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@ -22,7 +22,6 @@ import {
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import { async_mode_flag } from '../../flags/index.js';
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import { deferred, define_property, includes } from '../../shared/utils.js';
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import {
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active_effect,
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active_reaction,
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get,
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increment_write_version,
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@ -38,7 +37,6 @@ import { eager_effect, teardown, unlink_effect } from './effects.js';
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import { defer_effect } from './utils.js';
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import { UNINITIALIZED } from '../../../constants.js';
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import { set_signal_status } from './status.js';
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import { legacy_is_updating_store } from './store.js';
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import { invariant } from '../../shared/dev.js';
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import { log_effect_tree } from '../dev/debug.js';
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import { OBSOLETE } from './deriveds.js';
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@ -160,10 +158,17 @@ export class Batch {
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#deferred = null;
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/**
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* The root effects that need to be flushed
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* Effects that were scheduled in this batch but not yet 'resolved' into the
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* root effects that need to be flushed. Resolving — the upwards traversal that
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* marks the path to each effect on the shared effect tree (see #resolve) — is
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* deferred until the batch is processed, so that the markers are created and
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* consumed within a single traversal. Scheduling into other batches (which can
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* happen concurrently, e.g. while a batch is committed) can therefore never
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* observe (and be confused by) this batch's markers.
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* May contain duplicates — deduplication happens during resolving
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* @type {Effect[]}
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*/
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#roots = [];
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#scheduled = [];
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/**
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* Effects created while this batch was active.
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@ -273,14 +278,57 @@ export class Batch {
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this.#unskipped_branches.add(effect);
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}
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#process() {
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this.#started = true;
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/**
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* Convert the effects that were scheduled in this batch into the root effects
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* that need to be traversed, marking the path to each effect (by clearing the
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* `CLEAN` flag on ancestor branches) so that the traversal can find them.
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* This happens right before traversal rather than at scheduling time, so that
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* the markers left on the (shared) effect tree are created and consumed within
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* a single traversal — scheduling into other batches can never observe them
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* @returns {Effect[]}
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*/
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#resolve() {
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/** @type {Effect[]} */
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var roots = [];
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if (flush_count++ > 1000) {
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this.#unlink();
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infinite_loop_guard();
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for (const effect of this.#scheduled) {
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// skip effects that are destroyed, or that already ran (e.g. because
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// they were reached by the traversal that preceded a drain iteration,
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// or because they were scheduled twice)
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if ((effect.f & DESTROYED) !== 0 || (effect.f & (DIRTY | MAYBE_DIRTY)) === 0) continue;
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var e = effect;
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var covered = false;
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while (e.parent !== null) {
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e = e.parent;
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var flags = e.f;
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if ((flags & (ROOT_EFFECT | BRANCH_EFFECT)) !== 0) {
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if ((flags & CLEAN) === 0) {
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// the path to the root was already marked, meaning the
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// root was already collected — nothing left to do
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covered = true;
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break;
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}
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e.f ^= CLEAN;
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}
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}
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if (!covered) {
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roots.push(e);
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}
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}
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this.#scheduled = [];
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return roots;
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}
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#process() {
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this.#started = true;
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if (DEV) {
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// track all the values that were updated during this flush,
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// so that they can be reset afterwards
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@ -304,9 +352,6 @@ export class Batch {
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this.schedule(e);
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}
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const roots = this.#roots;
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this.#roots = [];
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this.apply();
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/** @type {Effect[]} */
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@ -321,18 +366,28 @@ export class Batch {
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*/
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var updates = (legacy_updates = []);
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for (const root of roots) {
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try {
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this.#traverse(root, effects, render_effects);
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} catch (e) {
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reset_all(root);
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// If there's no async work left, this branch is now dead and needs
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// to be discarded to not become a zombie that is never cleaned up.
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// See https://github.com/sveltejs/svelte/issues/18221#issuecomment-4497918414
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// for a (non-minimal) reproduction that demonstrates a case where this is necessary
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// to not get follow-up false-positives via "batch has scheduled roots" invariant errors.
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if (!this.#is_deferred()) this.discard();
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throw e;
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// Effects can be scheduled during traversal (e.g. because a parent each/await/etc
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// block updated an internal source, or because an effect invalidated itself)
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// hence we loop until there are no more scheduled effects.
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while (this.#scheduled.length > 0) {
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if (flush_count++ > 1000) {
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this.#unlink();
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infinite_loop_guard(); // TODO try to reset_all() here?
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}
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for (const root of this.#resolve()) {
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try {
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this.#traverse(root, effects, render_effects);
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} catch (e) {
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reset_all(root);
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// If there's no async work left, this branch is now dead and needs
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// to be discarded to not become a zombie that is never cleaned up.
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// See https://github.com/sveltejs/svelte/issues/18221#issuecomment-4497918414
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// for a (non-minimal) reproduction that demonstrates a case where this is necessary
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// to not get follow-up false-positives via "batch has scheduled roots" invariant errors.
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if (!this.#is_deferred()) this.discard();
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throw e;
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}
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}
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}
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@ -393,7 +448,7 @@ export class Batch {
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var next_batch = /** @type {Batch | null} */ (/** @type {unknown} */ (current_batch));
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if (this.#pending === 0 && (this.#roots.length === 0 || next_batch !== null)) {
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if (this.#pending === 0 && (this.#scheduled.length === 0 || next_batch !== null)) {
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this.#unlink();
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// Order matters here - we need to commit and THEN continue flushing new batches, not the other way around,
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@ -408,12 +463,15 @@ export class Batch {
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}
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// Edge case: During traversal new branches might create effects that run immediately and set state,
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// causing an effect and therefore a root to be scheduled again. We need to traverse the current batch
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// causing an effect to be scheduled again. We need to traverse the current batch
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// once more in that case - most of the time this will just clean up dirty branches.
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if (this.#roots.length > 0) {
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if (this.#scheduled.length > 0) {
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if (next_batch !== null) {
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const batch = next_batch;
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batch.#roots.push(...this.#roots.filter((r) => !batch.#roots.includes(r)));
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for (const e of this.#scheduled) {
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next_batch.#scheduled.push(e);
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}
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this.#scheduled = [];
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} else {
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next_batch = this;
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}
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@ -711,7 +769,7 @@ export class Batch {
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// The microtask queue can contain the batch already scheduled to run right
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// after this one is finished, so throwing the invariant would be wrong here.
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if (DEV && !batch.#decrement_queued) {
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invariant(batch.#roots.length === 0, 'Batch has scheduled roots');
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invariant(batch.#scheduled.length === 0, 'Batch has scheduled effects');
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}
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// A batch was unskipped in a later batch -> tell prior batches to unskip it, too
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@ -767,14 +825,12 @@ export class Batch {
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// Only apply and traverse when we know we triggered async work with marking the effects
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// and know this won't run anyway right afterwards
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if (batch.#roots.length > 0 && !batch.#decrement_queued) {
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if (batch.#scheduled.length > 0 && !batch.#decrement_queued) {
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batch.apply();
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for (var root of batch.#roots) {
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for (var root of batch.#resolve()) {
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batch.#traverse(root, [], []);
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}
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batch.#roots = [];
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}
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batch.deactivate();
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@ -938,43 +994,7 @@ export class Batch {
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return;
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}
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var e = effect;
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while (e.parent !== null) {
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e = e.parent;
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var flags = e.f;
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// if the effect is being scheduled because a parent (each/await/etc) block
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// updated an internal source, or because a branch is being unskipped,
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// bail out or we'll cause a second flush
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if (collected_effects !== null && e === active_effect) {
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if (async_mode_flag) return;
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// in sync mode, render effects run during traversal. in an extreme edge case
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// — namely that we're setting a value inside a derived read during traversal —
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// they can be made dirty after they have already been visited, in which
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// case we shouldn't bail out. we also shouldn't bail out if we're
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// updating a store inside a `$:`, since this might invalidate
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// effects that were already visited
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if (
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(active_reaction === null || (active_reaction.f & DERIVED) === 0) &&
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!legacy_is_updating_store
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) {
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return;
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}
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}
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if ((flags & (ROOT_EFFECT | BRANCH_EFFECT)) !== 0) {
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if ((flags & CLEAN) === 0) {
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// branch is already dirty, bail
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return;
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}
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e.f ^= CLEAN;
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}
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}
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this.#roots.push(e);
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this.#scheduled.push(effect);
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}
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#unlink() {
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