--- title: Preprocessing --- Some developers like to use non-standard languages such as [Pug](https://pugjs.org/api/getting-started.html), [Sass](http://sass-lang.com/) or [CoffeeScript](http://coffeescript.org/). It's possible to use these languages, or anything else that can be converted to HTML, CSS and JavaScript, using *preprocessors*. ### svelte.preprocess Svelte exports a `preprocess` function that takes some input source code and returns a Promise for a standard Svelte component, ready to be used with `svelte.compile`: ```js const svelte = require('svelte'); const input = fs.readFileSync('App.html', 'utf-8'); svelte.preprocess(input, { filename: 'App.html', // this is passed to each preprocessor markup: ({ content, filename }) => { return { code: '<!-- some HTML -->', map: {...} }; }, style: ({ content, attributes, filename }) => { return { code: '/* some CSS */', map: {...} }; }, script: ({ content, attributes, filename }) => { return { code: '// some JavaScript', map: {...} }; } }).then(preprocessed => { fs.writeFileSync('preprocessed/App.html', preprocessed.toString()); const { js } = svelte.compile(preprocessed); fs.writeFileSync('compiled/App.js', js.code); }); ``` The `markup` preprocessor, if specified, runs first. The `content` property represents the entire input string. The `style` and `script` preprocessors receive the contents of the `<style>` and `<script>` elements respectively, along with any `attributes` on those elements (e.g. `<style lang='scss'>`). All three preprocessors are optional. Each should return a `{ code, map }` object or a Promise that resolves to a `{ code, map }` object, where `code` is the resulting string and `map` is a sourcemap representing the transformation. > The returned `map` objects are not currently used by Svelte, but will be in future versions ### Using build tools Many build tool plugins, such as [rollup-plugin-svelte](https://github.com/rollup/rollup-plugin-svelte) and [svelte-loader](https://github.com/sveltejs/svelte-loader), allow you to specify `preprocess` options, in which case the build tool will do the grunt work.