use else instead of if (!previousCondition) where possible

pull/1193/head
Rich Harris 7 years ago
parent da155878a8
commit 7638964fc0

@ -9,7 +9,7 @@ import Block from '../dom/Block';
export default class Slot extends Element {
type: 'Element';
name: string;
attributes: Attribute[]; // TODO have more specific Attribute type
attributes: Attribute[];
children: Node[];
init(
@ -54,6 +54,9 @@ export default class Slot extends Element {
if (needsAnchorBefore) block.addVariable(anchorBefore);
if (needsAnchorAfter) block.addVariable(anchorAfter);
let mountBefore = block.builders.mount.toString();
let unmountBefore = block.builders.unmount.toString();
block.builders.create.pushCondition(`!${content_name}`);
block.builders.hydrate.pushCondition(`!${content_name}`);
block.builders.mount.pushCondition(`!${content_name}`);
@ -72,10 +75,13 @@ export default class Slot extends Element {
block.builders.unmount.popCondition();
block.builders.destroy.popCondition();
// TODO can we use an else here?
const mountLeadin = block.builders.mount.toString() !== mountBefore
? `else`
: `if (${content_name})`;
if (parentNode) {
block.builders.mount.addBlock(deindent`
if (${content_name}) {
${mountLeadin} {
${needsAnchorBefore && `@appendNode(${anchorBefore} || (${anchorBefore} = @createComment()), ${parentNode});`}
@appendNode(${content_name}, ${parentNode});
${needsAnchorAfter && `@appendNode(${anchorAfter} || (${anchorAfter} = @createComment()), ${parentNode});`}
@ -83,7 +89,7 @@ export default class Slot extends Element {
`);
} else {
block.builders.mount.addBlock(deindent`
if (${content_name}) {
${mountLeadin} {
${needsAnchorBefore && `@insertNode(${anchorBefore} || (${anchorBefore} = @createComment()), #target, anchor);`}
@insertNode(${content_name}, #target, anchor);
${needsAnchorAfter && `@insertNode(${anchorAfter} || (${anchorAfter} = @createComment()), #target, anchor);`}
@ -95,28 +101,31 @@ export default class Slot extends Element {
// so that it can be reinserted later
// TODO so that this can work with public API, component._slotted should
// be all fragments, derived from options.slots. Not === options.slots
// TODO can we use an else here?
const unmountLeadin = block.builders.unmount.toString() !== unmountBefore
? `else`
: `if (${content_name})`;
if (anchorBefore === 'null' && anchorAfter === 'null') {
block.builders.unmount.addBlock(deindent`
if (${content_name}) {
${unmountLeadin} {
@reinsertChildren(${parentNode}, ${content_name});
}
`);
} else if (anchorBefore === 'null') {
block.builders.unmount.addBlock(deindent`
if (${content_name}) {
${unmountLeadin} {
@reinsertBefore(${anchorAfter}, ${content_name});
}
`);
} else if (anchorAfter === 'null') {
block.builders.unmount.addBlock(deindent`
if (${content_name}) {
${unmountLeadin} {
@reinsertAfter(${anchorBefore}, ${content_name});
}
`);
} else {
block.builders.unmount.addBlock(deindent`
if (${content_name}) {
${unmountLeadin} {
@reinsertBetween(${anchorBefore}, ${anchorAfter}, ${content_name});
@detachNode(${anchorBefore});
@detachNode(${anchorAfter});

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