import { appendNode, assign, createComment, createElement, createText, detachNode, dispatchObservers, insertNode, noop, proto } from "svelte/shared.js"; function create_main_fragment ( state, component ) { var div, text, p, text_1, text_2, text_3, text_4, p_1, text_5, text_6, text_7, text_8, if_block_4_anchor; var if_block = (state.a) && create_if_block( state, component ); var if_block_1 = (state.b) && create_if_block_1( state, component ); var if_block_2 = (state.c) && create_if_block_2( state, component ); var if_block_3 = (state.d) && create_if_block_3( state, component ); var if_block_4 = (state.e) && create_if_block_4( state, component ); return { create: function () { div = createElement( 'div' ); if ( if_block ) if_block.create(); text = createText( "\n\n\t" ); p = createElement( 'p' ); text_1 = createText( "this can be used as an anchor" ); text_2 = createText( "\n\n\t" ); if ( if_block_1 ) if_block_1.create(); text_3 = createText( "\n\n\t" ); if ( if_block_2 ) if_block_2.create(); text_4 = createText( "\n\n\t" ); p_1 = createElement( 'p' ); text_5 = createText( "so can this" ); text_6 = createText( "\n\n\t" ); if ( if_block_3 ) if_block_3.create(); text_7 = createText( "\n\n\t" ); text_8 = createText( "\n\n" ); if ( if_block_4 ) if_block_4.create(); if_block_4_anchor = createComment(); }, mount: function ( target, anchor ) { insertNode( div, target, anchor ); if ( if_block ) if_block.mount( div, null ); appendNode( text, div ); appendNode( p, div ); appendNode( text_1, p ); appendNode( text_2, div ); if ( if_block_1 ) if_block_1.mount( div, null ); appendNode( text_3, div ); if ( if_block_2 ) if_block_2.mount( div, null ); appendNode( text_4, div ); appendNode( p_1, div ); appendNode( text_5, p_1 ); appendNode( text_6, div ); if ( if_block_3 ) if_block_3.mount( div, null ); appendNode( text_7, div ); insertNode( text_8, target, anchor ); if ( if_block_4 ) if_block_4.mount( target, anchor ); insertNode( if_block_4_anchor, target, anchor ); }, update: function ( changed, state ) { if ( state.a ) { if ( !if_block ) { if_block = create_if_block( state, component ); if_block.create(); if_block.mount( div, text ); } } else if ( if_block ) { if_block.unmount(); if_block.destroy(); if_block = null; } if ( state.b ) { if ( !if_block_1 ) { if_block_1 = create_if_block_1( state, component ); if_block_1.create(); if_block_1.mount( div, text_3 ); } } else if ( if_block_1 ) { if_block_1.unmount(); if_block_1.destroy(); if_block_1 = null; } if ( state.c ) { if ( !if_block_2 ) { if_block_2 = create_if_block_2( state, component ); if_block_2.create(); if_block_2.mount( div, text_4 ); } } else if ( if_block_2 ) { if_block_2.unmount(); if_block_2.destroy(); if_block_2 = null; } if ( state.d ) { if ( !if_block_3 ) { if_block_3 = create_if_block_3( state, component ); if_block_3.create(); if_block_3.mount( div, text_7 ); } } else if ( if_block_3 ) { if_block_3.unmount(); if_block_3.destroy(); if_block_3 = null; } if ( state.e ) { if ( !if_block_4 ) { if_block_4 = create_if_block_4( state, component ); if_block_4.create(); if_block_4.mount( if_block_4_anchor.parentNode, if_block_4_anchor ); } } else if ( if_block_4 ) { if_block_4.unmount(); if_block_4.destroy(); if_block_4 = null; } }, unmount: function () { detachNode( div ); if ( if_block ) if_block.unmount(); if ( if_block_1 ) if_block_1.unmount(); if ( if_block_2 ) if_block_2.unmount(); if ( if_block_3 ) if_block_3.unmount(); detachNode( text_8 ); if ( if_block_4 ) if_block_4.unmount(); detachNode( if_block_4_anchor ); }, destroy: function () { if ( if_block ) if_block.destroy(); if ( if_block_1 ) if_block_1.destroy(); if ( if_block_2 ) if_block_2.destroy(); if ( if_block_3 ) if_block_3.destroy(); if ( if_block_4 ) if_block_4.destroy(); } }; } function create_if_block ( state, component ) { var p, text; return { create: function () { p = createElement( 'p' ); text = createText( "a" ); }, mount: function ( target, anchor ) { insertNode( p, target, anchor ); appendNode( text, p ); }, unmount: function () { detachNode( p ); }, destroy: noop }; } function create_if_block_1 ( state, component ) { var p, text; return { create: function () { p = createElement( 'p' ); text = createText( "b" ); }, mount: function ( target, anchor ) { insertNode( p, target, anchor ); appendNode( text, p ); }, unmount: function () { detachNode( p ); }, destroy: noop }; } function create_if_block_2 ( state, component ) { var p, text; return { create: function () { p = createElement( 'p' ); text = createText( "c" ); }, mount: function ( target, anchor ) { insertNode( p, target, anchor ); appendNode( text, p ); }, unmount: function () { detachNode( p ); }, destroy: noop }; } function create_if_block_3 ( state, component ) { var p, text; return { create: function () { p = createElement( 'p' ); text = createText( "d" ); }, mount: function ( target, anchor ) { insertNode( p, target, anchor ); appendNode( text, p ); }, unmount: function () { detachNode( p ); }, destroy: noop }; } function create_if_block_4 ( state, component ) { var p, text; return { create: function () { p = createElement( 'p' ); text = createText( "e" ); }, mount: function ( target, anchor ) { insertNode( p, target, anchor ); appendNode( text, p ); }, unmount: function () { detachNode( p ); }, destroy: noop }; } function SvelteComponent ( options ) { options = options || {}; this._state = options.data || {}; this._observers = { pre: Object.create( null ), post: Object.create( null ) }; this._handlers = Object.create( null ); this._root = options._root || this; this._yield = options._yield; this._torndown = false; this._fragment = create_main_fragment( this._state, this ); if ( options.target ) { this._fragment.create(); this._fragment.mount( options.target, null ); } } assign( SvelteComponent.prototype, proto ); SvelteComponent.prototype._set = function _set ( newState ) { var oldState = this._state; this._state = assign( {}, oldState, newState ); dispatchObservers( this, this._observers.pre, newState, oldState ); this._fragment.update( newState, this._state ); dispatchObservers( this, this._observers.post, newState, oldState ); }; SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) { this.fire( 'destroy' ); if ( detach !== false ) this._fragment.unmount(); this._fragment.destroy(); this._fragment = null; this._state = {}; this._torndown = true; }; export default SvelteComponent;