diff --git a/packages/svelte/src/internal/client/dom/blocks/html.js b/packages/svelte/src/internal/client/dom/blocks/html.js
index 96f922f731..a39c4f537d 100644
--- a/packages/svelte/src/internal/client/dom/blocks/html.js
+++ b/packages/svelte/src/internal/client/dom/blocks/html.js
@@ -1,6 +1,6 @@
/** @import { Effect, TemplateNode } from '#client' */
import { FILENAME, HYDRATION_ERROR } from '../../../../constants.js';
-import { branch, destroy_effect, template_effect } from '../../reactivity/effects.js';
+import { remove_effect_dom, template_effect } from '../../reactivity/effects.js';
import { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from '../hydration.js';
import { create_fragment_from_html } from '../reconciler.js';
import { assign_nodes } from '../template.js';
@@ -9,6 +9,7 @@ import { hash, sanitize_location } from '../../../../utils.js';
import { DEV } from 'esm-env';
import { dev_current_component_function } from '../../context.js';
import { get_first_child, get_next_sibling } from '../operations.js';
+import { active_effect } from '../../runtime.js';
/**
* @param {Element} element
@@ -44,77 +45,71 @@ export function html(node, get_value, svg = false, mathml = false, skip_warning
var value = '';
- /** @type {Effect | undefined} */
- var effect;
-
template_effect(() => {
+ var effect = /** @type {Effect} */ (active_effect);
+
if (value === (value = get_value() ?? '')) {
if (hydrating) hydrate_next();
return;
}
- if (effect !== undefined) {
- destroy_effect(effect);
- effect = undefined;
+ if (effect.nodes_start !== null) {
+ remove_effect_dom(effect.nodes_start, /** @type {TemplateNode} */ (effect.nodes_end));
+ effect.nodes_start = effect.nodes_end = null;
}
if (value === '') return;
- effect = branch(() => {
- if (hydrating) {
- // We're deliberately not trying to repair mismatches between server and client,
- // as it's costly and error-prone (and it's an edge case to have a mismatch anyway)
- var hash = /** @type {Comment} */ (hydrate_node).data;
- var next = hydrate_next();
- var last = next;
-
- while (
- next !== null &&
- (next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')
- ) {
- last = next;
- next = /** @type {TemplateNode} */ (get_next_sibling(next));
- }
-
- if (next === null) {
- w.hydration_mismatch();
- throw HYDRATION_ERROR;
- }
-
- if (DEV && !skip_warning) {
- check_hash(/** @type {Element} */ (next.parentNode), hash, value);
- }
-
- assign_nodes(hydrate_node, last);
- anchor = set_hydrate_node(next);
- return;
- }
+ if (hydrating) {
+ // We're deliberately not trying to repair mismatches between server and client,
+ // as it's costly and error-prone (and it's an edge case to have a mismatch anyway)
+ var hash = /** @type {Comment} */ (hydrate_node).data;
+ var next = hydrate_next();
+ var last = next;
- var html = value + '';
- if (svg) html = ``;
- else if (mathml) html = ``;
+ while (next !== null && (next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')) {
+ last = next;
+ next = /** @type {TemplateNode} */ (get_next_sibling(next));
+ }
- // Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.
- // @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.
- /** @type {DocumentFragment | Element} */
- var node = create_fragment_from_html(html);
+ if (next === null) {
+ w.hydration_mismatch();
+ throw HYDRATION_ERROR;
+ }
- if (svg || mathml) {
- node = /** @type {Element} */ (get_first_child(node));
+ if (DEV && !skip_warning) {
+ check_hash(/** @type {Element} */ (next.parentNode), hash, value);
}
- assign_nodes(
- /** @type {TemplateNode} */ (get_first_child(node)),
- /** @type {TemplateNode} */ (node.lastChild)
- );
-
- if (svg || mathml) {
- while (get_first_child(node)) {
- anchor.before(/** @type {Node} */ (get_first_child(node)));
- }
- } else {
- anchor.before(node);
+ assign_nodes(hydrate_node, last);
+ anchor = set_hydrate_node(next);
+ return;
+ }
+
+ var html = value + '';
+ if (svg) html = ``;
+ else if (mathml) html = ``;
+
+ // Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.
+ // @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.
+ /** @type {DocumentFragment | Element} */
+ var node = create_fragment_from_html(html);
+
+ if (svg || mathml) {
+ node = /** @type {Element} */ (get_first_child(node));
+ }
+
+ assign_nodes(
+ /** @type {TemplateNode} */ (get_first_child(node)),
+ /** @type {TemplateNode} */ (node.lastChild)
+ );
+
+ if (svg || mathml) {
+ while (get_first_child(node)) {
+ anchor.before(/** @type {Node} */ (get_first_child(node)));
}
- });
+ } else {
+ anchor.before(node);
+ }
});
}
diff --git a/packages/svelte/src/internal/client/reactivity/effects.js b/packages/svelte/src/internal/client/reactivity/effects.js
index 3ad13ee8b3..8cd5766cd0 100644
--- a/packages/svelte/src/internal/client/reactivity/effects.js
+++ b/packages/svelte/src/internal/client/reactivity/effects.js
@@ -388,7 +388,7 @@ function create_template_effect(fn, deriveds) {
});
}
- block(effect, TEMPLATE_EFFECT);
+ create_effect(RENDER_EFFECT | TEMPLATE_EFFECT, effect, true);
}
/**
@@ -467,18 +467,7 @@ export function destroy_effect(effect, remove_dom = true) {
var removed = false;
if ((remove_dom || (effect.f & HEAD_EFFECT) !== 0) && effect.nodes_start !== null) {
- /** @type {TemplateNode | null} */
- var node = effect.nodes_start;
- var end = effect.nodes_end;
-
- while (node !== null) {
- /** @type {TemplateNode | null} */
- var next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));
-
- node.remove();
- node = next;
- }
-
+ remove_effect_dom(effect.nodes_start, /** @type {TemplateNode} */ (effect.nodes_end));
removed = true;
}
@@ -520,6 +509,21 @@ export function destroy_effect(effect, remove_dom = true) {
null;
}
+/**
+ *
+ * @param {TemplateNode | null} node
+ * @param {TemplateNode} end
+ */
+export function remove_effect_dom(node, end) {
+ while (node !== null) {
+ /** @type {TemplateNode | null} */
+ var next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));
+
+ node.remove();
+ node = next;
+ }
+}
+
/**
* Detach an effect from the effect tree, freeing up memory and
* reducing the amount of work that happens on subsequent traversals