmdf2jC6JZyD7HxpPaMk93aHhF6utVKVCyfbkWhy-hh9Z3o_2nQIAAA==)). ```svelte
{state.value} doubled is {derived.value}
``` An effect only depends on the values that it read the last time it ran. If `a` is true, changes to `b` will [not cause this effect to rerun](/#H4sIAAAAAAAAE3WQ0WrDMAxFf0U1hTow1vcsMfQ7lj3YjlxEXTvEymC4_vfFC6Ewtidxde8RkrJw5DGJ9j2LoO8oWnGZJvEi-GuqIn2iZ1x1istsa6dLdqaJ1RAG9sigoYdjYs0onfYJm7fdMX85q3dE59CylA30CnJtDWxjSNHjq49XeZqXEChcT9usLUAOpIbHA0yzM78oColGhDVofLS3neZSS6mqOz-XD51ZmGOAGKwne-vztk-956CL0kAJsi7decupf4l658EUZX4I8yTWt93jSI5wFC3PC5aP8g0Aje5DcQEAAA==): ```ts let a = false; let b = false; // ---cut--- $effect(() => { console.log('running'); if (a || b) { console.log('inside if block'); } }); ``` ## When not to use `$effect` In general, `$effect` is best considered something of an escape hatch — useful for things like analytics and direct DOM manipulation — rather than a tool you should use frequently. In particular, avoid using it to synchronise state. Instead of this... ```svelte ``` ...do this: ```svelte ``` > For things that are more complicated than a simple expression like `count * 2`, you can also use [`$derived.by`](#$derived-by). You might be tempted to do something convoluted with effects to link one value to another. The following example shows two inputs for "money spent" and "money left" that are connected to each other. If you update one, the other should update accordingly. Don't use effects for this ([demo](/#H4sIAAAAAAAACpVRy2rDMBD8lWXJwYE0dg-9KFYg31H3oNirIJBlYa1DjPG_F8l1XEop9LgzOzP7mFAbSwHF-4ROtYQCL97jAXn0sQh3skx4wNANfR2RMtS98XyuXMWWGLhjZUHCa1GcVix4cgwSdoEVU1bsn4wl_Y1I2kS6inekNdWcZXuQZ5giFDWpfwl5WYyT2fynbB1g1UWbTVbm2w6utOpKNq1TGucHhri6rLBX7kYVwtW4RtyVHUhOyXeGVj3klLxnyJP0i8lXNJUx6en-v6A48K85kTimpi0sYj-yAo-Wlh9FcL1LY4K3ahSgLT1OC3ZTXkBxfKN2uVC6T5LjAduuMdpQg4L7geaP-RNHPuClMQIAAA==)): ```svelte ``` Instead, use callbacks where possible ([demo](/#H4sIAAAAAAAACo2SP2-DMBDFv8rp1CFR84cOXQhU6p6tY-ngwoEsGWPhI0pk8d0rG5yglqGj37v7veMJh7VUZDH9dKhFS5jiuzG4Q74Z_7AXUky4Q9sNfemVzJa9NPxW6IIVMXDHQkEOL0lyipo1pBlyeLIsmDbJ9u4oqhdG2A2mLrgedMmy0zCYSjB9eMaGtuC8WXBkPtOBRd8QHy5CDXSa3Jk7HbOfDgjWuAo_U71kz9vr6Bgc2X44orPjow2dKfFNKhSTSW0GBl9iXmAvdEMFQqDmLgBH6HQYyt3ie0doxTV3IWqEY2DN88eohqePvsf9O9mf_if4HMSVXD89NfEI99qvbMs3RdPv4MXYaSWtUeKWQq3oOlfZCJNCcnildlFgWMcdtl0la0kVptwPNH6NP_uzV0acAgAA)): ```svelte ``` If you need to use bindings, for whatever reason (for example when you want some kind of "writable `$derived`"), consider using getters and setters to synchronise state ([demo](/#H4sIAAAAAAAACo2SQW-DMAyF_4pl7dBqXcsOu1CYtHtvO44dsmKqSCFExFRFiP8-xRCGth52tJ_9PecpA1bakMf0Y0CrasIU35zDHXLvQuGvZJhwh77p2nPoZP7casevhS3YEAM3rAzk8Jwkx9jzjixDDg-eFdMm2S6KoWolyK6ItuCqs2fWjYXOlYrpPTA2tIUhiAVH5iPtWbUX4v1VmY6Okzpzp2OepgNEGu_CT1St2fP2fXQ0juwwHNHZ4ScNmxn1RUaCybR1HUMIMS-wVfZCBYJQ80GAIzRWhvJh9d4RanXLB7Ea4SCsef4Qu1IG68Xu387h9D_GJ2ne8ZXpxTZUv1w994amjxCaMc1Se2dUn0Jl6DaHeFEuhWT_QvUqOlnHHdZNqStNJabcdjR-jt8IbC-7lgIAAA==)): ```svelte ``` If you absolutely have to update `$state` within an effect and run into an infinite loop because you read and write to the same `$state`, use [untrack](functions#untrack). ## `$effect.pre` In rare cases, you may need to run code _before_ the DOM updates. For this we can use the `$effect.pre` rune: ```svelte{message}
{/each}in template: {$effect.tracking()}
``` This allows you to (for example) add things like subscriptions without causing memory leaks, by putting them in child effects. Here's a `readable` function that listens to changes from a callback function as long as it's inside a tracking context: ```ts import { tick } from 'svelte'; export default function readable