mirror of https://github.com/sveltejs/svelte
fix: better ownership mutation validation (#10673)
- widen ownership when getContext is called, part of #10649 - widen ownership when assigning one proxy to another - skip first 4 stack trace entries and bail if first after that is not a module, hinting at a mutation encapsulated in a .svelte.js file; part of #10649pull/10679/head
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---
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"svelte": patch
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---
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fix: better ownership mutation validation
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import { test } from '../../test';
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/** @type {typeof console.warn} */
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let warn;
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/** @type {any[]} */
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let warnings = [];
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export default test({
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html: `<button>[]</button>`,
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compileOptions: {
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dev: true
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},
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before_test: () => {
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warn = console.warn;
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console.warn = (...args) => {
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warnings.push(...args);
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};
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},
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after_test: () => {
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console.warn = warn;
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warnings = [];
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},
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async test({ assert, target }) {
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const btn = target.querySelector('button');
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await btn?.click();
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assert.htmlEqual(target.innerHTML, `<button>[foo]</button>`);
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assert.deepEqual(warnings, [], 'expected getContext to have widened ownership');
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}
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});
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<script>
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import { setContext } from 'svelte';
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import Sub from './sub.svelte';
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let list = $state([]);
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setContext('list', list);
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</script>
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<Sub />
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<script>
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import { getContext } from 'svelte';
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const list = getContext('list');
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</script>
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<button onclick={() => list.push('foo')}>[{list.join(',')}]</button>
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import { test } from '../../test';
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/** @type {typeof console.warn} */
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let warn;
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/** @type {any[]} */
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let warnings = [];
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export default test({
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compileOptions: {
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dev: true
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},
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before_test: () => {
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warn = console.warn;
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console.warn = (...args) => {
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warnings.push(...args);
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};
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},
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after_test: () => {
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console.warn = warn;
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warnings = [];
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},
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async test({ assert, target }) {
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const btn = target.querySelector('button');
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await btn?.click();
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assert.deepEqual(warnings, []);
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}
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});
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<script>
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import { global } from './state.svelte.js';
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import Sub from './sub.svelte';
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</script>
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<Sub />
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<!-- it's important _NOT_ to read global.a.b in the template,
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else the proxy would set up the structure with its own component context already -->
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<button onclick={() => global.increment_a_b()}>
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click me
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</button>
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class Global {
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state = $state({});
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add_a(a) {
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this.state.a = a;
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}
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increment_a_b() {
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this.state.a.b++;
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}
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}
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export const global = new Global();
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<script>
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import { global } from "./state.svelte";
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// The real world use case would be someone manipulating state locally, for example form state,
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// and then push the values to a global state for everyone else to see / possibly mutate.
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const local_soon_global = $state({ b: 0 });
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global.add_a(local_soon_global);
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</script>
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import { tick } from 'svelte';
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import { test } from '../../test';
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/** @type {typeof console.warn} */
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let warn;
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/** @type {any[]} */
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let warnings = [];
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export default test({
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compileOptions: {
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dev: true
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},
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before_test: () => {
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warn = console.warn;
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console.warn = (...args) => {
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warnings.push(...args);
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};
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},
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after_test: () => {
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console.warn = warn;
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warnings = [];
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},
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async test({ assert, target }) {
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const [btn1, btn2] = target.querySelectorAll('button');
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await btn1.click();
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await tick();
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assert.deepEqual(warnings.length, 0);
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await btn2.click();
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await tick();
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assert.deepEqual(warnings.length, 1);
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}
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});
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<script lang="ts">
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import Sub from './sub.svelte';
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import { create_my_state } from './state.svelte';
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const myState = create_my_state();
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</script>
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<Sub count={myState.my_state} inc={myState.inc} />
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export function create_my_state() {
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const my_state = $state({
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a: 0
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});
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function inc() {
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my_state.a++;
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}
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return {
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my_state,
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inc
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};
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}
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<script>
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let { count, inc } = $props();
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</script>
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<button onclick={inc}>{count.a} (ok)</button>
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<button onclick={() => count.a++}>{count.a} (bad)</button>
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