import { appendNode, assign, createComment, createElement, createText, detachNode, dispatchObservers, insertNode, proto } from "svelte/shared.js"; function create_main_fragment ( state, component ) { var if_block_anchor = createComment(); var if_block = state.foo && create_if_block( state, component ); return { mount: function ( target, anchor ) { insertNode( if_block_anchor, target, anchor ); if ( if_block ) if_block.mount( target, if_block_anchor ); }, update: function ( changed, state ) { if ( state.foo ) { if ( !if_block ) { if_block = create_if_block( state, component ); if_block.mount( if_block_anchor.parentNode, if_block_anchor ); } } else if ( if_block ) { if_block.destroy( true ); if_block = null; } }, destroy: function ( detach ) { if ( if_block ) if_block.destroy( detach ); if ( detach ) { detachNode( if_block_anchor ); } } }; } function create_if_block ( state, component ) { var p = createElement( 'p' ); appendNode( createText( "foo!" ), p ); return { mount: function ( target, anchor ) { insertNode( p, target, anchor ); }, destroy: function ( detach ) { if ( detach ) { detachNode( p ); } } }; } function SvelteComponent ( options ) { options = options || {}; this._state = options.data || {}; this._observers = { pre: Object.create( null ), post: Object.create( null ) }; this._handlers = Object.create( null ); this._root = options._root; this._yield = options._yield; this._torndown = false; this._fragment = create_main_fragment( this._state, this ); if ( options.target ) this._fragment.mount( options.target, null ); } assign( SvelteComponent.prototype, proto ); SvelteComponent.prototype._set = function _set ( newState ) { var oldState = this._state; this._state = assign( {}, oldState, newState ); dispatchObservers( this, this._observers.pre, newState, oldState ); if ( this._fragment ) this._fragment.update( newState, this._state ); dispatchObservers( this, this._observers.post, newState, oldState ); }; SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) { this.fire( 'destroy' ); this._fragment.destroy( detach !== false ); this._fragment = null; this._state = {}; this._torndown = true; }; export default SvelteComponent;