function assign ( target ) { var k, source, i = 1, len = arguments.length; for ( ; i < len; i++ ) { source = arguments[i]; for ( k in source ) target[k] = source[k]; } return target; } function appendNode ( node, target ) { target.appendChild( node ); } function insertNode ( node, target, anchor ) { target.insertBefore( node, anchor ); } function detachNode ( node ) { node.parentNode.removeChild( node ); } function createElement ( name ) { return document.createElement( name ); } function createText ( data ) { return document.createTextNode( data ); } function differs ( a, b ) { return ( a !== b ) || ( a && ( typeof a === 'object' ) || ( typeof a === 'function' ) ); } function dispatchObservers ( component, group, newState, oldState ) { for ( var key in group ) { if ( !( key in newState ) ) continue; var newValue = newState[ key ]; var oldValue = oldState[ key ]; if ( differs( newValue, oldValue ) ) { var callbacks = group[ key ]; if ( !callbacks ) continue; for ( var i = 0; i < callbacks.length; i += 1 ) { var callback = callbacks[i]; if ( callback.__calling ) continue; callback.__calling = true; callback.call( component, newValue, oldValue ); callback.__calling = false; } } } } function get ( key ) { return key ? this._state[ key ] : this._state; } function fire ( eventName, data ) { var handlers = eventName in this._handlers && this._handlers[ eventName ].slice(); if ( !handlers ) return; for ( var i = 0; i < handlers.length; i += 1 ) { handlers[i].call( this, data ); } } function observe ( key, callback, options ) { var group = ( options && options.defer ) ? this._observers.post : this._observers.pre; ( group[ key ] || ( group[ key ] = [] ) ).push( callback ); if ( !options || options.init !== false ) { callback.__calling = true; callback.call( this, this._state[ key ] ); callback.__calling = false; } return { cancel: function () { var index = group[ key ].indexOf( callback ); if ( ~index ) group[ key ].splice( index, 1 ); } }; } function on ( eventName, handler ) { if ( eventName === 'teardown' ) return this.on( 'destroy', handler ); var handlers = this._handlers[ eventName ] || ( this._handlers[ eventName ] = [] ); handlers.push( handler ); return { cancel: function () { var index = handlers.indexOf( handler ); if ( ~index ) handlers.splice( index, 1 ); } }; } function set ( newState ) { this._set( assign( {}, newState ) ); this._root._flush(); } function _flush () { if ( !this._renderHooks ) return; while ( this._renderHooks.length ) { this._renderHooks.pop()(); } } var proto = { get: get, fire: fire, observe: observe, on: on, set: set, _flush: _flush }; var template = (function () { return { methods: { foo ( bar ) { console.log( bar ); } }, events: { foo ( node, callback ) { // code goes here } } }; }()); function create_main_fragment ( state, component ) { var button = createElement( 'button' ); var foo_handler = template.events.foo.call( component, button, function ( event ) { var state = component.get(); component.foo( state.bar ); }); appendNode( createText( "foo" ), button ); return { mount: function ( target, anchor ) { insertNode( button, target, anchor ); }, unmount: function () { detachNode( button ); }, destroy: function () { foo_handler.teardown(); } }; } function SvelteComponent ( options ) { options = options || {}; this._state = options.data || {}; this._observers = { pre: Object.create( null ), post: Object.create( null ) }; this._handlers = Object.create( null ); this._root = options._root || this; this._yield = options._yield; this._torndown = false; this._fragment = create_main_fragment( this._state, this ); if ( options.target ) this._fragment.mount( options.target, null ); } assign( SvelteComponent.prototype, template.methods, proto ); SvelteComponent.prototype._set = function _set ( newState ) { var oldState = this._state; this._state = assign( {}, oldState, newState ); dispatchObservers( this, this._observers.pre, newState, oldState ); dispatchObservers( this, this._observers.post, newState, oldState ); }; SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) { this.fire( 'destroy' ); if ( detach !== false ) this._fragment.unmount(); this._fragment.destroy(); this._fragment = null; this._state = {}; this._torndown = true; }; export default SvelteComponent;