---
title: $state
---
The `$state` rune allows you to create _reactive state_, which means that your UI _reacts_ when it changes.
```svelte
```
Unlike other frameworks you may have encountered, there is no API for interacting with state — `count` is just a number, rather than an object or a function, and you can update it like you would update any other variable.
### Deep state
If `$state` is used with an array or a simple object, the result is a deeply reactive _state proxy_. [Proxies](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy) allow Svelte to run code when you read or write properties, including via methods like `array.push(...)`, triggering granular updates.
State is proxified recursively until Svelte finds something other than an array or simple object. In a case like this...
```js
let todos = $state([
{
done: false,
text: 'add more todos'
}
]);
```
...modifying an individual todo's property will trigger updates to anything in your UI that depends on that specific property:
```js
// @filename: ambient.d.ts
declare global {
const todos: Array<{ done: boolean, text: string }>
}
// @filename: index.js
// ---cut---
todos[0].done = !todos[0].done;
```
If you push a new object to the array, it will also be proxified:
```js
// @filename: ambient.d.ts
declare global {
const todos: Array<{ done: boolean, text: string }>
}
// @filename: index.js
// ---cut---
todos.push({
done: false,
text: 'eat lunch'
});
```
> [!NOTE] When you update properties of proxies, the original object is _not_ mutated.
### Classes
You can also use `$state` in class fields (whether public or private):
```js
// @errors: 7006 2554
class Todo {
done = $state(false);
text = $state();
constructor(text) {
this.text = text;
}
reset() {
this.text = '';
this.done = false;
}
}
```
> [!NOTE] The compiler transforms `done` and `text` into `get`/`set` methods on the class prototype referencing private fields.
## `$state.raw`
In cases where you don't want objects and arrays to be deeply reactive you can use `$state.raw`.
State declared with `$state.raw` cannot be mutated; it can only be _reassigned_. In other words, rather than assigning to a property of an object, or using an array method like `push`, replace the object or array altogether if you'd like to update it:
```js
let person = $state.raw({
name: 'Heraclitus',
age: 49
});
// this will have no effect
person.age += 1;
// this will work, because we're creating a new person
person = {
name: 'Heraclitus',
age: 50
};
```
This can improve performance with large arrays and objects that you weren't planning to mutate anyway, since it avoids the cost of making them reactive. Note that raw state can _contain_ reactive state (for example, a raw array of reactive objects).
## `$state.snapshot`
To take a static snapshot of a deeply reactive `$state` proxy, use `$state.snapshot`:
```svelte
```
This is handy when you want to pass some state to an external library or API that doesn't expect a proxy, such as `structuredClone`.