* fix: improve $inspect handling of derived objects
* Update packages/svelte/src/internal/client/runtime.js
Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
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Co-authored-by: Simon H <5968653+dummdidumm@users.noreply.github.com>
* fix: remove memory leak
* changeset
* mutable_source is only used in non-runes mode, no need to check here
* simplify
* oops
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* fix: remove readonly validation
The readonly dev time validation results in false-negative object equality checks: The original object is proxified and thus comparisons could be between the unproxified and proxified version, which will always return false. Fixes#10372
There's also the problem that an object could be passed into a component but then passed upwards into shared state. At that point, it should no longer be readonly, but it's not possible to statically analyze these points. Fixes#10372
Lastly, the each block logic mutates an internal array and that also throws errors with the readonly logic. Fixes#10037
* reinstate tests
* track ownership of state and mutations
* working?
* remove old changeset
* tidy
* error
* simplify
* fix
* fix
* fix
* tidy
* make it a warning
* rename test
* remove unused test
* update tests
* slap ts-expect-error everywhere, because its too finicky otherwise
* oops
* oh no the hall monitor is here
* only call add_owner in dev
* only owners can transfer ownership
* simplify
* fixes
* tidy up
* fix type error
* while we're at it
* rename file
* rename functions
* add some comments
* move ownership checking logic
* ugh eslint
* more detailed message
* only add filename in dev
* comment
* update tests
* move more code
* undo change to sourcemap tests
* allow proxy to have multiple owners
* use SignalDebug
* i was doing this all wrong
* tidy up
* implement inheritance
* fix
* tidy up
* update filename stuff
* changeset
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Co-authored-by: Simon Holthausen <simon.holthausen@vercel.com>
Co-authored-by: Rich Harris <rich.harris@vercel.com>
Adjusts the escaping mechanism done for server compilation. For template literals it's now only applied when explicitly told, which is the case for generated literals from the html template. Fixes a bug where a template literal string inside the `@html` tag was wrongfully escaped (https://github.com/sveltejs/svelte/issues/10359#issuecomment-1949678228)
In Svelte 4, scripts inside `@html` were not executed when it was created client-side. This is because `innerHTML = ..` which was used under the hood does not execute scripts due to security reasons. This adjusts the code so the same is true for Svelte 5.
Ensure update methods of actions and reactive statements work with fine-grained `$state` by deep-reading them. This is necessary because mutations to `$state` objects don't notify listeners to only the object as a whole, it only notifies the listeners of the property that changed.
fixes#10460
fixes https://github.com/simeydotme/svelte-range-slider-pips/issues/130
* failing test for :is(...)
* simplify
* trim
* factor out truncate function
* pass stylesheet around
* recurse into :is and :where
* fix types
* fix types
* almost there
* gah so close
* tada
* changeset
* simplify
* feat: nested CSS support (#10491)
* parse nested CSS
* tests
* track parent rules
* some progress
* switch it up
* pruning
* works
* changeset
* lint
* error early on invalid nesting selector
* tidy
* note to self
* fix some specificity stuff
* failing test
* note to self
* fix: correctly scope CSS selectors with descendant combinators (#10502)
* fix traversal, but break some other stuff
* man this is fucken hard
* fixes
* getting closer
* be conservative for now
* tidy
* invert
* invert
* simplify
* switch
* for now
* progress
* i think it works?
* fix
* tidy up
* revert some stuff
* remove some junk
* handle weird cases
* update
* tweak
* shrink
* changeset
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* Update playgrounds/sandbox/run.js
* changeset
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* feat: add hydrate method, make hydration treeshakeable
Introduces a new `hydrate` method which does hydration. Refactors code so that hydration-related code is treeshaken out when not using that method.
closes#9533
part of #9827
* get docs building
* ugh
* one more
* Update packages/svelte/scripts/check-treeshakeability.js
Co-authored-by: Ben McCann <322311+benmccann@users.noreply.github.com>
* warn
* Update sites/svelte-5-preview/src/routes/docs/content/01-api/05-functions.md
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Co-authored-by: Rich Harris <richard.a.harris@gmail.com>
Co-authored-by: Ben McCann <322311+benmccann@users.noreply.github.com>
Co-authored-by: Rich Harris <rich.harris@vercel.com>
Add source map merging for preprocessors and get tests passing.
- fixed some issues around the `sources` array where they weren't calculated relative to the input correctly
- adjusted some CSS tests because due to our own CSS parser the AST is less granular, so there are less mappings now. Don't think this is a problem, but worth thinking about
- removed enableSourcemap but only log a warning, the reason this was introduced was to mitigate a bug in Vite which occured when having the source map inlined into the SSR'd output. Since SSR doesn't contain inlined CSS anymore (and if it did, we would omit the source map) the reason for which it was introduced no longer exists
- files without js mapping in it have no source mappings yet (originally added in Svelte 4 for #6092)
* rename $derived.call to $derived.by
* more replacements, plus a compiler error
* regenerate types
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
Relax the runtime error to only throw when you're passing a binding with an undefined value. This makes it possible to provide components in a way that can be used more flexibly while keeping the error to guard against the case that we want to avoid: a default value propagation up.