Closes#11727.
This PR aims to tackle issues around our reactive Map/Set implementations. Notably:
- We now store the values on the backing Map/Set, allowing for much better introspection in console/dev tools
- We no longer store the values inside the source signals, instead we use Symbols and booleans only as markers
There's one limitation around `.has(x)` when `x` is not in the Map/Set yet - it's not fine-grained. Making it so could create too much memory pressure when e.g. iterating a big list of items with few of them being in the set (`has` returns `false` most of the time).
When a proxy is reassigned, we call `$.proxy` again. There are cases where there's a component context set but the reassignment actually happens for variable that is ownerless within shared state or somewhere else. In that case we get false positives right now. The inverse is also true where reassigning can delete owners (because no component context exists) and result in false negatives. The fix is to pass the previous value in to copy over the owners from it.
Fixes#11525
Fixes#11817.
It turns out that we weren't fully handling the disconnection of derived signals from the reactivity graph – resulting in cases where they could leak memory because they were not being removed from their dependency reactions array. However, removing ourselves from this array meant that any future changes might mean we need to reconnect the derived to the graph again – so we have to do some additional bookkeeping to make this work. Thankfully, we already have versioning because of unowned deriveds, we can use the versions to understand if the owned derived signal is dirty after being connected to the reactivity graph again – something we couldn't do in early permutations of the signal architecture – and likely why we hadn't addressed this in the same sense.
If a property is mutated, the assumption is that it is deeply reactive. In those cases, the fallback value should be proxified so that it also is deeply reactive.
fixes#11425
- the previous assumption was wrong: browser don't fire a scroll event initially when the scroll isn't smooth
- the previous logic wasn't using the "is scrolling now" logic which meant the render effect fired immediately after, causing smooth scrolling to start too late to be overridden
adjusted the comment and reused the scroll handler function to guard against the race condition
fixes#11623
In Svelte 3 and 4, components were classes under the hood, and the base class was `SvelteComponent`. This class was also used in language tools to properly type check the template code.
In Svelte 5, components are functions. To give people a way to extend them programmatically, it would be good to expose the actual shape of components. This is why this PR introduces a new `Component` type.
For backwards compatibility reasons, we can't just get rid of the old class-based types. We also need to ensure that language tools can work with both the new and old types: There are many libraries out there that provide `d.ts` files with type definitions written using the class types - these should not error.
That's why there's an accompagning language tools PR (https://github.com/sveltejs/language-tools/pull/2380) that's doing the heavy lifting: Instead of generating classes, it now generates a constant and an interfaces and uses Typescript's declaration merging feature to provide both so we can declare a component export as being both a class and a function. That ensures that people can still instantiate them with `new` (which they can do if they use the `legacy.componentApi` compiler option), and it also ensure we don't need to adjust any other code generation mechanisms in language tools yet - from a language tools perspective, classes are still the norm. But through exposing the default export as being _also_ callable as a function we can in a future Svelte version, where classes/the Svelte 4 syntax are removed completely, seamlessly switch over to using functions in the code generation, too, and the `d.ts` files generated up until that point will support it because of the dual shape. This way we have both backwards and forwards compatibility.
* breaking: disallow string literal values in `<svelte:element this="...">`
* note breaking change
* Update sites/svelte-5-preview/src/routes/docs/content/03-appendix/02-breaking-changes.md
Co-authored-by: Jeremiasz Major <jrh.mjr@gmail.com>
* prettier
* make invalid `<svelte:element this>` a warning instead of an error (#11641)
* make it a warning instead of an error
* format
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Co-authored-by: Jeremiasz Major <jrh.mjr@gmail.com>
In the case of an invalid child element, we already get information about the parent and the child, but in other cases where a mismatch could occur you're pretty much on your own.
This adds a bit more context to hydration_mismatch warnings — 'The error occurred near ...'
* feat: add rootDir option and set __svelte_meta.file like in svelte4
* Update packages/svelte/src/compiler/validate-options.js
* update tests
* centralise logic
* fix
* note to self
* Apply suggestions from code review
* lint
* one dollar towards the windows backslash bugfix foundation please
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
Co-authored-by: Simon Holthausen <simon.holthausen@vercel.com>
* feat: add $state.is rune
* fix type
* tweak docs
* may as well update the test case to match the docs
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* chore: improve SSR invalid element error message
* move push_element and pop_element into new dev.js file
* pass location info, remove unnecessary if (DEV) block
* use full filename, basename is not very helpful. also, current_component is guaranteed to not be null
* current_element is guaranteed to not be null in pop_element
* tweaks
* remove message prefix - redundant when filenames are included
* add line/column
* make message more concise
* reduce indirection
* only print message once
* update test
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
* fix: adjust heuristics for effect_update_depth_exceeded
* fix: adjust heuristics for effect_update_depth_exceeded
* fix: further adjust heuristics for effect_update_depth_exceeded
In edge cases it may happen that set_attributes is re-run before the effect is executed. In that case the render effect which initiates this re-run will destroy the inner effect and it will never run. But because next and prev may have the same keys, the event would not get added again and it would get lost. We prevent this by using a root effect.
The added test case doesn't fail for some reason without this fix, but it does fail when you test it out manually, so I still added it.
Found through https://github.com/sveltejs/svelte/issues/10359#issuecomment-2101167524
* fix: make `$effect.active()` true when updating deriveds
* WIP
* this seems to work?
* prevent effects being created in unowned deriveds
* update test
* fix issue
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Co-authored-by: Dominic Gannaway <dg@domgan.com>
* fix: use snippet as parent element of snippets childrens in validator
* Update packages/svelte/src/compiler/phases/2-analyze/validation.js
* Update .changeset/wet-pears-remain.md
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Co-authored-by: Rich Harris <hello@rich-harris.dev>
* fix: use acceptExports to support partial hmr
* fix: add condition to only use acceptExports when it is available
* fix: update test snapshot
* fix: format
* Fixed: bind:scroll resets scroll state
* failing test
* bail if value is undefined
* changeset
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Co-authored-by: Rich Harris <rich.harris@vercel.com>
Deriveds where under certain conditions not detected as dirty correctly. The reason is that a transitive check_dirtiness call could update the flag of a derived, even if the condition doesn't ulimately result to true. That's why the check for "is now dirty" needs to be moved out of the inner if block.
Fixes#11481
This may also fix a yet undetected overfiring bug in the "is unowned" case because the previous inner "is now dirty?" check didn't take unowned into account.
fixes#11483
We need to keep track of the component function similar to how we keep track of the component context, so that effects etc have the correct one associated
Ownership validation had a false positive when rendering a component as slotted content of another component. To fix this, #11401 did set the current component context to the context the snippet was declared in, not to the context it is rendered in. This was flawed because it means that component context was altered in a way that setContext/getContext failed because the parent chain was incorrect. This fixes that by introducing a separate global (dev time only) which tracks the component function the ownership needs.
fixes#11429
Instead of using types that declare whether or not a type is bindable directly as part of the property, we're introducing a new for-types-only field to `SvelteComponent`: `$$bindings`, which is typed as the keys of the properties that are bindable (string by default, i.e. everything's bindable; for backwards compat). language-tools can then produce code that assigns to this property which results in an error we can display if the binding is invalid
closes#11356
* fix: handle reassignment of `$$props` and `$$restProps`
Some libraries assign to properties of `$$props` and `$$restProps`. These were previously resulting in an error but are now handled properly
https://github.com/sveltejs/svelte/issues/10359#issuecomment-2080067464
* $$props is coarse grained on updates, so we can simplify this
* fix
* fix comment
When spreading attributes, the setters of the element are checked. If they contain the key in question, it's set via that setter. For certain setters on certain elements this didn't work because the element prototype was not HTMLElement, rather a descendant of that (for example HTMLDivElement), which meant that only the setters of the descendant, not the superclass were taken into account. This fixes that by walking up the prototype chain until we find the Element prototype.
fixes#11179
* feat: leave view transition pseudo selectors untouched
view transition pseude selectors are global-like, i.e. they shouldn't be scoped or treated as unused.
In the process of adding support for this, is_root and is_host were consolidated into is_global_like because their usage locations didn't need any differentiation between them (same for the new view transition treatment)
closes#9127
* regenerate types
previously a reaction could be marked as DIRTY and subsequently as MAYBE_DIRTY before running, resulting in false negatives. Ensure that DIRTY flag can never be lowered to MAYBE_DIRTY
fixes#11363
Provides a migration function, exported as `migrate` from `svelte/compiler`, which tries its best to automatically migrate towards runes, render tags (instead of slots) and event attributes (instead of event handlers)
The preview REPL was updated with a migrate button so people can try it out in the playground.
closes#9239
* feat: only inject push/init/pop when necessary - closes#11297
* regenerate
* differentiate between safe/unsafe
* only inject $$props when necessary
* more
* fix
* simplify
* handle store subscriptions