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@ -80,33 +80,35 @@ function pause_effects(state, to_destroy, controlled_anchor) {
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}
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run_out_transitions(transitions, () => {
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var is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;
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// If we have a controlled anchor, it means that the each block is inside a single
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// DOM element, so we can apply a fast-path for clearing the contents of the element.
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var fast_path = transitions.length === 0 && controlled_anchor !== null;
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// TODO only destroy effects if no pending batch needs them. otherwise,
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// just set `item.o` back to `false`
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// If we have a controlled anchor, it means that the each block is inside a single
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// DOM element, so we can apply a fast-path for clearing the contents of the element.
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if (is_controlled) {
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if (fast_path) {
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var parent_node = /** @type {Element} */ (
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/** @type {Element} */ (controlled_anchor).parentNode
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);
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clear_text_content(parent_node);
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parent_node.append(/** @type {Element} */ (controlled_anchor));
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state.items.clear();
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link(state, to_destroy[0].prev, to_destroy[length - 1].next);
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}
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for (var i = 0; i < length; i++) {
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var item = to_destroy[i];
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if (!is_controlled) {
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if (!fast_path) {
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state.items.delete(item.k);
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link(state, item.prev, item.next);
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}
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destroy_effect(item.e, !is_controlled);
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destroy_effect(item.e, !fast_path);
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}
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link(state, to_destroy[0].prev, to_destroy[length - 1].next);
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if (state.first === to_destroy[0]) {
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state.first = to_destroy[0].prev;
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}
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