/* src/Main.html generated by Svelte vx.y.z */ const file = "src/Main.html"; function create_main_fragment(component, ctx) { var p, text; return { c: function create() { p = createElement("p"); text = createText("Hello world!"); addLoc(p, file, 0, 0, 0); }, m: function mount(target, anchor) { insert(target, p, anchor); append(p, text); }, p: noop, d: function destroy(detach) { if (detach) { detachNode(p); } } }; } function Main(options) { this._debugName = '
'; if (!options || (!options.target && !options.root)) throw new Error("'target' is a required option"); init(this, options); this._state = assign({}, options.data); this._intro = true; this._fragment = create_main_fragment(this, this._state); if (options.target) { if (options.hydrate) throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option"); this._fragment.c(); this._mount(options.target, options.anchor); } } assign(Main.prototype, { destroy: destroyDev, get: get, fire: fire, on: on, set: setDev, _set: _set, _mount: _mount, _differs: _differs }); Main.prototype._checkReadOnly = function _checkReadOnly(newState) { }; Main.prototype._recompute = noop; function createElement(name) { return document.createElement(name); } function createText(data) { return document.createTextNode(data); } function addLoc(element, file, line, column, char) { element.__svelte_meta = { loc: { file, line, column, char } }; } function insert(target, node, anchor) { target.insertBefore(node, anchor); } function append(target, node) { target.appendChild(node); } function noop() {} function detachNode(node) { node.parentNode.removeChild(node); } function init(component, options) { component._handlers = blankObject(); component._slots = blankObject(); component._bind = options._bind; component.options = options; component.root = options.root || component; component.store = options.store || component.root.store; if (!options.root) { component._beforecreate = []; component._oncreate = []; component._aftercreate = []; } } function assign(tar, src) { for (var k in src) tar[k] = src[k]; return tar; } function destroyDev(detach) { destroy.call(this, detach); this.destroy = function() { console.warn('Component was already destroyed'); }; } function get() { return this._state; } function fire(eventName, data) { var handlers = eventName in this._handlers && this._handlers[eventName].slice(); if (!handlers) return; for (var i = 0; i < handlers.length; i += 1) { var handler = handlers[i]; if (!handler.__calling) { try { handler.__calling = true; handler.call(this, data); } finally { handler.__calling = false; } } } } function on(eventName, handler) { var handlers = this._handlers[eventName] || (this._handlers[eventName] = []); handlers.push(handler); return { cancel: function() { var index = handlers.indexOf(handler); if (~index) handlers.splice(index, 1); } }; } function setDev(newState) { if (typeof newState !== 'object') { throw new Error( this._debugName + '.set was called without an object of data key-values to update.' ); } this._checkReadOnly(newState); set.call(this, newState); } function _set(newState) { var oldState = this._state, changed = {}, dirty = false; for (var key in newState) { if (this._differs(newState[key], oldState[key])) changed[key] = dirty = true; } if (!dirty) return; this._state = assign(assign({}, oldState), newState); this._recompute(changed, this._state); if (this._bind) this._bind(changed, this._state); if (this._fragment) { this.fire("state", { changed: changed, current: this._state, previous: oldState }); this._fragment.p(changed, this._state); this.fire("update", { changed: changed, current: this._state, previous: oldState }); } } function _mount(target, anchor) { this._fragment[this._fragment.i ? 'i' : 'm'](target, anchor || null); } function _differs(a, b) { return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function'); } function blankObject() { return Object.create(null); } function destroy(detach) { this.destroy = noop; this.fire('destroy'); this.set = noop; this._fragment.d(detach !== false); this._fragment = null; this._state = {}; } function set(newState) { this._set(assign({}, newState)); if (this.root._lock) return; flush(this.root); } function flush(component) { component._lock = true; callAll(component._beforecreate); callAll(component._oncreate); callAll(component._aftercreate); component._lock = false; } function callAll(fns) { while (fns && fns.length) fns.shift()(); } export default Main;