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@ -107,17 +107,16 @@ export class Boundary {
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if (hydrating && pending) {
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this.#pending_effect = branch(() => pending(this.#anchor));
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// ...now what? we need to start rendering `boundary_fn` offscreen,
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// and either insert the resulting fragment (if nothing suspends)
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// or keep the pending effect alive until it unsuspends.
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// not exactly sure how to do that.
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// future work: when we have some form of async SSR, we will
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// need to use hydration boundary comments to report whether
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// the pending or main block was rendered for a given
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// boundary, and hydrate accordingly
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queueMicrotask(() => {
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// destroy_effect(/** @type {Effect} */ (this.#pending_effect));
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if (this.#pending_count === 0) {
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pause_effect(/** @type {Effect} */ (this.#pending_effect), () => {
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this.#pending_effect = null;
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});
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}
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this.#main_effect = this.#run(() => {
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return branch(() => this.#children(this.#anchor));
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