@ -9,7 +9,7 @@ The [Open Source Guides](https://opensource.guide/) website has a collection of
## Get involved
There are many ways to contribute to Svelte, and many of them do not involve writing any code. Here's a few ideas to get started:
There are many ways to contribute to Svelte, and many of them do not involve writing any code. Here are a few ideas to get started:
- Simply start using Svelte. Go through the [Getting Started](https://svelte.dev/docs#getting-started) guide. Does everything work as expected? If not, we're always looking for improvements. Let us know by [opening an issue](#reporting-new-issues).
- Look through the [open issues](https://github.com/sveltejs/svelte/issues). A good starting point would be issues tagged [good first issue](https://github.com/sveltejs/svelte/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22). Provide workarounds, ask for clarification, or suggest labels. Help [triage issues](#triaging-issues-and-pull-requests).
@ -90,9 +90,9 @@ A good test plan has the exact commands you ran and their output, provides scree
#### Writing tests
All tests are located in `/test` folder.
All tests are located in the `/tests` folder.
Test samples are kept in `/test/xxx/samples` folder.
Test samples are kept in `/tests/xxx/samples` folders.
#### Running tests
@ -101,14 +101,14 @@ Test samples are kept in `/test/xxx/samples` folder.
1. To run test, run `pnpm test`.
1. To run a particular test suite, use `pnpm test <suite-name>`, for example:
```bash
```sh
pnpm test validator
```
1. To filter tests _within_ a test suite, use `pnpm test <suite-name> -- -t <test-name>`, for example:
1. To filter tests _within_ a test suite, use `pnpm test <suite-name> -t <test-name>`, for example:
```bash
pnpm test validator -- -t a11y-alt-text
```sh
pnpm test validator -t a11y-alt-text
```
(You can also do `FILTER=<test-name> pnpm test <suite-name>` which removes other tests rather than simply skipping them — this will result in faster and more compact test results, but it's non-idiomatic. Choose your fighter.)
We recommend using [SvelteKit](../kit), which lets you [build almost anything](../kit/project-types). It's the official application framework from the Svelte team and powered by [Vite](https://vite.dev/). Create a new project with:
```bash
```sh
npx sv create myapp
cd myapp
npm install
@ -15,17 +15,18 @@ Don't worry if you don't know Svelte yet! You can ignore all the nice features S
## Alternatives to SvelteKit
You can also use Svelte directly with Vite by running `npm create vite@latest` and selecting the `svelte` option. With this, `npm run build` will generate HTML, JS, and CSS files inside the `dist` directory using [vite-plugin-svelte](https://github.com/sveltejs/vite-plugin-svelte). In most cases, you will probably need to [choose a routing library](faq#Is-there-a-router) as well.
You can also use Svelte directly with Vite by running `npm create vite@latest` and selecting the `svelte` option. With this, `npm run build` will generate HTML, JS, and CSS files inside the `dist` directory using [vite-plugin-svelte](https://github.com/sveltejs/vite-plugin-svelte). In most cases, you will probably need to [choose a routing library](/packages#routing) as well.
>[!NOTE] Vite is often used in standalone mode to build [single page apps (SPAs)](../kit/glossary#SPA), which you can also [build with SvelteKit](../kit/single-page-apps).
There are also plugins for [Rollup](https://github.com/sveltejs/rollup-plugin-svelte), [Webpack](https://github.com/sveltejs/svelte-loader) [and a few others](https://sveltesociety.dev/packages?category=build-plugins), but we recommend Vite.
There are also [plugins for other bundlers](/packages#bundler-plugins), but we recommend Vite.
## Editor tooling
The Svelte team maintains a [VS Code extension](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode), and there are integrations with various other [editors](https://sveltesociety.dev/resources#editor-support) and tools as well.
The Svelte team maintains a [VS Code extension](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode), and there are integrations with various other [editors](https://sveltesociety.dev/collection/editor-support-c85c080efc292a34) and tools as well.
You can also check your code from the command line using [`sv check`](https://github.com/sveltejs/cli).
You can also check your code from the command line using [sv check](https://github.com/sveltejs/cli).
> [!NOTE] When you update properties of proxies, the original object is _not_ mutated.
> [!NOTE] When you update properties of proxies, the original object is _not_ mutated. If you need to use your own proxy handlers in a state proxy, [you should wrap the object _after_ wrapping it in `$state`](https://svelte.dev/playground/hello-world?version=latest#H4sIAAAAAAAACpWR3WoDIRCFX2UqhWyIJL3erAulL9C7XnQLMe5ksbUqOpsfln33YuyGFNJC8UKdc2bOhw7Myk9kJXsJ0nttO9jcR5KEG9AWJDwHdzwxznbaYGTl68Do5JM_FRifuh-9X8Y9Gkq1rYx4q66cJbQUWcmqqIL2VDe2IYMEbvuOikBADi-GJDSkXG-phId0G-frye2DO2psQYDFQ0Ys8gQO350dUkEydEg82T0GOs0nsSG9g2IqgxACZueo2ZUlpdvoDC6N64qsg1QKY8T2bpZp8gpIfbCQ85Zn50Ud82HkeY83uDjspenxv3jXcSDyjPWf9L1vJf0GH666J-jLu1ery4dV257IWXBWGa0-xFDMQdTTn2ScxWKsn86ROsLwQxqrVR5QM84Ij8TKFD2-cUZSm4O2LSt30kQcvwCgCmfZnAIAAA==).
Note that if you destructure a reactive value, the references are not reactive — as in normal JavaScript, they are evaluated at the point of destructuring:
@ -119,7 +119,9 @@ class Todo {
}
```
> Svelte provides reactive implementations of built-in classes like `Set` and `Map` that can be imported from [`svelte/reactivity`](svelte-reactivity).
### Built-in classes
Svelte provides reactive implementations of built-in classes like `Set`, `Map`, `Date` and `URL` that can be imported from [`svelte/reactivity`](svelte-reactivity).
## `$state.raw`
@ -164,6 +166,21 @@ To take a static snapshot of a deeply reactive `$state` proxy, use `$state.snaps
This is handy when you want to pass some state to an external library or API that doesn't expect a proxy, such as `structuredClone`.
## `$state.eager`
When state changes, it may not be reflected in the UI immediately if it is used by an `await` expression, because [updates are synchronized](await-expressions#Synchronized-updates).
In some cases, you may want to update the UI as soon as the state changes. For example, you might want to update a navigation bar when the user clicks on a link, so that they get visual feedback while waiting for the new page to load. To do this, use `$state.eager(value)`:
Use this feature sparingly, and only to provide feedback in response to user action — in general, allowing Svelte to coordinate updates will provide a better user experience.
## Passing state into functions
JavaScript is a _pass-by-value_ language — when you call a function, the arguments are the _values_ rather than the _variables_. In other words:
@ -85,8 +85,9 @@ Derived expressions are recalculated when their dependencies change, but you can
Unlike `$state`, which converts objects and arrays to [deeply reactive proxies]($state#Deep-state), `$derived` values are left as-is. For example, [in a case like this](/playground/untitled#H4sIAAAAAAAAE4VU22rjMBD9lUHd3aaQi9PdstS1A3t5XvpQ2Ic4D7I1iUUV2UjjNMX431eS7TRdSosxgjMzZ45mjt0yzffIYibvy0ojFJWqDKCQVBk2ZVup0LJ43TJ6rn2aBxw-FP2o67k9oCKP5dziW3hRaUJNjoYltjCyplWmM1JIIAn3FlL4ZIkTTtYez6jtj4w8WwyXv9GiIXiQxLVs9pfTMR7EuoSLIuLFbX7Z4930bZo_nBrD1bs834tlfvsBz9_SyX6PZXu9XaL4gOWn4sXjeyzftv4ZWfyxubpzxzg6LfD4MrooxELEosKCUPigQCMPKCZh0OtQE1iSxcsmdHuBvCiHZXALLXiN08EL3RRkaJ_kDVGle0HcSD5TPEeVtj67O4Nrg9aiSNtBY5oODJkrL5QsHtN2cgXp6nSJMWzpWWGasdlsGEMbzi5jPr5KFr0Ep7pdeM2-TCelCddIhDxAobi1jqF3cMaC1RKp64bAW9iFAmXGIHfd4wNXDabtOLN53w8W53VvJoZLh7xk4Rr3CoL-UNoLhWHrT1JQGcM17u96oES5K-kc2XOzkzqGCKL5De79OUTyyrg1zgwXsrEx3ESfx4Bz0M5UjVMHB24mw9SuXtXFoN13fYKOM1tyUT3FbvbWmSWCZX2Er-41u5xPoml45svRahl9Wb9aasbINJixDZwcPTbyTLZSUsAvrg_cPuCR7s782_WU8343Y72Qtlb8OYatwuOQvuN13M_hJKNfxann1v1U_B1KZ_D_mzhzhz24fw85CSz2irtN9w9HshBK7AQAAA==)...
```svelte
let items = $state([...]);
```js
// @errors: 7005
let items = $state([ /*...*/ ]);
let index = $state(0);
let selected = $derived(items[index]);
@ -94,6 +95,27 @@ let selected = $derived(items[index]);
...you can change (or `bind:` to) properties of `selected` and it will affect the underlying `items` array. If `items` was _not_ deeply reactive, mutating `selected` would have no effect.
## Destructuring
If you use destructuring with a `$derived` declaration, the resulting variables will all be reactive —this...
```js
function stuff() { return { a: 1, b: 2, c: 3 } }
// ---cut---
let { a, b, c } = $derived(stuff());
```
...is roughly equivalent to this:
```js
function stuff() { return { a: 1, b: 2, c: 3 } }
// ---cut---
let _stuff = $derived(stuff());
let a = $derived(_stuff.a);
let b = $derived(_stuff.b);
let c = $derived(_stuff.c);
```
## Update propagation
Svelte uses something called _push-pull reactivity_ — when state is updated, everything that depends on the state (whether directly or indirectly) is immediately notified of the change (the 'push'), but derived values are not re-evaluated until they are actually read (the 'pull').
@ -135,7 +135,7 @@ An effect only reruns when the object it reads changes, not when a property insi
An effect only depends on the values that it read the last time it ran. This has interesting implications for effects that have conditional code.
For instance, if `condition` is `true` in the code snippet below, the code inside the `if` block will run and `color` will be evaluated. As such, changes to either `condition` or `color` [will cause the effect to re-run](/playground/untitled#H4sIAAAAAAAAE21RQW6DMBD8ytaNBJHaJFLViwNIVZ8RcnBgXVk1xsILTYT4e20TQg89IOPZ2fHM7siMaJBx9tmaWpFqjQNlAKXEihx7YVJpdIyfRkY3G4gB8Pi97cPanRtQU8AuwuF_eNUaQuPlOMtc1SlLRWlKUo1tOwJflUikQHZtA0klzCDc64Imx0ANn8bInV1CDhtHgjClrsftcSXotluLybOUb3g4JJHhOZs5WZpuIS9gjNqkJKQP5e2ClrR4SMdZ13E4xZ8zTPOTJU2A2uE_PQ9COCI926_hTVarIU4hu_REPlBrKq2q73ycrf1N-vS4TMUsulaVg3EtR8H9rFgsg8uUsT1B2F9eshigZHBRpuaD0D3mY8Qm2BfB5N2YyRzdNEYVDy0Ja-WsFjcOUuP1HvFLWA6H3XuHTUSmmDV2--0TXonxsKbp7G9C6R__NONS-MFNvxj_d6mBAgAA).
For instance, if `condition` is `true` in the code snippet below, the code inside the `if` block will run and `color` will be evaluated. This means that changes to either `condition` or `color` [will cause the effect to re-run](/playground/untitled#H4sIAAAAAAAAE21RQW6DMBD8ytaNBJHaJFLViwNIVZ8RcnBgXVk1xsILTYT4e20TQg89IOPZ2fHM7siMaJBx9tmaWpFqjQNlAKXEihx7YVJpdIyfRkY3G4gB8Pi97cPanRtQU8AuwuF_eNUaQuPlOMtc1SlLRWlKUo1tOwJflUikQHZtA0klzCDc64Imx0ANn8bInV1CDhtHgjClrsftcSXotluLybOUb3g4JJHhOZs5WZpuIS9gjNqkJKQP5e2ClrR4SMdZ13E4xZ8zTPOTJU2A2uE_PQ9COCI926_hTVarIU4hu_REPlBrKq2q73ycrf1N-vS4TMUsulaVg3EtR8H9rFgsg8uUsT1B2F9eshigZHBRpuaD0D3mY8Qm2BfB5N2YyRzdNEYVDy0Ja-WsFjcOUuP1HvFLWA6H3XuHTUSmmDV2--0TXonxsKbp7G9C6R__NONS-MFNvxj_d6mBAgAA).
Conversely, if `condition` is `false`, `color` will not be evaluated, and the effect will _only_ re-run again when `condition` changes.
@ -221,6 +221,21 @@ The `$effect.tracking` rune is an advanced feature that tells you whether or not
It is used to implement abstractions like [`createSubscriber`](/docs/svelte/svelte-reactivity#createSubscriber), which will create listeners to update reactive values but _only_ if those values are being tracked (rather than, for example, read inside an event handler).
## `$effect.pending`
When using [`await`](await-expressions) in components, the `$effect.pending()` rune tells you how many promises are pending in the current [boundary](svelte-boundary), not including child boundaries ([demo](/playground/untitled#H4sIAAAAAAAAE3WRMU_DMBCF_8rJdHDUqilILGkaiY2RgY0yOPYZWbiOFV8IleX_jpMUEAIWS_7u-d27c2ROnJBV7B6t7WDsequAozKEqmAbpo3FwKqnyOjsJ90EMr-8uvN-G97Q0sRaEfAvLjtH6CjbsDrI3nhqju5IFgkEHGAVSBDy62L_SdtvejPTzEU4Owl6cJJM50AoxcUG2gLiVM31URgChyM89N3JBORcF3BoICA9mhN2A3G9gdvdrij2UJYgejLaSCMsKLTivNj0SEOf7WEN7ZwnHV1dfqd2dTsQ5QCdk9bI10PkcxexXqcmH3W51Jt_le2kbH8os9Y3UaTcNLYpDx-Xab6GTHXpZ128MhpWqDVK2np0yrgXXqQpaLa4APDLBkIF8bd2sYql0Sn_DeE7sYr6AdNzvgljR-MUq7SwAdMHeUtgHR4CAAA=)):
```svelte
<buttononclick={()=> a++}>a++</button>
<buttononclick={()=> b++}>b++</button>
<p>{a} + {b} = {await add(a, b)}</p>
{#if $effect.pending()}
<p>pending promises: {$effect.pending()}</p>
{/if}
```
## `$effect.root`
The `$effect.root` rune is an advanced feature that creates a non-tracked scope that doesn't auto-cleanup. This is useful for nested effects that you want to manually control. This rune also allows for the creation of effects outside of the component initialisation phase.
@ -18,6 +18,8 @@ The `$inspect` rune is roughly equivalent to `console.log`, with the exception t
<inputbind:value={message}/>
```
On updates, a stack trace will be printed, making it easy to find the origin of a state change (unless you're in the playground, due to technical limitations).
## $inspect(...).with
`$inspect` returns a property `with`, which you can invoke with a callback, which will then be invoked instead of `console.log`. The first argument to the callback is either `"init"` or `"update"`; subsequent arguments are the values passed to `$inspect` ([demo](/playground/untitled#H4sIAAAAAAAACkVQ24qDMBD9lSEUqlTqPlsj7ON-w7pQG8c2VCchmVSK-O-bKMs-DefKYRYx6BG9qL4XQd2EohKf1opC8Nsm4F84MkbsTXAqMbVXTltuWmp5RAZlAjFIOHjuGLOP_BKVqB00eYuKs82Qn2fNjyxLtcWeyUE2sCRry3qATQIpJRyD7WPVMf9TW-7xFu53dBcoSzAOrsqQNyOe2XUKr0Xi5kcMvdDB2wSYO-I9vKazplV1-T-d6ltgNgSG1KjVUy7ZtmdbdjqtzRcphxMS1-XubOITJtPrQWMvKnYB15_1F7KKadA_AQAA)):
@ -36,13 +38,6 @@ The `$inspect` rune is roughly equivalent to `console.log`, with the exception t
<buttononclick={()=> count++}>Increment</button>
```
A convenient way to find the origin of some change is to pass `console.trace` to `with`:
```js
// @errors: 2304
$inspect(stuff).with(console.trace);
```
## $inspect.trace(...)
This rune, added in 5.14, causes the surrounding function to be _traced_ in development. Any time the function re-runs as part of an [effect]($effect) or a [derived]($derived), information will be printed to the console about which pieces of reactive state caused the effect to fire.
@ -277,4 +277,4 @@ Snippets can be created programmatically with the [`createRawSnippet`](svelte#cr
## Snippets and slots
In Svelte 4, content can be passed to components using [slots](legacy-slots). Snippets are more powerful and flexible, and as such slots are deprecated in Svelte 5.
In Svelte 4, content can be passed to components using [slots](legacy-slots). Snippets are more powerful and flexible, and so slots have been deprecated in Svelte 5.
@ -22,7 +22,7 @@ It also will not compile Svelte code.
## Styling
Content rendered this way is 'invisible' to Svelte and as such will not receive [scoped styles](scoped-styles) — in other words, this will not work, and the `a` and `img` styles will be regarded as unused:
Content rendered this way is 'invisible' to Svelte and as such will not receive [scoped styles](scoped-styles). In other words, this will not work, and the `a` and `img` styles will be regarded as unused:
@ -95,7 +95,7 @@ Since 5.6.0, if an `<input>` has a `defaultValue` and is part of a form, it will
## `<input bind:checked>`
Checkbox and radio inputs can be bound with `bind:checked`:
Checkbox inputs can be bound with `bind:checked`:
```svelte
<label>
@ -117,6 +117,8 @@ Since 5.6.0, if an `<input>` has a `defaultChecked` attribute and is part of a f
</form>
```
> [!NOTE] Use `bind:group` for radio inputs instead of `bind:checked`.
## `<input bind:indeterminate>`
Checkboxes can be in an [indeterminate](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/indeterminate) state, independently of whether they are checked or unchecked:
@ -362,6 +364,8 @@ Components also support `bind:this`, allowing you to interact with component ins
</script>
```
> [!NOTE] In case of using [the function bindings](#Function-bindings), the getter is required to ensure that the correct value is nullified on component or element destruction.
@ -71,7 +71,7 @@ The user of this component has the same flexibility to use a mixture of objects,
</Button>
```
Svelte also exposes the `ClassValue` type, which is the type of value that the `class` attribute on elements accept. This is useful if you want to use a type-safe class name in component props:
Since Svelte 5.19, Svelte also exposes the `ClassValue` type, which is the type of value that the `class` attribute on elements accept. This is useful if you want to use a type-safe class name in component props:
As of Svelte 5.36, you can use the `await` keyword inside your components in three places where it was previously unavailable:
- at the top level of your component's `<script>`
- inside `$derived(...)` declarations
- inside your markup
This feature is currently experimental, and you must opt in by adding the `experimental.async` option wherever you [configure](/docs/kit/configuration) Svelte, usually `svelte.config.js`:
```js
/// file: svelte.config.js
export default {
compilerOptions: {
experimental: {
async: true
}
}
};
```
The experimental flag will be removed in Svelte 6.
## Synchronized updates
When an `await` expression depends on a particular piece of state, changes to that state will not be reflected in the UI until the asynchronous work has completed, so that the UI is not left in an inconsistent state. In other words, in an example like [this](/playground/untitled#H4sIAAAAAAAAE42QsWrDQBBEf2VZUkhYRE4gjSwJ0qVMkS6XYk9awcFpJe5Wdoy4fw-ycdykSPt2dpiZFYVGxgrf2PsJTlPwPWTcO-U-xwIH5zli9bminudNtwEsbl-v8_wYj-x1Y5Yi_8W7SZRFI1ZYxy64WVsjRj0rEDTwEJWUs6f8cKP2Tp8vVIxSPEsHwyKdukmA-j6jAmwO63Y1SidyCsIneA_T6CJn2ZBD00Jk_XAjT4tmQwEv-32eH6AsgYK6wXWOPPTs6Xy1CaxLECDYgb3kSUbq8p5aaifzorCt0RiUZbQcDIJ10ldH8gs3K6X2Xzqbro5zu1KCHaw2QQPrtclvwVSXc2sEC1T-Vqw0LJy-ClRy_uSkx2ogHzn9ADZ1CubKAQAA)...
```svelte
<script>
let a = $state(1);
let b = $state(2);
async function add(a, b) {
await new Promise((f) => setTimeout(f, 500)); // artificial delay
return a + b;
}
</script>
<inputtype="number"bind:value={a}>
<inputtype="number"bind:value={b}>
<p>{a} + {b} = {await add(a, b)}</p>
```
...if you increment `a`, the contents of the `<p>` will _not_ immediately update to read this —
```html
<p>2 + 2 = 3</p>
```
— instead, the text will update to `2 + 2 = 4` when `add(a, b)` resolves.
Updates can overlap — a fast update will be reflected in the UI while an earlier slow update is still ongoing.
## Concurrency
Svelte will do as much asynchronous work as it can in parallel. For example if you have two `await` expressions in your markup...
```svelte
<p>{await one()}</p>
<p>{await two()}</p>
```
...both functions will run at the same time, as they are independent expressions, even though they are _visually_ sequential.
This does not apply to sequential `await` expressions inside your `<script>` or inside async functions — these run like any other asynchronous JavaScript. An exception is that independent `$derived` expressions will update independently, even though they will run sequentially when they are first created:
```js
async function one() { return 1; }
async function two() { return 2; }
// ---cut---
// these will run sequentially the first time,
// but will update independently
let a = $derived(await one());
let b = $derived(await two());
```
> [!NOTE] If you write code like this, expect Svelte to give you an [`await_waterfall`](runtime-warnings#Client-warnings-await_waterfall) warning
## Indicating loading states
To render placeholder UI, you can wrap content in a `<svelte:boundary>` with a [`pending`](svelte-boundary#Properties-pending) snippet. This will be shown when the boundary is first created, but not for subsequent updates, which are globally coordinated.
After the contents of a boundary have resolved for the first time and have replaced the `pending` snippet, you can detect subsequent async work with [`$effect.pending()`]($effect#$effect.pending). This is what you would use to display a "we're asynchronously validating your input" spinner next to a form field, for example.
You can also use [`settled()`](svelte#settled) to get a promise that resolves when the current update is complete:
```js
let color = 'red';
let answer = -1;
let updating = false;
// ---cut---
import { tick, settled } from 'svelte';
async function onclick() {
updating = true;
// without this, the change to `updating` will be
// grouped with the other changes, meaning it
// won't be reflected in the UI
await tick();
color = 'octarine';
answer = 42;
await settled();
// any updates affected by `color` or `answer`
// have now been applied
updating = false;
}
```
## Error handling
Errors in `await` expressions will bubble to the nearest [error boundary](svelte-boundary).
## Server-side rendering
Svelte supports asynchronous server-side rendering (SSR) with the `render(...)` API. To use it, simply await the return value:
```js
/// file: server.js
import { render } from 'svelte/server';
import App from './App.svelte';
const { head, body } = +++await+++ render(App);
```
> [!NOTE] If you're using a framework like SvelteKit, this is done on your behalf.
If a `<svelte:boundary>` with a `pending` snippet is encountered during SSR, that snippet will be rendered while the rest of the content is ignored. All `await` expressions encountered outside boundaries with `pending` snippets will resolve and render their contents prior to `await render(...)` returning.
> [!NOTE] In the future, we plan to add a streaming implementation that renders the content in the background.
## Forking
The [`fork(...)`](svelte#fork) API, added in 5.42, makes it possible to run `await` expressions that you _expect_ to happen in the near future. This is mainly intended for frameworks like SvelteKit to implement preloading when (for example) users signal an intent to navigate.
```svelte
<script>
import { fork } from 'svelte';
import Menu from './Menu.svelte';
let open = $state(false);
/** @type {import('svelte').Fork | null} */
let pending = null;
function preload() {
pending ??= fork(() => {
open = true;
});
}
function discard() {
pending?.discard();
pending = null;
}
</script>
<button
onfocusin={preload}
onfocusout={discard}
onpointerenter={preload}
onpointerleave={discard}
onclick={() => {
pending?.commit();
pending = null;
// in case `pending` didn't exist
// (if it did, this is a no-op)
open = true;
}}
>open menu</button>
{#if open}
<!-- any async work inside this component will start
as soon as the fork is created -->
<Menuonclose={()=> open = false} />
{/if}
```
## Caveats
As an experimental feature, the details of how `await` is handled (and related APIs like `$effect.pending()`) are subject to breaking changes outside of a semver major release, though we intend to keep such changes to a bare minimum.
## Breaking changes
Effects run in a slightly different order when the `experimental.async` option is `true`. Specifically, _block_ effects like `{#if ...}` and `{#each ...}` now run before an `$effect.pre` or `beforeUpdate` in the same component, which means that in [very rare situations](/playground/untitled?#H4sIAAAAAAAAE22R3VLDIBCFX2WLvUhnTHsf0zre-Q7WmfwtFV2BgU1rJ5N3F0jaOuoVcPbw7VkYhK4_URTiGYkMnIyjDjLsFGO3EvdCKkIvipdB8NlGXxSCPt96snbtj0gctab2-J_eGs2oOWBE6VunLO_2es-EDKZ5x5ZhC0vPNWM2gHXGouNzAex6hHH1cPHil_Lsb95YT9VQX6KUAbS2DrNsBdsdDFHe8_XSYjH1SrhELTe3MLpsemajweiWVPuxHSbKNd-8eQTdE0EBf4OOaSg2hwNhhE_ABB_ulJzjj9FULvIcqgm5vnAqUB7wWFMfhuugQWkcAr8hVD-mq8D12kOep24J_IszToOXdveGDsuNnZwbJUNlXsKnhJdhUcTo42s41YpOSneikDV5HL8BktM6yRcCAAA=) it is possible to update a block that should no longer exist, but only if you update state inside an effect, [which you should avoid]($effect#When-not-to-use-$effect).
Boundaries allow you to guard against errors in part of your app from breaking the app as a whole, and to recover from those errors.
Boundaries allow you to 'wall off' parts of your app, so that you can:
If an error occurs while rendering or updating the children of a `<svelte:boundary>`, or running any [`$effect`]($effect) functions contained therein, the contents will be removed.
- provide UI that should be shown when [`await`](await-expressions) expressions are first resolving
- handle errors that occur during rendering or while running effects, and provide UI that should be rendered when an error happens
Errors occurring outside the rendering process (for example, in event handlers or after a `setTimeout` or async work) are _not_ caught by error boundaries.
If a boundary handles an error (with a `failed` snippet or `onerror` handler, or both) its existing content will be removed.
> [!NOTE] Errors occurring outside the rendering process (for example, in event handlers or after a `setTimeout` or async work) are _not_ caught by error boundaries.
## Properties
For the boundary to do anything, one or both of `failed` and `onerror` must be provided.
For the boundary to do anything, one or more of the following must be provided.
### `pending`
This snippet will be shown when the boundary is first created, and will remain visible until all the [`await`](await-expressions) expressions inside the boundary have resolved ([demo](/playground/untitled#H4sIAAAAAAAAE21QQW6DQAz8ytY9BKQVpFdKkPqDHnorPWzAaSwt3tWugUaIv1eE0KpKD5as8YxnNBOw6RAKKOOAVrA4up5bEy6VGknOyiO3xJ8qMnmPAhpOZDFC8T6BXPyiXADQ258X77P1FWg4moj_4Y1jQZZ49W0CealqruXUcyPkWLVozQXbZDC2R606spYiNo7bqA7qab_fp2paFLUElD6wYhzVa3AdRUySgNHZAVN1qDZaLRHljTp0vSTJ9XJjrSbpX5f0eZXN6zLXXOa_QfmurIVU-moyoyH5ib87o7XuYZfOZe6vnGWmx1uZW7lJOq9upa-sMwuUZdkmmfIbfQ1xZwwaBL8ECgk9zh8axJAdiVsoTsZGnL8Bg4tX_OMBAAA=)):
```svelte
<svelte:boundary>
<p>{await delayed('hello!')}</p>
{#snippet pending()}
<p>loading...</p>
{/snippet}
</svelte:boundary>
```
The `pending` snippet will _not_ be shown for subsequent async updates — for these, you can use [`$effect.pending()`]($effect#$effect.pending).
> [!NOTE] In the [playground](/playground), your app is rendered inside a boundary with an empty pending snippet, so that you can use `await` without having to create one.
### `failed`
If a `failed` snippet is provided, it will be rendered with the error that was thrown, and a `reset` function that recreates the contents ([demo](/playground/hello-world#H4sIAAAAAAAAE3VRy26DMBD8lS2tFCIh6JkAUlWp39Cq9EBg06CAbdlLArL87zWGKk8ORnhmd3ZnrD1WtOjFXqKO2BDGW96xqpBD5gXerm5QefG39mgQY9EIWHxueRMinLosti0UPsJLzggZKTeilLWgLGc51a3gkuCjKQ7DO7cXZotgJ3kLqzC6hmex1SZnSXTWYHcrj8LJjWTk0PHoZ8VqIdCOKayPykcpuQxAokJaG1dGybYj4gw4K5u6PKTasSbjXKgnIDlA8VvUdo-pzonraBY2bsH7HAl78mKSHZpgIcuHjq9jXSpZSLixRlveKYQUXhQVhL6GPobXAAb7BbNeyvNUs4qfRg3OnELLj5hqH9eQZqCnoBwR9lYcQxuVXeBzc8kMF8yXY4yNJ5oGiUzP_aaf_waTRGJib5_Ad3P_vbCuaYxzeNpbU0eUMPAOKh7Yw1YErgtoXyuYlPLzc10_xo_5A91zkQL_AgAA)):
If a `failed` snippet is provided, it will be rendered when an error is thrown inside the boundary, with the `error` and a `reset` function that recreates the contents ([demo](/playground/hello-world#H4sIAAAAAAAAE3VRy26DMBD8lS2tFCIh6JkAUlWp39Cq9EBg06CAbdlLArL87zWGKk8ORnhmd3ZnrD1WtOjFXqKO2BDGW96xqpBD5gXerm5QefG39mgQY9EIWHxueRMinLosti0UPsJLzggZKTeilLWgLGc51a3gkuCjKQ7DO7cXZotgJ3kLqzC6hmex1SZnSXTWYHcrj8LJjWTk0PHoZ8VqIdCOKayPykcpuQxAokJaG1dGybYj4gw4K5u6PKTasSbjXKgnIDlA8VvUdo-pzonraBY2bsH7HAl78mKSHZpgIcuHjq9jXSpZSLixRlveKYQUXhQVhL6GPobXAAb7BbNeyvNUs4qfRg3OnELLj5hqH9eQZqCnoBwR9lYcQxuVXeBzc8kMF8yXY4yNJ5oGiUzP_aaf_waTRGJib5_Ad3P_vbCuaYxzeNpbU0eUMPAOKh7Yw1YErgtoXyuYlPLzc10_xo_5A91zkQL_AgAA)):
@ -12,7 +12,7 @@ The `<svelte:options>` element provides a place to specify per-component compile
- `runes={false}` — forces a component into _legacy mode_
- `namespace="..."` — the namespace where this component will be used, can be "html" (the default), "svg" or "mathml"
- `customElement={...}` — the [options](custom-elements#Component-options) to use when compiling this component as a custom element. If a string is passed, it is used as the `tag` option
- `css="injected"` — the component will inject its styles inline: During serverside rendering, it's injected as a `<style>` tag in the `head`, during client side rendering, it's loaded via JavaScript
- `css="injected"` — the component will inject its styles inline: During server-side rendering, it's injected as a `<style>` tag in the `head`, during client side rendering, it's loaded via JavaScript
> [!LEGACY] Deprecated options
> Svelte 4 also included the following options. They are deprecated in Svelte 5 and non-functional in runes mode.
@ -83,27 +83,18 @@ Svelte will warn you if you get it wrong.
## Type-safe context
A useful pattern is to wrap the calls to `setContext` and `getContext` inside helper functions that let you preserve type safety:
As an alternative to using `setContext` and `getContext` directly, you can use them via `createContext`. This gives you type safety and makes it unnecessary to use a key:
@ -41,7 +41,7 @@ If a function is returned from `onMount`, it will be called when the component i
</script>
```
> [!NOTE] This behaviour will only work when the function passed to `onMount`_synchronously_ returns a value. `async` functions always return a `Promise`, and as such cannot _synchronously_ return a function.
> [!NOTE] This behaviour will only work when the function passed to `onMount`is _synchronous_. `async` functions always return a `Promise`.
## `onDestroy`
@ -94,7 +94,7 @@ Svelte 4 contained hooks that ran before and after the component as a whole was
</script>
```
Instead of `beforeUpdate` use `$effect.pre` and instead of `afterUpdate` use `$effect` instead - these runes offer more granular control and only react to the changes you're actually interested in.
Instead of `beforeUpdate` use `$effect.pre` and instead of `afterUpdate` use `$effect` instead — these runes offer more granular control and only react to the changes you're actually interested in.
In Svelte, when you want to render asynchronous content data on the server, you can simply `await` it. This is great! However, it comes with a pitfall: when hydrating that content on the client, Svelte has to redo the asynchronous work, which blocks hydration for however long it takes:
```svelte
<script>
import { getUser } from 'my-database-library';
// This will get the user on the server, render the user's name into the h1,
// and then, during hydration on the client, it will get the user _again_,
// blocking hydration until it's done.
const user = await getUser();
</script>
<h1>{user.name}</h1>
```
That's silly, though. If we've already done the hard work of getting the data on the server, we don't want to get it again during hydration on the client. `hydratable` is a low-level API built to solve this problem. You probably won't need this very often — it will be used behind the scenes by whatever datafetching library you use. For example, it powers [remote functions in SvelteKit](/docs/kit/remote-functions).
To fix the example above:
```svelte
<script>
import { hydratable } from 'svelte';
import { getUser } from 'my-database-library';
// During server rendering, this will serialize and stash the result of `getUser`, associating
// it with the provided key and baking it into the `head` content. During hydration, it will
// look for the serialized version, returning it instead of running `getUser`. After hydration
// is done, if it's called again, it'll simply invoke `getUser`.
const user = await hydratable('user', () => getUser());
</script>
<h1>{user.name}</h1>
```
This API can also be used to provide access to random or time-based values that are stable between server rendering and hydration. For example, to get a random number that doesn't update on hydration:
If you're a library author, be sure to prefix the keys of your `hydratable` values with the name of your library so that your keys don't conflict with other libraries.
## Serialization
All data returned from a `hydratable` function must be serializable. But this doesn't mean you're limited to JSON — Svelte uses [`devalue`](https://npmjs.com/package/devalue), which can serialize all sorts of things including `Map`, `Set`, `URL`, and `BigInt`. Check the documentation page for a full list. In addition to these, thanks to some Svelte magic, you can also fearlessly use promises:
Testing helps you write and maintain your code and guard against regressions. Testing frameworks help you with that, allowing you to describe assertions or expectations about how your code should behave. Svelte is unopinionated about which testing framework you use — you can write unit tests, integration tests, and end-to-end tests using solutions like [Vitest](https://vitest.dev/), [Jasmine](https://jasmine.github.io/), [Cypress](https://www.cypress.io/) and [Playwright](https://playwright.dev/).
## Unit and integration testing using Vitest
## Unit and component tests with Vitest
Unit tests allow you to test small isolated parts of your code. Integration tests allow you to test parts of your application to see if they work together. If you're using Vite (including via SvelteKit), we recommend using [Vitest](https://vitest.dev/). You can use the Svelte CLI to [setup Vitest](/docs/cli/vitest) either during project creation or later on.
To setup Vitest manually, first install it:
```bash
```sh
npm install -D vitest
```
@ -129,12 +129,12 @@ test('Effect', () => {
// effects normally run after a microtask,
// use flushSync to execute all pending effects synchronously
flushSync();
expect(log.value).toEqual([0]);
expect(log).toEqual([0]);
count = 1;
flushSync();
expect(log.value).toEqual([0, 1]);
expect(log).toEqual([0, 1]);
});
cleanup();
@ -148,29 +148,25 @@ test('Effect', () => {
*/
export function logger(getValue) {
/** @type {any[]} */
let log = $state([]);
let log = [];
$effect(() => {
log.push(getValue());
});
return {
get value() {
return log;
}
};
return log;
}
```
### Component testing
It is possible to test your components in isolation using Vitest.
It is possible to test your components in isolation, which allows you to render them in a browser (real or simulated), simulate behavior, and make assertions, without spinning up your whole app.
> [!NOTE] Before writing component tests, think about whether you actually need to test the component, or if it's more about the logic _inside_ the component. If so, consider extracting out that logic to test it in isolation, without the overhead of a component
> [!NOTE] Before writing component tests, think about whether you actually need to test the component, or if it's more about the logic _inside_ the component. If so, consider extracting out that logic to test it in isolation, without the overhead of a component.
To get started, install jsdom (a library that shims DOM APIs):
When writing component tests that involve two-way bindings, context or snippet props, it's best to create a wrapper component for your specific test and interact with that. `@testing-library/svelte` contains some [examples](https://testing-library.com/docs/svelte-testing-library/example).
## E2E tests using Playwright
## Component tests with Storybook
[Storybook](https://storybook.js.org) is a tool for developing and documenting UI components, and it can also be used to test your components. They're run with Vitest's browser mode, which renders your components in a real browser for the most realistic testing environment.
To get started, first install Storybook ([using Svelte's CLI](/docs/cli/storybook)) in your project via `npx sv add storybook` and choose the recommended configuration that includes testing features. If you're already using Storybook, and for more information on Storybook's testing capabilities, follow the [Storybook testing docs](https://storybook.js.org/docs/writing-tests?renderer=svelte) to get started.
You can create stories for component variations and test interactions with the [play function](https://storybook.js.org/docs/writing-tests/interaction-testing?renderer=svelte#writing-interaction-tests), which allows you to simulate behavior and make assertions using the Testing Library and Vitest APIs. Here's an example of two stories that can be tested, one that renders an empty LoginForm component and one that simulates a user filling out the form:
```svelte
/// file: LoginForm.stories.svelte
<scriptmodule>
import { defineMeta } from '@storybook/addon-svelte-csf';
E2E (short for 'end to end') tests allow you to test your full application through the eyes of the user. This section uses [Playwright](https://playwright.dev/) as an example, but you can also use other solutions like [Cypress](https://www.cypress.io/) or [NightwatchJS](https://nightwatchjs.org/).
You can use the Svelte CLI to [setup Playwright](/docs/cli/playwright) either during project creation or later on. You can also [set it up with `npm init playwright`](https://playwright.dev/docs/intro). Additionally, you may also want to install an IDE plugin such as [the VS Code extension](https://playwright.dev/docs/getting-started-vscode) to be able to execute tests from inside your IDE.
If you've run `npm init playwright` or are not using Vite, you may need to adjust the Playwright config to tell Playwright what to do before running the tests - mainly starting your application at a certain port. For example:
If you've run `npm init playwright` or are not using Vite, you may need to adjust the Playwright config to tell Playwright what to do before running the tests — mainly starting your application at a certain port. For example:
@ -83,7 +83,7 @@ If you're using tools like Rollup or Webpack instead, install their respective S
When using TypeScript, make sure your `tsconfig.json` is setup correctly.
- Use a [`target`](https://www.typescriptlang.org/tsconfig/#target) of at least `ES2022`, or a `target` of at least `ES2015` alongside [`useDefineForClassFields`](https://www.typescriptlang.org/tsconfig/#useDefineForClassFields). This ensures that rune declarations on class fields are not messed with, which would break the Svelte compiler
- Use a [`target`](https://www.typescriptlang.org/tsconfig/#target) of at least `ES2015` so classes are not compiled to functions
- Set [`verbatimModuleSyntax`](https://www.typescriptlang.org/tsconfig/#verbatimModuleSyntax) to `true` so that imports are left as-is
- Set [`isolatedModules`](https://www.typescriptlang.org/tsconfig/#isolatedModules) to `true` so that each file is looked at in isolation. TypeScript has a few features which require cross-file analysis and compilation, which the Svelte compiler and tooling like Vite don't do.
@ -254,39 +254,24 @@ To declare that a variable expects the constructor or instance type of a compone
Svelte provides a best effort of all the HTML DOM types that exist. Sometimes you may want to use experimental attributes or custom events coming from an action. In these cases, TypeScript will throw a type error, saying that it does not know these types. If it's a non-experimental standard attribute/event, this may very well be a missing typing from our [HTML typings](https://github.com/sveltejs/svelte/blob/main/packages/svelte/elements.d.ts). In that case, you are welcome to open an issue and/or a PR fixing it.
In case this is a custom or experimental attribute/event, you can enhance the typings like this:
// If you want to use the beforeinstallprompt event
onbeforeinstallprompt?: (event: any) => any;
// If you want to use myCustomAttribute={..} (note: all lowercase)
mycustomattribute?: any; // You can replace any with something more specific if you like
}
}
```
Then make sure that `d.ts` file is referenced in your `tsconfig.json`. If it reads something like `"include": ["src/**/*"]` and your `d.ts` file is inside `src`, it should work. You may need to reload for the changes to take effect.
You can also declare the typings by augmenting the `svelte/elements` module like this:
In case this is a custom or experimental attribute/event, you can enhance the typings by augmenting the `svelte/elements` module like this:
```ts
/// file: additional-svelte-typings.d.ts
import { HTMLButtonAttributes } from 'svelte/elements';
declare module 'svelte/elements' {
// add a new element
export interface SvelteHTMLElements {
'custom-button': HTMLButtonAttributes;
}
// allows for more granular control over what element to add the typings to
// add a new global attribute that is available on all html elements
export {}; // ensure this is not an ambient module, else types will be overridden instead of augmented
```
Then make sure that the `d.ts` file is referenced in your `tsconfig.json`. If it reads something like `"include": ["src/**/*"]` and your `d.ts` file is inside `src`, it should work. You may need to reload for the changes to take effect.
<!-- - [basically what we have today](https://svelte.dev/docs/custom-elements-api) -->
Svelte components can also be compiled to custom elements (aka web components) using the `customElement: true` compiler option. You should specify a tag name for the component using the `<svelte:options>` [element](svelte-options).
Svelte components can also be compiled to custom elements (aka web components) using the `customElement: true` compiler option. You should specify a tag name for the component using the `<svelte:options>` [element](svelte-options). Within the custom element you can access the host element via the [`$host`](https://svelte.dev/docs/svelte/$host) rune.
@ -137,7 +137,7 @@ Transitions are now local by default to prevent confusion around page navigation
{/if}
```
To make transitions global, add the `|global` modifier - then they will play when _any_ control flow block above is created/destroyed. The migration script will do this automatically for you. ([#6686](https://github.com/sveltejs/svelte/issues/6686))
To make transitions global, add the `|global` modifier — then they will play when _any_ control flow block above is created/destroyed. The migration script will do this automatically for you. ([#6686](https://github.com/sveltejs/svelte/issues/6686))
## Default slot bindings
@ -150,10 +150,10 @@ Default slot bindings are no longer exposed to named slots and vice versa:
Version 5 comes with an overhauled syntax and reactivity system. While it may look different at first, you'll soon notice many similarities. This guide goes over the changes in detail and shows you how to upgrade. Along with it, we also provide information on _why_ we did these changes.
You don't have to migrate to the new syntax right away - Svelte 5 still supports the old Svelte 4 syntax, and you can mix and match components using the new syntax with components using the old and vice versa. We expect many people to be able to upgrade with only a few lines of code changed initially. There's also a [migration script](#Migration-script) that helps you with many of these steps automatically.
You don't have to migrate to the new syntax right away — Svelte 5 still supports the old Svelte 4 syntax, and you can mix and match components using the new syntax with components using the old and vice versa. We expect many people to be able to upgrade with only a few lines of code changed initially. There's also a [migration script](#Migration-script) that helps you with many of these steps automatically.
## Reactivity syntax changes
@ -23,7 +23,7 @@ In Svelte 4, a `let` declaration at the top level of a component was implicitly
Nothing else changes. `count` is still the number itself, and you read and write directly to it, without a wrapper like `.value` or `getCount()`.
> [!DETAILS] Why we did this
> `let` being implicitly reactive at the top level worked great, but it meant that reactivity was constrained - a `let` declaration anywhere else was not reactive. This forced you to resort to using stores when refactoring code out of the top level of components for reuse. This meant you had to learn an entirely separate reactivity model, and the result often wasn't as nice to work with. Because reactivity is more explicit in Svelte 5, you can keep using the same API outside the top level of components. Head to [the tutorial](/tutorial) to learn more.
> `let` being implicitly reactive at the top level worked great, but it meant that reactivity was constrained — a `let` declaration anywhere else was not reactive. This forced you to resort to using stores when refactoring code out of the top level of components for reuse. This meant you had to learn an entirely separate reactivity model, and the result often wasn't as nice to work with. Because reactivity is more explicit in Svelte 5, you can keep using the same API outside the top level of components. Head to [the tutorial](/tutorial) to learn more.
### $: → $derived/$effect
@ -120,7 +120,7 @@ In Svelte 5, the `$props` rune makes this straightforward without any additional
## Event changes
Event handlers have been given a facelift in Svelte 5. Whereas in Svelte 4 we use the `on:` directive to attach an event listener to an element, in Svelte 5 they are properties like any other (in other words - remove the colon):
Event handlers have been given a facelift in Svelte 5. Whereas in Svelte 4 we use the `on:` directive to attach an event listener to an element, in Svelte 5 they are properties like any other (in other words — remove the colon):
```svelte
<script>
@ -154,7 +154,7 @@ Since they're just properties, you can use the normal shorthand syntax...
In Svelte 4, components could emit events by creating a dispatcher with `createEventDispatcher`.
This function is deprecated in Svelte 5. Instead, components should accept _callback props_- which means you then pass functions as properties to these components:
This function is deprecated in Svelte 5. Instead, components should accept _callback props_— which means you then pass functions as properties to these components:
```svelte
<!--- file: App.svelte --->
@ -245,7 +245,7 @@ In Svelte 4, you can add event modifiers to handlers:
Modifiers are specific to `on:` and as such do not work with modern event handlers. Adding things like `event.preventDefault()` inside the handler itself is preferable, since all the logic lives in one place rather than being split between handler and modifiers.
Modifiers are specific to `on:` and so do not work with modern event handlers. Adding things like `event.preventDefault()` inside the handler itself is preferable, since all the logic lives in one place rather than being split between handler and modifiers.
Since event handlers are just functions, you can create your own wrappers as necessary:
@ -340,7 +340,7 @@ When spreading props, local event handlers must go _after_ the spread, or they r
## Snippets instead of slots
In Svelte 4, content can be passed to components using slots. Svelte 5 replaces them with snippets which are more powerful and flexible, and as such slots are deprecated in Svelte 5.
In Svelte 4, content can be passed to components using slots. Svelte 5 replaces them with snippets, which are more powerful and flexible, and so slots are deprecated in Svelte 5.
They continue to work, however, and you can pass snippets to a component that uses slots:
@ -462,7 +462,7 @@ In Svelte 4, you would pass data to a `<slot />` and then retrieve it with `let:
## Migration script
By now you should have a pretty good understanding of the before/after and how the old syntax relates to the new syntax. It probably also became clear that a lot of these migrations are rather technical and repetitive - something you don't want to do by hand.
By now you should have a pretty good understanding of the before/after and how the old syntax relates to the new syntax. It probably also became clear that a lot of these migrations are rather technical and repetitive — something you don't want to do by hand.
We thought the same, which is why we provide a migration script to do most of the migration automatically. You can upgrade your project by using `npx sv migrate svelte-5`. This will do the following things:
@ -599,7 +599,7 @@ Note that `mount` and `hydrate` are _not_ synchronous, so things like `onMount`
### Server API changes
Similarly, components no longer have a `render` method when compiled for serverside rendering. Instead, pass the function to `render` from `svelte/server`:
Similarly, components no longer have a `render` method when compiled for server-side rendering. Instead, pass the function to `render` from `svelte/server`:
```js
+++import { render } from 'svelte/server';+++
@ -803,7 +803,7 @@ Note that Svelte 5 will also warn if you have a single expression wrapped in quo
### HTML structure is stricter
In Svelte 4, you were allowed to write HTML code that would be repaired by the browser when serverside rendering it. For example you could write this...
In Svelte 4, you were allowed to write HTML code that would be repaired by the browser when server-side rendering it. For example you could write this...
```svelte
<table>
@ -835,7 +835,7 @@ Assignments to destructured parts of a `@const` declaration are no longer allowe
### :is(...), :has(...), and :where(...) are scoped
Previously, Svelte did not analyse selectors inside `:is(...)`, `:has(...)`, and `:where(...)`, effectively treating them as global. Svelte 5 analyses them in the context of the current component. As such, some selectors may now be treated as unused if they were relying on this treatment. To fix this, use `:global(...)` inside the `:is(...)/:has(...)/:where(...)` selectors.
Previously, Svelte did not analyse selectors inside `:is(...)`, `:has(...)`, and `:where(...)`, effectively treating them as global. Svelte 5 analyses them in the context of the current component. Some selectors may now therefore be treated as unused if they were relying on this treatment. To fix this, use `:global(...)` inside the `:is(...)/:has(...)/:where(...)` selectors.
When using Tailwind's `@apply` directive, add a `:global` selector to preserve rules that use Tailwind-generated `:is(...)` selectors:
@ -964,7 +964,7 @@ Since these mismatches are extremely rare, Svelte 5 assumes that the values are
### Hydration works differently
Svelte 5 makes use of comments during server side rendering which are used for more robust and efficient hydration on the client. As such, you shouldn't remove comments from your HTML output if you intend to hydrate it, and if you manually authored HTML to be hydrated by a Svelte component, you need to adjust that HTML to include said comments at the correct positions.
Svelte 5 makes use of comments during server-side rendering which are used for more robust and efficient hydration on the client. You therefore should not remove comments from your HTML output if you intend to hydrate it, and if you manually authored HTML to be hydrated by a Svelte component, you need to adjust that HTML to include said comments at the correct positions.
@ -65,11 +65,11 @@ There will be a blog post about this eventually, but in the meantime, check out
## Is there a UI component library?
There are several UI component libraries as well as standalone components. Find them under the [design systems section of the components page](https://sveltesociety.dev/packages?category=design-system) on the Svelte Society website.
There are several [UI component libraries](/packages#component-libraries) as well as standalone components listed on [the packages page](/packages).
## How do I test Svelte apps?
How your application is structured and where logic is defined will determine the best way to ensure it is properly tested. It is important to note that not all logic belongs within a component - this includes concerns such as data transformation, cross-component state management, and logging, among others. Remember that the Svelte library has its own test suite, so you do not need to write tests to validate implementation details provided by Svelte.
How your application is structured and where logic is defined will determine the best way to ensure it is properly tested. It is important to note that not all logic belongs within a component — this includes concerns such as data transformation, cross-component state management, and logging, among others. Remember that the Svelte library has its own test suite, so you do not need to write tests to validate implementation details provided by Svelte.
A Svelte application will typically have three different types of tests: Unit, Component, and End-to-End (E2E).
@ -91,23 +91,15 @@ Some resources for getting started with testing:
## Is there a router?
The official routing library is [SvelteKit](/docs/kit). SvelteKit provides a filesystem router, server-side rendering (SSR), and hot module reloading (HMR) in one easy-to-use package. It shares similarities with Next.js for React.
The official routing library is [SvelteKit](/docs/kit). SvelteKit provides a filesystem router, server-side rendering (SSR), and hot module reloading (HMR) in one easy-to-use package. It shares similarities with Next.js for React and Nuxt.js for Vue.
However, you can use any router library. A lot of people use [page.js](https://github.com/visionmedia/page.js). There's also [navaid](https://github.com/lukeed/navaid), which is very similar. And [universal-router](https://github.com/kriasoft/universal-router), which is isomorphic with child routes, but without built-in history support.
If you prefer a declarative HTML approach, there's the isomorphic [svelte-routing](https://github.com/EmilTholin/svelte-routing) library and a fork of it called [svelte-navigator](https://github.com/mefechoel/svelte-navigator) containing some additional functionality.
If you need hash-based routing on the client side, check out the [hash option](https://svelte.dev/docs/kit/configuration#router) in SvelteKit, [svelte-spa-router](https://github.com/ItalyPaleAle/svelte-spa-router), or [abstract-state-router](https://github.com/TehShrike/abstract-state-router/).
[Routify](https://routify.dev) is another filesystem-based router, similar to SvelteKit's router. Version 3 supports Svelte's native SSR.
You can see a [community-maintained list of routers on sveltesociety.dev](https://sveltesociety.dev/packages?category=routers).
However, you can use any router library. A sampling of available routers are highlighted [on the packages page](/packages#routing).
## How do I write a mobile app with Svelte?
While most mobile apps are written without using JavaScript, if you'd like to leverage your existing Svelte components and knowledge of Svelte when building mobile apps, you can turn a [SvelteKit SPA](https://kit.svelte.dev/docs/single-page-apps) into a mobile app with [Tauri](https://v2.tauri.app/start/frontend/sveltekit/) or [Capacitor](https://capacitorjs.com/solution/svelte). Mobile features like the camera, geolocation, and push notifications are available via plugins for both platforms.
Svelte Native was an option available for Svelte 4, but note that Svelte 5 does not currently support it. Svelte Native lets you write NativeScript apps using Svelte components that contain [NativeScript UI components](https://docs.nativescript.org/ui/) rather than DOM elements, which may be familiar for users coming from React Native.
Some work has been completed towards [custom renderer support in Svelte 5](https://github.com/sveltejs/svelte/issues/15470), but this feature is not yet available. The custom rendering API would support additional mobile frameworks like Lynx JS and Svelte Native. Svelte Native was an option available for Svelte 4, but Svelte 5 does not currently support it. Svelte Native lets you write NativeScript apps using Svelte components that contain [NativeScript UI components](https://docs.nativescript.org/ui/) rather than DOM elements, which may be familiar for users coming from React Native.
## Can I tell Svelte not to remove my unused styles?
<!-- This file is generated by scripts/process-messages/index.js. Do not edit! -->
### async_derived_orphan
```
Cannot create a `$derived(...)` with an `await` expression outside of an effect tree
```
In Svelte there are two types of reaction — [`$derived`](/docs/svelte/$derived) and [`$effect`](/docs/svelte/$effect). Deriveds can be created anywhere, because they run _lazily_ and can be [garbage collected](https://developer.mozilla.org/en-US/docs/Glossary/Garbage_collection) if nothing references them. Effects, by contrast, keep running eagerly whenever their dependencies change, until they are destroyed.
Because of this, effects can only be created inside other effects (or [effect roots](/docs/svelte/$effect#$effect.root), such as the one that is created when you first mount a component) so that Svelte knows when to destroy them.
Some sleight of hand occurs when a derived contains an `await` expression: Since waiting until we read `{await getPromise()}` to call `getPromise` would be too late, we use an effect to instead call it proactively, notifying Svelte when the value is available. But since we're using an effect, we can only create asynchronous deriveds inside another effect.
### bind_invalid_checkbox_value
```
@ -68,10 +80,101 @@ Effect cannot be created inside a `$derived` value that was not itself created i
`%rune%` can only be used inside an effect (e.g. during component initialisation)
```
### effect_pending_outside_reaction
```
`$effect.pending()` can only be called inside an effect or derived
```
### effect_update_depth_exceeded
```
Maximum update depth exceeded. This can happen when a reactive block or effect repeatedly sets a new value. Svelte limits the number of nested updates to prevent infinite loops
Maximum update depth exceeded. This typically indicates that an effect reads and writes the same piece of state
```
If an effect updates some state that it also depends on, it will re-run, potentially in a loop:
```js
let count = $state(0);
$effect(() => {
// this both reads and writes `count`,
// so will run in an infinite loop
count += 1;
});
```
(Svelte intervenes before this can crash your browser tab.)
The same applies to array mutations, since these both read and write to the array:
```js
let array = $state(['hello']);
$effect(() => {
array.push('goodbye');
});
```
Note that it's fine for an effect to re-run itself as long as it 'settles':
```js
let array = ['a', 'b', 'c'];
// ---cut---
$effect(() => {
// this is okay, because sorting an already-sorted array
// won't result in a mutation
array.sort();
});
```
Often when encountering this issue, the value in question shouldn't be state (for example, if you are pushing to a `logs` array in an effect, make `logs` a normal array rather than `$state([])`). In the rare cases where you really _do_ need to write to state in an effect — [which you should avoid]($effect#When-not-to-use-$effect) — you can read the state with [untrack](svelte#untrack) to avoid adding it as a dependency.
### flush_sync_in_effect
```
Cannot use `flushSync` inside an effect
```
The `flushSync()` function can be used to flush any pending effects synchronously. It cannot be used if effects are currently being flushed — in other words, you can call it after a state change but _not_ inside an effect.
This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.
### fork_discarded
```
Cannot commit a fork that was already discarded
```
### fork_timing
```
Cannot create a fork inside an effect or when state changes are pending
```
### get_abort_signal_outside_reaction
```
`getAbortSignal()` can only be called inside an effect or derived
```
### hydratable_missing_but_required
```
Expected to find a hydratable with key `%key%` during hydration, but did not.
```
This can happen if you render a hydratable on the client that was not rendered on the server, and means that it was forced to fall back to running its function blockingly during hydration. This is bad for performance, as it blocks hydration until the asynchronous work completes.
```svelte
<script>
import { hydratable } from 'svelte';
if (BROWSER) {
// bad! nothing can become interactive until this asynchronous work is done
await hydratable('foo', get_slow_random_number);
}
</script>
```
### hydration_failed
@ -110,6 +213,14 @@ Rest element properties of `$props()` such as `%property%` are readonly
The `%rune%` rune is only available inside `.svelte` and `.svelte.js/ts` files
```
### set_context_after_init
```
`setContext` must be called when a component first initializes, not in a subsequent effect or after an `await` expression
```
This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.
### state_descriptors_fixed
```
@ -125,7 +236,7 @@ Cannot set prototype of `$state` object
### state_unsafe_mutation
```
Updating state inside a derived or a template expression is forbidden. If the value should not be reactive, declare it without `$state`
Updating state inside `$derived(...)`, `$inspect(...)` or a template expression is forbidden. If the value should not be reactive, declare it without `$state`
```
This error occurs when state is updated while evaluating a `$derived`. You might encounter it while trying to 'derive' two pieces of state in one go:
@ -158,3 +269,23 @@ let odd = $derived(!even);
```
If side-effects are unavoidable, use [`$effect`]($effect) instead.
### svelte_boundary_reset_onerror
```
A `<svelte:boundary>``reset` function cannot be called while an error is still being handled
```
If a [`<svelte:boundary>`](https://svelte.dev/docs/svelte/svelte-boundary) has an `onerror` function, it must not call the provided `reset` function synchronously since the boundary is still in a broken state. Typically, `reset()` is called later, once the error has been resolved.
If it's possible to resolve the error inside the `onerror` callback, you must at least wait for the boundary to settle before calling `reset()`, for example using [`tick`](https://svelte.dev/docs/svelte/lifecycle-hooks#tick):
Detected reactivity loss when reading `%name%`. This happens when state is read in an async function after an earlier `await`
```
Svelte's signal-based reactivity works by tracking which bits of state are read when a template or `$derived(...)` expression executes. If an expression contains an `await`, Svelte transforms it such that any state _after_ the `await` is also tracked —in other words, in a case like this...
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
let total = $derived(await a + b);
```
...both `a` and `b` are tracked, even though `b` is only read once `a` has resolved, after the initial execution.
This does _not_ apply to an `await` that is not 'visible' inside the expression. In a case like this...
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
async function sum() {
return await a + b;
}
let total = $derived(await sum());
```
...`total` will depend on `a` (which is read immediately) but not `b` (which is not). The solution is to pass the values into the function:
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
/**
* @param {Promise<number>} a
* @param {number} b
*/
async function sum(a, b) {
return await a + b;
}
let total = $derived(await sum(a, b));
```
### await_waterfall
```
An async derived, `%name%` (%location%) was not read immediately after it resolved. This often indicates an unnecessary waterfall, which can slow down your app
```
In a case like this...
```js
async function one() { return 1 }
async function two() { return 2 }
// ---cut---
let a = $derived(await one());
let b = $derived(await two());
```
...the second `$derived` will not be created until the first one has resolved. Since `await two()` does not depend on the value of `a`, this delay, often described as a 'waterfall', is unnecessary.
(Note that if the values of `await one()` and `await two()` subsequently change, they can do so concurrently — the waterfall only occurs when the deriveds are first created.)
You can solve this by creating the promises first and _then_ awaiting them:
```js
async function one() { return 1 }
async function two() { return 2 }
// ---cut---
let aPromise = $derived(one());
let bPromise = $derived(two());
let a = $derived(await aPromise);
let b = $derived(await bPromise);
```
### binding_property_non_reactive
```
@ -60,6 +140,25 @@ The easiest way to log a value as it changes over time is to use the [`$inspect`
%handler% should be a function. Did you mean to %suggestion%?
```
### hydratable_missing_but_expected
```
Expected to find a hydratable with key `%key%` during hydration, but did not.
```
This can happen if you render a hydratable on the client that was not rendered on the server, and means that it was forced to fall back to running its function blockingly during hydration. This is bad for performance, as it blocks hydration until the asynchronous work completes.
```svelte
<script>
import { hydratable } from 'svelte';
if (BROWSER) {
// bad! nothing can become interactive until this asynchronous work is done
await hydratable('foo', get_slow_random_number);
}
</script>
```
### hydration_attribute_changed
```
@ -138,7 +237,7 @@ Hydration failed because the initial UI does not match what was rendered on the
This warning is thrown when Svelte encounters an error while hydrating the HTML from the server. During hydration, Svelte walks the DOM, expecting a certain structure. If that structure is different (for example because the HTML was repaired by the DOM because of invalid HTML), then Svelte will run into issues, resulting in this warning.
During development, this error is often preceeded by a `console.error` detailing the offending HTML, which needs fixing.
During development, this error is often preceded by a `console.error` detailing the offending HTML, which needs fixing.
### invalid_raw_snippet_render
@ -232,6 +331,53 @@ Reactive `$state(...)` proxies and the values they proxy have different identiti
To resolve this, ensure you're comparing values where both values were created with `$state(...)`, or neither were. Note that `$state.raw(...)` will _not_ create a state proxy.
### state_proxy_unmount
```
Tried to unmount a state proxy, rather than a component
```
`unmount` was called with a state proxy:
```js
import { mount, unmount } from 'svelte';
import Component from './Component.svelte';
let target = document.body;
// ---cut---
let component = $state(mount(Component, { target }));
// later...
unmount(component);
```
Avoid using `$state` here. If `component`_does_ need to be reactive for some reason, use `$state.raw` instead.
### svelte_boundary_reset_noop
```
A `<svelte:boundary>``reset` function only resets the boundary the first time it is called
```
When an error occurs while rendering the contents of a [`<svelte:boundary>`](https://svelte.dev/docs/svelte/svelte-boundary), the `onerror` handler is called with the error plus a `reset` function that attempts to re-render the contents.
This `reset` function should only be called once. After that, it has no effect — in a case like this, where a reference to `reset` is stored outside the boundary, clicking the button while `<Contents />` is rendered will _not_ cause the contents to be rendered again.
`{@const}` must be the immediate child of `{#snippet}`, `{#if}`, `{:else if}`, `{:else}`, `{#each}`, `{:then}`, `{:catch}`, `<svelte:fragment>`, `<svelte:boundary` or `<Component>`
```
### const_tag_invalid_reference
```
The `{@const %name% = ...}` declaration is not available in this snippet
```
The following is an error:
```svelte
<svelte:boundary>
{@const foo = 'bar'}
{#snippet failed()}
{foo}
{/snippet}
</svelte:boundary>
```
Here, `foo` is not available inside `failed`. The top level code inside `<svelte:boundary>` becomes part of the implicit `children` snippet, in other words the above code is equivalent to this:
```svelte
<svelte:boundary>
{#snippet children()}
{@const foo = 'bar'}
{/snippet}
{#snippet failed()}
{foo}
{/snippet}
</svelte:boundary>
```
The same applies to components:
```svelte
<Component>
{@const foo = 'bar'}
{#snippet someProp()}
<!-- error -->
{foo}
{/snippet}
</Component>
```
### constant_assignment
```
@ -364,6 +409,12 @@ The $ name is reserved, and cannot be used for variables and imports
The $ prefix is reserved, and cannot be used for variables and imports
```
### duplicate_class_field
```
`%name%` has already been declared
```
### each_item_invalid_assignment
```
@ -402,6 +453,12 @@ This turned out to be buggy and unpredictable, particularly when working with de
{/each}
```
### each_key_without_as
```
An `{#each ...}` block without an `as` clause cannot have a key
```
### effect_invalid_placement
```
@ -468,6 +525,12 @@ Expected an identifier
Expected identifier or destructure pattern
```
### expected_tag
```
Expected 'html', 'render', 'attach', 'const', or 'debug'
```
### expected_token
```
@ -480,6 +543,12 @@ Expected token %token%
Expected whitespace
```
### experimental_async
```
Cannot use `await` in deriveds and template expressions, or at the top level of a component, unless the `experimental.async` compiler option is `true`
```
### export_undefined
```
@ -498,6 +567,12 @@ Expected whitespace
`$host()` can only be used inside custom element component instances
```
### illegal_await_expression
```
`use:`, `transition:` and `animate:` directives, attachments and bindings do not support await expressions
```
### illegal_element_attribute
```
@ -534,6 +609,12 @@ The arguments keyword cannot be used within the template or at the top level of
%message%
```
### legacy_await_invalid
```
Cannot use `await` in deriveds and template expressions, or at the top level of a component, unless in runes mode
@ -81,7 +81,7 @@ Coding for the keyboard is important for users with physical disabilities who ca
### a11y_consider_explicit_label
```
Buttons and links should either contain text or have an `aria-label` or `aria-labelledby` attribute
Buttons and links should either contain text or have an `aria-label`, `aria-labelledby` or `title` attribute
```
### a11y_distracting_elements
@ -679,11 +679,11 @@ In HTML, there's [no such thing as a self-closing tag](https://jakearchibald.com
</div>
```
Some templating languages (including Svelte) will 'fix' HTML by turning `<span />` into `<span></span>`. Others adhere to the spec. Both result in ambiguity and confusion when copy-pasting code between different contexts, and as such Svelte prompts you to resolve the ambiguity directly by having an explicit closing tag.
Some templating languages (including Svelte) will 'fix' HTML by turning `<span />` into `<span></span>`. Others adhere to the spec. Both result in ambiguity and confusion when copy-pasting code between different contexts, so Svelte prompts you to resolve the ambiguity directly by having an explicit closing tag.
<!-- This file is generated by scripts/process-messages/index.js. Do not edit! -->
### async_local_storage_unavailable
```
The node API `AsyncLocalStorage` is not available, but is required to use async server rendering.
```
Some platforms require configuration flags to enable this API. Consult your platform's documentation.
### await_invalid
```
Encountered asynchronous work while rendering synchronously.
```
You (or the framework you're using) called [`render(...)`](svelte-server#render) with a component containing an `await` expression. Either `await` the result of `render` or wrap the `await` (or the component containing it) in a [`<svelte:boundary>`](svelte-boundary) with a `pending` snippet.
### html_deprecated
```
The `html` property of server render results has been deprecated. Use `body` instead.
```
### hydratable_clobbering
```
Attempted to set `hydratable` with key `%key%` twice with different values.
%stack%
```
This error occurs when using `hydratable` multiple times with the same key. To avoid this, you can:
- Ensure all invocations with the same key result in the same value
- Update the keys to make both instances unique
```svelte
<script>
import { hydratable } from 'svelte';
// which one should "win" and be serialized in the rendered response?
const one = hydratable('not-unique', () => 1);
const two = hydratable('not-unique', () => 2);
</script>
```
### hydratable_serialization_failed
```
Failed to serialize `hydratable` data for key `%key%`.
`hydratable` can serialize anything [`uneval` from `devalue`](https://npmjs.com/package/uneval) can, plus Promises.
Cause:
%stack%
```
### lifecycle_function_unavailable
```
@ -7,3 +62,11 @@
```
Certain methods such as `mount` cannot be invoked while running in a server context. Avoid calling them eagerly, i.e. not during render.
### server_context_required
```
Could not resolve `render` context.
```
Certain functions such as `hydratable` cannot be invoked outside of a `render(...)` call, such as at the top level of a module.
<!-- This file is generated by scripts/process-messages/index.js. Do not edit! -->
### experimental_async_required
```
Cannot use `%name%(...)` unless the `experimental.async` compiler option is `true`
```
### invalid_default_snippet
```
@ -60,6 +66,14 @@ Certain lifecycle methods can only be used during component initialisation. To f
<buttononclick={handleClick}>click me</button>
```
### missing_context
```
Context was not set in a parent component
```
The [`createContext()`](svelte#createContext) utility returns a `[get, set]` pair of functions. `get` will throw an error if `set` was not used to set the context in a parent component.
- fix: don't issue a11y warning for `<video>` without captions if it has no `src` ([#17311](https://github.com/sveltejs/svelte/pull/17311))
- fix: add `srcObject` to permitted `<audio>`/`<video>` attributes ([#17310](https://github.com/sveltejs/svelte/pull/17310))
## 5.45.5
### Patch Changes
- fix: correctly reconcile each blocks after outroing branches are resumed ([#17258](https://github.com/sveltejs/svelte/pull/17258))
- fix: destroy each items after siblings are resumed ([#17258](https://github.com/sveltejs/svelte/pull/17258))
## 5.45.4
### Patch Changes
- chore: move DOM-related effect properties to `effect.nodes` ([#17293](https://github.com/sveltejs/svelte/pull/17293))
- fix: allow `$props.id()` to occur after an `await` ([#17285](https://github.com/sveltejs/svelte/pull/17285))
- fix: keep reactions up to date even when read outside of effect ([#17295](https://github.com/sveltejs/svelte/pull/17295))
## 5.45.3
### Patch Changes
- add props to state_referenced_locally ([#17266](https://github.com/sveltejs/svelte/pull/17266))
- fix: preserve node locations for better sourcemaps ([#17269](https://github.com/sveltejs/svelte/pull/17269))
- fix: handle cross-realm Promises in `hydratable` ([#17284](https://github.com/sveltejs/svelte/pull/17284))
## 5.45.2
### Patch Changes
- fix: array destructuring after await ([#17254](https://github.com/sveltejs/svelte/pull/17254))
- fix: throw on invalid `{@tag}`s ([#17256](https://github.com/sveltejs/svelte/pull/17256))
## 5.45.1
### Patch Changes
- fix: link offscreen items and last effect in each block correctly ([#17240](https://github.com/sveltejs/svelte/pull/17240))
## 5.45.0
### Minor Changes
- feat: add `print(...)` function ([#16188](https://github.com/sveltejs/svelte/pull/16188))
## 5.44.1
### Patch Changes
- fix: await blockers before initialising const ([#17226](https://github.com/sveltejs/svelte/pull/17226))
- fix: link offscreen items and last effect in each block correctly ([#17244](https://github.com/sveltejs/svelte/pull/17244))
- fix: generate correct code for simple destructurings ([#17237](https://github.com/sveltejs/svelte/pull/17237))
- fix: ensure each block animations don't mess with transitions ([#17238](https://github.com/sveltejs/svelte/pull/17238))
## 5.44.0
### Minor Changes
- feat: `hydratable` API ([#17154](https://github.com/sveltejs/svelte/pull/17154))
## 5.43.15
### Patch Changes
- fix: don't execute attachments and attribute effects eagerly ([#17208](https://github.com/sveltejs/svelte/pull/17208))
- chore: lift "flushSync cannot be called in effects" restriction ([#17139](https://github.com/sveltejs/svelte/pull/17139))
- fix: store forked derived values ([#17212](https://github.com/sveltejs/svelte/pull/17212))
## 5.43.14
### Patch Changes
- fix: correctly migrate named self closing slots ([#17199](https://github.com/sveltejs/svelte/pull/17199))
- fix: error at compile time instead of at runtime on await expressions inside bindings/transitions/animations/attachments ([#17198](https://github.com/sveltejs/svelte/pull/17198))
- fix: take async blockers into account for bindings/transitions/animations/attachments ([#17198](https://github.com/sveltejs/svelte/pull/17198))
## 5.43.13
### Patch Changes
- fix: don't set derived values during time traveling ([#17200](https://github.com/sveltejs/svelte/pull/17200))
## 5.43.12
### Patch Changes
- fix: maintain correct linked list of effects when updating each blocks ([#17191](https://github.com/sveltejs/svelte/pull/17191))
## 5.43.11
### Patch Changes
- perf: don't use tracing overeager during dev ([#17183](https://github.com/sveltejs/svelte/pull/17183))
- fix: don't cancel transition of already outroing elements ([#17186](https://github.com/sveltejs/svelte/pull/17186))
## 5.43.10
### Patch Changes
- fix: avoid other batches running with queued root effects of main batch ([#17145](https://github.com/sveltejs/svelte/pull/17145))
## 5.43.9
### Patch Changes
- fix: correctly handle functions when determining async blockers ([#17137](https://github.com/sveltejs/svelte/pull/17137))
- fix: keep deriveds reactive after their original parent effect was destroyed ([#17171](https://github.com/sveltejs/svelte/pull/17171))
- fix: ensure unowned deriveds can add themselves as reactions while connected ([#16249](https://github.com/sveltejs/svelte/pull/16249))
## 5.34.8
### Patch Changes
- fix: untrack `$inspect.with` and add check for unsafe mutation ([#16209](https://github.com/sveltejs/svelte/pull/16209))
- fix: use fine grained for template if the component is not explicitly in legacy mode ([#16232](https://github.com/sveltejs/svelte/pull/16232))
- lift unsafe_state_mutation constraints for SvelteSet, SvelteMap, SvelteDate, SvelteURL and SvelteURLSearchParams created inside the derived ([#16221](https://github.com/sveltejs/svelte/pull/16221))
## 5.34.7
### Patch Changes
- fix: address css class matching regression ([#16204](https://github.com/sveltejs/svelte/pull/16204))
## 5.34.6
### Patch Changes
- fix: match class and style directives against attribute selector ([#16179](https://github.com/sveltejs/svelte/pull/16179))
## 5.34.5
### Patch Changes
- fix: keep spread non-delegated event handlers up to date ([#16180](https://github.com/sveltejs/svelte/pull/16180))
- fix: remove undefined attributes on hydration ([#16178](https://github.com/sveltejs/svelte/pull/16178))
- fix: ensure sources within nested effects still register correctly ([#16193](https://github.com/sveltejs/svelte/pull/16193))
- fix: avoid shadowing a variable in dynamic components ([#16185](https://github.com/sveltejs/svelte/pull/16185))
## 5.34.4
### Patch Changes
- fix: don't set state withing `with_parent` in proxy ([#16176](https://github.com/sveltejs/svelte/pull/16176))
- fix: use compiler-driven reactivity in legacy mode template expressions ([#16100](https://github.com/sveltejs/svelte/pull/16100))
> Cannot create a `$derived(...)` with an `await` expression outside of an effect tree
In Svelte there are two types of reaction — [`$derived`](/docs/svelte/$derived) and [`$effect`](/docs/svelte/$effect). Deriveds can be created anywhere, because they run _lazily_ and can be [garbage collected](https://developer.mozilla.org/en-US/docs/Glossary/Garbage_collection) if nothing references them. Effects, by contrast, keep running eagerly whenever their dependencies change, until they are destroyed.
Because of this, effects can only be created inside other effects (or [effect roots](/docs/svelte/$effect#$effect.root), such as the one that is created when you first mount a component) so that Svelte knows when to destroy them.
Some sleight of hand occurs when a derived contains an `await` expression: Since waiting until we read `{await getPromise()}` to call `getPromise` would be too late, we use an effect to instead call it proactively, notifying Svelte when the value is available. But since we're using an effect, we can only create asynchronous deriveds inside another effect.
## bind_invalid_checkbox_value
> Using `bind:value` together with a checkbox input is not allowed. Use `bind:checked` instead
@ -44,9 +54,88 @@ See the [migration guide](/docs/svelte/v5-migration-guide#Components-are-no-long
> `%rune%` can only be used inside an effect (e.g. during component initialisation)
## effect_pending_outside_reaction
> `$effect.pending()` can only be called inside an effect or derived
## effect_update_depth_exceeded
> Maximum update depth exceeded. This can happen when a reactive block or effect repeatedly sets a new value. Svelte limits the number of nested updates to prevent infinite loops
> Maximum update depth exceeded. This typically indicates that an effect reads and writes the same piece of state
If an effect updates some state that it also depends on, it will re-run, potentially in a loop:
```js
let count = $state(0);
$effect(() => {
// this both reads and writes `count`,
// so will run in an infinite loop
count += 1;
});
```
(Svelte intervenes before this can crash your browser tab.)
The same applies to array mutations, since these both read and write to the array:
```js
let array = $state(['hello']);
$effect(() => {
array.push('goodbye');
});
```
Note that it's fine for an effect to re-run itself as long as it 'settles':
```js
let array = ['a', 'b', 'c'];
// ---cut---
$effect(() => {
// this is okay, because sorting an already-sorted array
// won't result in a mutation
array.sort();
});
```
Often when encountering this issue, the value in question shouldn't be state (for example, if you are pushing to a `logs` array in an effect, make `logs` a normal array rather than `$state([])`). In the rare cases where you really _do_ need to write to state in an effect — [which you should avoid]($effect#When-not-to-use-$effect) — you can read the state with [untrack](svelte#untrack) to avoid adding it as a dependency.
## flush_sync_in_effect
> Cannot use `flushSync` inside an effect
The `flushSync()` function can be used to flush any pending effects synchronously. It cannot be used if effects are currently being flushed — in other words, you can call it after a state change but _not_ inside an effect.
This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.
## fork_discarded
> Cannot commit a fork that was already discarded
## fork_timing
> Cannot create a fork inside an effect or when state changes are pending
## get_abort_signal_outside_reaction
> `getAbortSignal()` can only be called inside an effect or derived
## hydratable_missing_but_required
> Expected to find a hydratable with key `%key%` during hydration, but did not.
This can happen if you render a hydratable on the client that was not rendered on the server, and means that it was forced to fall back to running its function blockingly during hydration. This is bad for performance, as it blocks hydration until the asynchronous work completes.
```svelte
<script>
import { hydratable } from 'svelte';
if (BROWSER) {
// bad! nothing can become interactive until this asynchronous work is done
await hydratable('foo', get_slow_random_number);
}
</script>
```
## hydration_failed
@ -72,6 +161,12 @@ See the [migration guide](/docs/svelte/v5-migration-guide#Components-are-no-long
> The `%rune%` rune is only available inside `.svelte` and `.svelte.js/ts` files
## set_context_after_init
> `setContext` must be called when a component first initializes, not in a subsequent effect or after an `await` expression
This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.
## state_descriptors_fixed
> Property descriptors defined on `$state` objects must contain `value` and always be `enumerable`, `configurable` and `writable`.
@ -82,7 +177,7 @@ See the [migration guide](/docs/svelte/v5-migration-guide#Components-are-no-long
## state_unsafe_mutation
> Updating state inside a derived or a template expression is forbidden. If the value should not be reactive, declare it without `$state`
> Updating state inside `$derived(...)`, `$inspect(...)` or a template expression is forbidden. If the value should not be reactive, declare it without `$state`
This error occurs when state is updated while evaluating a `$derived`. You might encounter it while trying to 'derive' two pieces of state in one go:
@ -114,3 +209,21 @@ let odd = $derived(!even);
```
If side-effects are unavoidable, use [`$effect`]($effect) instead.
## svelte_boundary_reset_onerror
> A `<svelte:boundary>``reset` function cannot be called while an error is still being handled
If a [`<svelte:boundary>`](https://svelte.dev/docs/svelte/svelte-boundary) has an `onerror` function, it must not call the provided `reset` function synchronously since the boundary is still in a broken state. Typically, `reset()` is called later, once the error has been resolved.
If it's possible to resolve the error inside the `onerror` callback, you must at least wait for the boundary to settle before calling `reset()`, for example using [`tick`](https://svelte.dev/docs/svelte/lifecycle-hooks#tick):
> Detected reactivity loss when reading `%name%`. This happens when state is read in an async function after an earlier `await`
Svelte's signal-based reactivity works by tracking which bits of state are read when a template or `$derived(...)` expression executes. If an expression contains an `await`, Svelte transforms it such that any state _after_ the `await` is also tracked —in other words, in a case like this...
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
let total = $derived(await a + b);
```
...both `a` and `b` are tracked, even though `b` is only read once `a` has resolved, after the initial execution.
This does _not_ apply to an `await` that is not 'visible' inside the expression. In a case like this...
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
async function sum() {
return await a + b;
}
let total = $derived(await sum());
```
...`total` will depend on `a` (which is read immediately) but not `b` (which is not). The solution is to pass the values into the function:
```js
let a = Promise.resolve(1);
let b = 2;
// ---cut---
/**
* @param {Promise<number>} a
* @param {number} b
*/
async function sum(a, b) {
return await a + b;
}
let total = $derived(await sum(a, b));
```
## await_waterfall
> An async derived, `%name%` (%location%) was not read immediately after it resolved. This often indicates an unnecessary waterfall, which can slow down your app
In a case like this...
```js
async function one() { return 1 }
async function two() { return 2 }
// ---cut---
let a = $derived(await one());
let b = $derived(await two());
```
...the second `$derived` will not be created until the first one has resolved. Since `await two()` does not depend on the value of `a`, this delay, often described as a 'waterfall', is unnecessary.
(Note that if the values of `await one()` and `await two()` subsequently change, they can do so concurrently — the waterfall only occurs when the deriveds are first created.)
You can solve this by creating the promises first and _then_ awaiting them:
```js
async function one() { return 1 }
async function two() { return 2 }
// ---cut---
let aPromise = $derived(one());
let bPromise = $derived(two());
let a = $derived(await aPromise);
let b = $derived(await bPromise);
```
## binding_property_non_reactive
> `%binding%` is binding to a non-reactive property
@ -48,6 +124,23 @@ The easiest way to log a value as it changes over time is to use the [`$inspect`
> %handler% should be a function. Did you mean to %suggestion%?
## hydratable_missing_but_expected
> Expected to find a hydratable with key `%key%` during hydration, but did not.
This can happen if you render a hydratable on the client that was not rendered on the server, and means that it was forced to fall back to running its function blockingly during hydration. This is bad for performance, as it blocks hydration until the asynchronous work completes.
```svelte
<script>
import { hydratable } from 'svelte';
if (BROWSER) {
// bad! nothing can become interactive until this asynchronous work is done
await hydratable('foo', get_slow_random_number);
}
</script>
```
## hydration_attribute_changed
> The `%attribute%` attribute on `%html%` changed its value between server and client renders. The client value, `%value%`, will be ignored in favour of the server value
@ -116,7 +209,7 @@ To fix this, either silence the warning with a [`svelte-ignore`](basic-markup#Co
This warning is thrown when Svelte encounters an error while hydrating the HTML from the server. During hydration, Svelte walks the DOM, expecting a certain structure. If that structure is different (for example because the HTML was repaired by the DOM because of invalid HTML), then Svelte will run into issues, resulting in this warning.
During development, this error is often preceeded by a `console.error` detailing the offending HTML, which needs fixing.
During development, this error is often preceded by a `console.error` detailing the offending HTML, which needs fixing.
## invalid_raw_snippet_render
@ -196,6 +289,49 @@ To silence the warning, ensure that `value`:
To resolve this, ensure you're comparing values where both values were created with `$state(...)`, or neither were. Note that `$state.raw(...)` will _not_ create a state proxy.
## state_proxy_unmount
> Tried to unmount a state proxy, rather than a component
`unmount` was called with a state proxy:
```js
import { mount, unmount } from 'svelte';
import Component from './Component.svelte';
let target = document.body;
// ---cut---
let component = $state(mount(Component, { target }));
// later...
unmount(component);
```
Avoid using `$state` here. If `component`_does_ need to be reactive for some reason, use `$state.raw` instead.
## svelte_boundary_reset_noop
> A `<svelte:boundary>``reset` function only resets the boundary the first time it is called
When an error occurs while rendering the contents of a [`<svelte:boundary>`](https://svelte.dev/docs/svelte/svelte-boundary), the `onerror` handler is called with the error plus a `reset` function that attempts to re-render the contents.
This `reset` function should only be called once. After that, it has no effect — in a case like this, where a reference to `reset` is stored outside the boundary, clicking the button while `<Contents />` is rendered will _not_ cause the contents to be rendered again.
```svelte
<script>
let reset;
</script>
<buttononclick={reset}>reset</button>
<svelte:boundaryonerror={(e,r)=> (reset = r)}>
<!-- contents -->
{#snippet failed(e)}
<p>oops! {e.message}</p>
{/snippet}
</svelte:boundary>
```
## transition_slide_display
> The `slide` transition does not work correctly for elements with `display: %value%`
> The $ prefix is reserved, and cannot be used for variables and imports
## duplicate_class_field
> `%name%` has already been declared
## each_item_invalid_assignment
> Cannot reassign or bind to each block argument in runes mode. Use the array and index variables instead (e.g. `array[i] = value` instead of `entry = value`, or `bind:value={array[i]}` instead of `bind:value={entry}`)
@ -70,6 +74,10 @@ This turned out to be buggy and unpredictable, particularly when working with de
> `$effect()` can only be used as an expression statement
## experimental_async
> Cannot use `await` in deriveds and template expressions, or at the top level of a component, unless the `experimental.async` compiler option is `true`
## export_undefined
> `%name%` is not defined
@ -98,6 +106,10 @@ This turned out to be buggy and unpredictable, particularly when working with de
> The arguments keyword cannot be used within the template or at the top level of a component
## legacy_await_invalid
> Cannot use `await` in deriveds and template expressions, or at the top level of a component, unless in runes mode
## legacy_export_invalid
> Cannot use `export let` in runes mode — use `$props()` instead
> `{@const}` must be the immediate child of `{#snippet}`, `{#if}`, `{:else if}`, `{:else}`, `{#each}`, `{:then}`, `{:catch}`, `<svelte:fragment>`, `<svelte:boundary` or `<Component>`
## const_tag_invalid_reference
> The `{@const %name% = ...}` declaration is not available in this snippet
The following is an error:
```svelte
<svelte:boundary>
{@const foo = 'bar'}
{#snippet failed()}
{foo}
{/snippet}
</svelte:boundary>
```
Here, `foo` is not available inside `failed`. The top level code inside `<svelte:boundary>` becomes part of the implicit `children` snippet, in other words the above code is equivalent to this:
```svelte
<svelte:boundary>
{#snippet children()}
{@const foo = 'bar'}
{/snippet}
{#snippet failed()}
{foo}
{/snippet}
</svelte:boundary>
```
The same applies to components:
```svelte
<Component>
{@const foo = 'bar'}
{#snippet someProp()}
<!-- error -->
{foo}
{/snippet}
</Component>
```
## debug_tag_invalid_arguments
> {@debug ...} arguments must be identifiers, not arbitrary expressions
@ -136,6 +179,10 @@
> `%type%` name cannot be empty
## each_key_without_as
> An `{#each ...}` block without an `as` clause cannot have a key
## element_invalid_closing_tag
> `</%name%>` attempted to close an element that was not open
@ -176,6 +223,10 @@
> Expected identifier or destructure pattern
## expected_tag
> Expected 'html', 'render', 'attach', 'const', or 'debug'
## expected_token
> Expected token %token%
@ -184,6 +235,10 @@
> Expected whitespace
## illegal_await_expression
> `use:`, `transition:` and `animate:` directives, attachments and bindings do not support await expressions
## illegal_element_attribute
> `<%name%>` does not support non-event attributes or spread attributes
@ -67,11 +67,11 @@ In HTML, there's [no such thing as a self-closing tag](https://jakearchibald.com
</div>
```
Some templating languages (including Svelte) will 'fix' HTML by turning `<span />` into `<span></span>`. Others adhere to the spec. Both result in ambiguity and confusion when copy-pasting code between different contexts, and as such Svelte prompts you to resolve the ambiguity directly by having an explicit closing tag.
Some templating languages (including Svelte) will 'fix' HTML by turning `<span />` into `<span></span>`. Others adhere to the spec. Both result in ambiguity and confusion when copy-pasting code between different contexts, so Svelte prompts you to resolve the ambiguity directly by having an explicit closing tag.
> The node API `AsyncLocalStorage` is not available, but is required to use async server rendering.
Some platforms require configuration flags to enable this API. Consult your platform's documentation.
## await_invalid
> Encountered asynchronous work while rendering synchronously.
You (or the framework you're using) called [`render(...)`](svelte-server#render) with a component containing an `await` expression. Either `await` the result of `render` or wrap the `await` (or the component containing it) in a [`<svelte:boundary>`](svelte-boundary) with a `pending` snippet.
## html_deprecated
> The `html` property of server render results has been deprecated. Use `body` instead.
## hydratable_clobbering
> Attempted to set `hydratable` with key `%key%` twice with different values.
>
> %stack%
This error occurs when using `hydratable` multiple times with the same key. To avoid this, you can:
- Ensure all invocations with the same key result in the same value
- Update the keys to make both instances unique
```svelte
<script>
import { hydratable } from 'svelte';
// which one should "win" and be serialized in the rendered response?
const one = hydratable('not-unique', () => 1);
const two = hydratable('not-unique', () => 2);
</script>
```
## hydratable_serialization_failed
> Failed to serialize `hydratable` data for key `%key%`.
>
> `hydratable` can serialize anything [`uneval` from `devalue`](https://npmjs.com/package/uneval) can, plus Promises.
>
> Cause:
> %stack%
## lifecycle_function_unavailable
> `%name%(...)` is not available on the server
Certain methods such as `mount` cannot be invoked while running in a server context. Avoid calling them eagerly, i.e. not during render.
## server_context_required
> Could not resolve `render` context.
Certain functions such as `hydratable` cannot be invoked outside of a `render(...)` call, such as at the top level of a module.
> Cannot use `%name%(...)` unless the `experimental.async` compiler option is `true`
## invalid_default_snippet
> Cannot use `{@render children(...)}` if the parent component uses `let:` directives. Consider using a named snippet instead
@ -52,6 +56,12 @@ Certain lifecycle methods can only be used during component initialisation. To f
<buttononclick={handleClick}>click me</button>
```
## missing_context
> Context was not set in a parent component
The [`createContext()`](svelte#createContext) utility returns a `[get, set]` pair of functions. `get` will throw an error if `set` was not used to set the context in a parent component.
## snippet_without_render_tag
> Attempted to render a snippet without a `{@render}` block. This would cause the snippet code to be stringified instead of its content being rendered to the DOM. To fix this, change `{snippet}` to `{@render snippet()}`.
e(node,'experimental_async',`Cannot use \`await\` in deriveds and template expressions, or at the top level of a component, unless the \`experimental.async\` compiler option is \`true\`\nhttps://svelte.dev/e/experimental_async`);
}
/**
*`%name%`isnotdefined
*@param{null|number|NodeLike}node
@ -233,6 +254,15 @@ export function invalid_arguments_usage(node) {
e(node,'invalid_arguments_usage',`The arguments keyword cannot be used within the template or at the top level of a component\nhttps://svelte.dev/e/invalid_arguments_usage`);
e(node,'legacy_await_invalid',`Cannot use \`await\` in deriveds and template expressions, or at the top level of a component, unless in runes mode\nhttps://svelte.dev/e/legacy_await_invalid`);
e(node,'bind_invalid_name',`${explanation?`\`bind:${name}\` is not a valid binding. ${explanation}`:`\`bind:${name}\` is not a valid binding`}\nhttps://svelte.dev/e/bind_invalid_name`);
e(node,'bind_invalid_name',`${explanation
?`\`bind:${name}\` is not a valid binding. ${explanation}`
:`\`bind:${name}\` is not a valid binding`}\nhttps://svelte.dev/e/bind_invalid_name`);
}
/**
@ -953,6 +985,16 @@ export function const_tag_invalid_placement(node) {
e(node,'const_tag_invalid_placement',`\`{@const}\` must be the immediate child of \`{#snippet}\`, \`{#if}\`, \`{:else if}\`, \`{:else}\`, \`{#each}\`, \`{:then}\`, \`{:catch}\`, \`<svelte:fragment>\`, \`<svelte:boundary\` or \`<Component>\`\nhttps://svelte.dev/e/const_tag_invalid_placement`);
e(node,'const_tag_invalid_reference',`The \`{@const ${name} = ...}\` declaration is not available in this snippet\nhttps://svelte.dev/e/const_tag_invalid_reference`);
e(node,'illegal_await_expression',`\`use:\`, \`transition:\` and \`animate:\` directives, attachments and bindings do not support await expressions\nhttps://svelte.dev/e/illegal_await_expression`);