/* src/Main.html generated by Svelte vx.y.z */
const file = "src/Main.html";
function create_main_fragment(component, ctx) {
var p, text;
return {
c: function create() {
p = createElement("p");
text = createText("Hello world!");
addLoc(p, file, 0, 0, 0);
},
m: function mount(target, anchor) {
insert(target, p, anchor);
append(p, text);
},
p: noop,
d: function destroy(detach) {
if (detach) {
detachNode(p);
}
}
};
}
function Main(options) {
this._debugName = '';
if (!options || (!options.target && !options.root)) throw new Error("'target' is a required option");
init(this, options);
this._state = assign({}, options.data);
this._intro = true;
this._fragment = create_main_fragment(this, this._state);
if (options.target) {
if (options.hydrate) throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option");
this._fragment.c();
this._mount(options.target, options.anchor);
}
}
assign(Main.prototype, {
destroy: destroyDev,
get: get,
fire: fire,
on: on,
set: setDev,
_set: _set,
_stage: _stage,
_mount: _mount,
_differs: _differs
});
Main.prototype._checkReadOnly = function _checkReadOnly(newState) {
};
Main.prototype._recompute = noop;
function createElement(name) {
return document.createElement(name);
}
function createText(data) {
return document.createTextNode(data);
}
function addLoc(element, file, line, column, char) {
element.__svelte_meta = {
loc: { file, line, column, char }
};
}
function insert(target, node, anchor) {
target.insertBefore(node, anchor);
}
function append(target, node) {
target.appendChild(node);
}
function noop() {}
function detachNode(node) {
node.parentNode.removeChild(node);
}
function init(component, options) {
component._handlers = blankObject();
component._slots = blankObject();
component._bind = options._bind;
component._staged = {};
component.options = options;
component.root = options.root || component;
component.store = options.store || component.root.store;
if (!options.root) {
component._beforecreate = [];
component._oncreate = [];
component._aftercreate = [];
}
}
function assign(tar, src) {
for (var k in src) tar[k] = src[k];
return tar;
}
function destroyDev(detach) {
destroy.call(this, detach);
this.destroy = function() {
console.warn('Component was already destroyed');
};
}
function get() {
return this._state;
}
function fire(eventName, data) {
var handlers =
eventName in this._handlers && this._handlers[eventName].slice();
if (!handlers) return;
for (var i = 0; i < handlers.length; i += 1) {
var handler = handlers[i];
if (!handler.__calling) {
try {
handler.__calling = true;
handler.call(this, data);
} finally {
handler.__calling = false;
}
}
}
}
function on(eventName, handler) {
var handlers = this._handlers[eventName] || (this._handlers[eventName] = []);
handlers.push(handler);
return {
cancel: function() {
var index = handlers.indexOf(handler);
if (~index) handlers.splice(index, 1);
}
};
}
function setDev(newState) {
if (typeof newState !== 'object') {
throw new Error(
this._debugName + '.set was called without an object of data key-values to update.'
);
}
this._checkReadOnly(newState);
set.call(this, newState);
}
function _set(newState) {
var oldState = this._state,
changed = {},
dirty = false;
newState = assign(this._staged, newState);
this._staged = {};
for (var key in newState) {
if (this._differs(newState[key], oldState[key])) changed[key] = dirty = true;
}
if (!dirty) return;
this._state = assign(assign({}, oldState), newState);
this._recompute(changed, this._state);
if (this._bind) this._bind(changed, this._state);
if (this._fragment) {
this.fire("state", { changed: changed, current: this._state, previous: oldState });
this._fragment.p(changed, this._state);
this.fire("update", { changed: changed, current: this._state, previous: oldState });
}
}
function _stage(newState) {
assign(this._staged, newState);
}
function _mount(target, anchor) {
this._fragment[this._fragment.i ? 'i' : 'm'](target, anchor || null);
}
function _differs(a, b) {
return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');
}
function blankObject() {
return Object.create(null);
}
function destroy(detach) {
this.destroy = noop;
this.fire('destroy');
this.set = noop;
this._fragment.d(detach !== false);
this._fragment = null;
this._state = {};
}
function set(newState) {
this._set(assign({}, newState));
if (this.root._lock) return;
flush(this.root);
}
function flush(component) {
component._lock = true;
callAll(component._beforecreate);
callAll(component._oncreate);
callAll(component._aftercreate);
component._lock = false;
}
function callAll(fns) {
while (fns && fns.length) fns.shift()();
}
export default Main;