* breaking: apply fallback value every time in runes mode
closes#9948
* apply fallback value in setter
* encapsulate fallback logic
* we should keep this logic out of b.set, since it's very specific to accessors
* oops
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* replace transition code
* get rid of some stuff
* simplify
* remove some junk
* not sure how we solved this before, but i guess this makes sense
* oh hey i don't think we need this
* make elseif transparent for transition purposes
* oops
* edge case
* fix
* do not want
* rename
* transition out ecah blocks when emptying
* baby steps
* hydration fix
* tidy up
* tidy up
* tidy up
* fallbacks
* man i love deleting code
* tidy up
* note to self
* why was this an effect
* tidy up
* tidy up
* key blocks
* temporary
* fix
* WIP
* fix
* simplify
* emit events
* delete delete delete
* destroy child effects
* simplify helper
* simplify helper
* fix
* remove commented out code
* fix wonky test
* fix test
* fix test
* fix test
* dynamic components
* fix test
* await
* tidy up
* fix
* fix
* fix test
* tidy up
* we dont need to reconcile during hydration
* simplify
* tidy up
* fix
* reduce indentation
* simplify
* remove some junk
* remove some junk
* simplify
* tidy up
* prefer while over do-while (this appears to have the same behaviour)
* group fast paths
* rename
* unused import
* unused exports
* try this
* simplify
* simplify
* simplify
* simplify
* tidy up
* simplify
* simplify
* tidy up
* simplify
* simplify
* more compact names
* simplify
* better comments
* simplify
* tidy up
* we don't actually gain anything from this
* fix binding group order bug (revealed by previous commit, but exists separately from it)
* tidy up
* simplify
* tidy up
* remove some junk
* simplify
* note to self
* tidy up
* revert this bit
* tidy up
* simplify
* simplify
* simplify
* symmetry
* tidy up
* var
* rename some stuff
* tidy up
* simplify
* keyed each transitions
* make elements inert
* deferred transitions
* fix
* fix test
* fix some tests
* simplify
* fix
* fix test
* fix
* eh that'll do for now
* fix
* revert all these random changes
* fix
* fix
* simplify
* tidy up
* simplify
* simplify
* tidy up
* tidy up
* tidy up
* WIP
* WIP
* working
* tidy up
* fix
* tidy up
* tidy up
* lerp
* tidy up
* rename
* rename
* almost everything working
* tidy up
* ALL TESTS PASSING
* fix treeshaking
* Apply suggestions from code review
Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
* comment
* explain elseif locality
* explain flushSync
* comments
* this is accounted for
* add some comments
* remove outdated comment
* add comment
* add comments
* rename
* a few naming tweaks
* explain each_item_block stuff
* remove unused arg
* optimise
* add some comments
* fix test post-optimisation
* explicit comparisons
* some docs
* fix intro events
* move effect.ran into the bitmask
* docs
* rename run_transitions to should_intro, add explanatory jsdoc
* add some more docs
* remove animation before measuring
* only animate blocks that persist
* note to self
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Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
pre effects, which also contain `$:` statements, are more controlled in legacy mode and should only run once per tick, in their defined order. Flushing them out of order can result in bugs. Related to #10795 and #10787
* fix: improve element class attribute behaviour
* Update packages/svelte/src/internal/client/dom/elements/class.js
Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
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Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
The await block scope analysis was flawed because it did not set the scope for the value/error field before visiting those nodes, resulting in the wrong scopes getting references
As a byproduct, this fixes#8141
* follow up to 10846
* lint
* simplify
* don't update value
* rework logic, rely more on mutation observer, fix bug related to select multiple
* fix lazy select options bug
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Co-authored-by: Simon Holthausen <simon.holthausen@vercel.com>
Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
Co-authored-by: brunnerh <brunnerh@users.noreply.github.com>
* feat: add support for webkitdirectory DOM boolean attribute
* add to types
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Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
* feat: adds reactive Map class to svelte/reactivity
* add docs
* add docs
* add test case
* types
* make reactive set better
* address feedback
* fix typo
* more efficient initialisation
* this is incorrect, it would fail if given a map for example
* increase consistency (with e.g. proxy.js)
* tidy up
* Revert "more efficient initialisation"
This reverts commit 29d4a8078b.
* efficient initialization, without bugs this time
* convention
* delete make_iterable
* update changeset
* efficient initialization
* avoid generator functions
* Update sites/svelte-5-preview/src/routes/docs/content/01-api/02-runes.md
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
Co-authored-by: Rich Harris <richard.a.harris@gmail.com>
- the `component` parameter expects a component constructor type, not an instance type
- use `import('svelte')` instead of relative paths to not inline all types that are already present in the sibiling module declaration
* null out teardown function
* add managed effects to effect tree
* let the code breathe a bit
* bit more
* man, that's better
* create correct parent-child relationship between if block and its branches
* remove unnecessary arg
* each blocks already have the correct parent-child relationship so i guess we can get rid of this
* simplify
* unused import
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* fix: invalidate store when mutated inside each block
fixes#10771
* Update packages/svelte/src/compiler/phases/3-transform/client/visitors/template.js
We can simplify pre effects by not doing the flush logic at all now. Instead we can move the flushing logic to the only place its needed – for beforeUpdate
* feat: add reactive Set class to svelte/reactivity
* add some type safety
* simplify, read entries lazily
* failing unit test
* fix deletions
* minor tweaks
* work around effect ordering bug
* simplify, make entries lazy
* small tweak
* use var, minor tweaks
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* move bindings to separate file
* tidy up
* errrr this code is confusing as hell but it works and the tests pass. fix it another day
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* split destroy_signal into destroy_effect and destroy_derived
* remove unused code
* remove derived.y
* remove unused code
* lint
* use alias
* simplify
* remove unused code
* remove unused code
* rename value.c to value.reactions, remove from effect type
* rename consumer to reaction, for greater consistency
* remove push_destroy_fn, we don't need it
* more clarity
* this is just incorrect
* align with 10594
* rename signal.i to signal.fn
* rename signal.d to signal.deps
* remove some unnecessary ceremony
* remove unnecessary code
* believe it or not this is faster. it also looks cooler
* tidy up
* remove derived.x
* tighten up mark_subtree_insert
* remove derived.b
* tidy up
* tidy up
* effect.x -> effect.ctx
* signal.b -> signal.block
* tighten up
* tidy up
* separate reaction.r into reaction.effects and reaction.deriveds
* make Derived and Effect inherit from Reaction, rather than Reaction being a union of Derived and Effect
* remove unused stuff
* tidy up
* rename effect.v to effect.teardown
* rename effect.y to effect.ondestroy
* tidy up
* inline doc
* rename
* simplify
* tidy up
* tweak
* remove unnecessary if check
* fix effect teardown bug
* test
* stfu eslint
* remove unused is_runes call
* remove unused argument
* this code doesnt do anything
* typos
* unused import
* source needs no flags
* tidy up
* tidy up
* move some code
* tidy up
* set current signal status, not dependency status
* simplify
* remove unused code
* tidy up
* rename — is_signal_dirty sounds like a pure function but it isnt
* rename value.w to value.version
* rename
* simplify
* MaybeSignal -> MaybeSource
* unused argument
* use default parameters
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Co-authored-by: Rich Harris <rich.harris@vercel.com>